#include "util/u_format.h" #include "nvfx_context.h" #include "nvfx_tex.h" #include "nvfx_resource.h" void nv40_sampler_state_init(struct pipe_context *pipe, struct nvfx_sampler_state *ps, const struct pipe_sampler_state *cso) { float limit; if (cso->max_anisotropy >= 2) { /* no idea, binary driver sets it, works without it.. meh.. */ ps->wrap |= (1 << 5); if (cso->max_anisotropy >= 16) ps->en |= NV40_3D_TEX_ENABLE_ANISO_16X; else if (cso->max_anisotropy >= 12) ps->en |= NV40_3D_TEX_ENABLE_ANISO_12X; else if (cso->max_anisotropy >= 10) ps->en |= NV40_3D_TEX_ENABLE_ANISO_10X; else if (cso->max_anisotropy >= 8) ps->en |= NV40_3D_TEX_ENABLE_ANISO_8X; else if (cso->max_anisotropy >= 6) ps->en |= NV40_3D_TEX_ENABLE_ANISO_6X; else if (cso->max_anisotropy >= 4) ps->en |= NV40_3D_TEX_ENABLE_ANISO_4X; else ps->en |= NV40_3D_TEX_ENABLE_ANISO_2X; } limit = CLAMP(cso->lod_bias, -16.0, 15.0 + (255.0 / 256.0)); ps->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff; ps->max_lod = (int)(CLAMP(cso->max_lod, 0.0, 15.0 + (255.0 / 256.0)) * 256.0); ps->min_lod = (int)(CLAMP(cso->min_lod, 0.0, 15.0 + (255.0 / 256.0)) * 256.0); ps->en |= NV40_3D_TEX_ENABