#ifndef __NV30_SHADER_H__ #define __NV30_SHADER_H__ /* Vertex programs instruction set * * 128bit opcodes, split into 4 32-bit ones for ease of use. * * Non-native instructions * ABS - MOV + NV40_VP_INST0_DEST_ABS * POW - EX2 + MUL + LG2 * SUB - ADD, second source negated * SWZ - MOV * XPD - * * Register access * - Only one INPUT can be accessed per-instruction (move extras into TEMPs) * - Only one CONST can be accessed per-instruction (move extras into TEMPs) * * Relative Addressing * According to the value returned for * MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB * * there are only two address registers available. The destination in the * ARL instruction is set to TEMP (The temp isn't actually written). * * When using vanilla ARB_v_p, the proprietary driver will squish both the * available ADDRESS regs into the first hardware reg in the X and Y * components. * * To use an address reg as an index into consts, the CONST_SRC is set to * (const_base + offset) and INDEX_CONST is set. * * To access the second address reg use ADDR_REG_SELECT_1. A particular * component of the address regs is selected with ADDR_SWZ. * * Only one address register can be accessed per instruction. * * Conditional execution (see NV_vertex_program{2,3} for details) Conditional * execution of an instruction is enabled by setting COND_TEST_ENABLE, and * selecting the condition which will allow the test to pass with * COND_{FL,LT,...}. It is possible to swizzle the values in the condition * register, which allows for testing against an individual component. * * Branching: * * The BRA/CAL instructions seem to follow a slightly different opcode * layout. The destination instruction ID (IADDR) overlaps a source field. * Instruction ID's seem to be numbered based on the UPLOAD_FROM_ID FIFO * command, and is incremented automatically on each UPLOAD_INST FIFO * command. * * Conditional branching is achieved by using the condition tests described * above. There doesn't appear to be dedicated looping instructions, but * this can be done using a temp reg + conditional branching. * * Subroutines may be uploaded before the main program itself, but the first * executed instruction is determined by the PROGRAM_START_ID FIFO command. * */ /* DWORD 0 */ /* guess that this is the same as nv40 */ #define NV30_VP_INST_INDEX_INPUT (1 << 27) #define NV30_VP_INST_ADDR_REG_SELECT_1 (1 << 24) #define NV30_VP_INST_SRC2_ABS (1 << 23) /* guess */ #define NV30_VP_INST_SRC1_ABS (1 << 22) /* guess */ #define NV30_VP_INST_SRC0_ABS (1 << 21) /* guess */ #define NV30_VP_INST_VEC_RESULT (1 << 20) #define NV30_VP_INST_DEST_TEMP_ID_SHIFT 16 #define NV30_VP_INST_DEST_TEMP_ID_MASK (0x0F << 16) #define NV30_VP_INST_COND_UPDATE_ENABLE (1<<15) #define NV30_VP_INST_VEC_DEST_TEMP_MASK (0x1F << 16) #define NV30_VP_INST_COND_TEST_ENABLE (1<<14) #define NV30_VP_INST_COND_SHIFT 11 #define NV30_VP_INST_COND_MASK (0x07 << 11) #define NV30_VP_INST_COND_SWZ_X_SHIFT 9 #define NV30_VP_INST_COND_SWZ_X_MASK (0x03 << 9) #define NV30_VP_INST_COND_SWZ_Y_SHIFT 7 #define NV30_VP_INST_COND_SWZ_Y_MASK (0x03 << 7) #define NV30_VP_INST_COND_SWZ_Z_SHIFT 5 #define NV30_VP_INST_COND_SWZ_Z_MASK (0x03 << 5) #define NV30_VP_INST_COND_SWZ_W_SHIFT 3 #define NV30_VP_INST_COND_SWZ_W_MASK (0x03 << 3) #define NV30_VP_INST_COND_SWZ_ALL_SHIFT 3 #define NV30_VP_INST_COND_SWZ_ALL_MASK (0xFF << 3) #define NV30_VP_INST_ADDR_SWZ_SHIFT 1 #define NV30_VP_INST_ADDR_SWZ_MASK (0x03 << 1) #define NV30_VP_INST_SCA_OPCODEH_SHIFT 0 #define NV30_VP_INST_SCA_OPCODEH_MASK (0x01 << 0) /* DWORD 1 */ #define NV30_VP_INST_SCA_OPCODEL_SHIFT 28 #define NV30_VP_INST_SCA_OPCODEL_MASK (0x0F << 28) #define NV30_VP_INST_VEC_OPCODE_SHIFT 23 #define NV30_VP_INST_VEC_OPCODE_MASK (0x1F << 23) #define NV30_VP_INST_CONST_SRC_SHIFT 14 #define NV30_VP_INST_CONST_SRC_MASK (0xFF << 14) #define NV30_VP_INST_INPUT_SRC_SHIFT 9 /*NV20*/ #define NV30_VP_INST_INPUT_SRC_MASK (0x0F << 9) /*NV20*/ #define NV30_VP_INST_SRC0H_SHIFT 0 /*NV20*/ #define NV30_VP_INST_SRC0H_MASK (0x1FF << 0) /*NV20*/ /* Please note: the IADDR fields overlap other fields because they are used * only for branch instructions. See Branching: label above * * DWORD 2 */ #define NV30_VP_INST_SRC0L_SHIFT 26 /*NV20*/ #define NV30_VP_INST_SRC0L_MASK (0x3F <<26) /* NV30_VP_SRC0_LOW_MASK << 26 */ #define NV30_VP_INST_SRC1_SHIFT 11 /*NV20*/ #define NV30_VP_INST_SRC1_MASK (0x7FFF<<11) /*NV20*/ #define NV30_VP_INST_SRC2H_SHIFT 0 /*NV20*/ #define NV30_VP_INST_SRC2H_MASK (0x7FF << 0) /* NV30_VP_SRC2_HIGH_MASK >> 4*/ #define NV30_VP_INST_IADDR_SHIFT 2 #define NV30_VP_INST_IADDR_MASK (0x1FF << 2) /* NV30_VP_SRC2_LOW_MASK << 28 */ /* DWORD 3 */ #define NV30_VP_INST_SRC2L_SHIFT 28 /*NV20*/ #define NV30_VP_INST_SRC2L_MASK (0x0F <<28) /*NV20*/ #define NV30_VP_INST_STEMP_WRITEMASK_SHIFT 24 #define NV30_VP_INST_STEMP_WRITEMASK_MASK (0x0F << 24) #define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT 20 #define NV30_VP_INST_VTEMP_WRITEMASK_MASK (0x0F << 20) #define NV30_VP_INST_SDEST_WRITEMASK_SHIFT 16 #define NV30_VP_INST_SDEST_WRITEMASK_MASK (0x0F << 16) #define NV30_VP_INST_VDEST_WRITEMASK_SHIFT 12 /*NV20*/ #define NV30_VP_INST_VDEST_WRITEMASK_MASK (0x0F << 12) /*NV20*/ #define NV30_VP_INST_DEST_SHIFT 2 #define NV30_VP_INST_DEST_MASK (0x1F << 2) # define NV30_VP_INST_DEST_POS 0 # define NV30_VP_INST_DEST_BFC0 1 # define NV30_VP_INST_DEST_BFC1 2 # define NV30_VP_INST_DEST_COL0 3 # define NV30_VP_INST_DEST_COL1 4 # define NV30_VP_INST_DEST_FOGC 5 # define NV30_VP_INST_DEST_PSZ 6 # define NV30_VP_INST_DEST_TC(n) (8+(n)) # define NV30_VP_INST_DEST_CLP(n) (17 + (n)) /* guess that this is the same as nv40 */ #define NV30_VP_INST_INDEX_CONST (1 << 1) /* Useful to split the source selection regs into their pieces */ #define NV30_VP_SRC0_HIGH_SHIFT 6 #define NV30_VP_SRC0_HIGH_MASK 0x00007FC0 #define NV30_VP_SRC0_LOW_MASK 0x0000003F #define NV30_VP_SRC2_HIGH_SHIFT 4 #define NV30_VP_SRC2_HIGH_MASK 0x00007FF0 #define NV30_VP_SRC2_LOW_MASK 0x0000000F /* Source-register definition - matches NV20 exactly */ #define NV30_VP_SRC_NEGATE (1<<14) #define NV30_VP_SRC_SWZ_X_SHIFT 12 #define NV30_VP_SRC_REG_SWZ_X_MASK (0x03 <<12) #define NV30_VP_SRC_SWZ_Y_SHIFT 10 #define NV30_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10) #define NV30_VP_SRC_SWZ_Z_SHIFT 8 #define NV30_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8) #define NV30_VP_SRC_SWZ_W_SHIFT 6 #define NV30_VP_SRC_REG_SWZ_W_MASK (0x03 << 6) #define NV30_VP_SRC_REG_SWZ_ALL_SHIFT 6 #define NV30_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6) #define NV30_VP_SRC_TEMP_SRC_SHIFT 2 #define NV30_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0) #define NV30_VP_SRC_REG_TYPE_SHIFT 0 #define NV30_VP_SRC_REG_TYPE_MASK (0x03 << 0) #define NV30_VP_SRC_REG_TYPE_TEMP 1 #define NV30_VP_SRC_REG_TYPE_INPUT 2 #define NV30_VP_SRC_REG_TYPE_CONST 3 /* guess */ #include "nvfx_shader.h" #endif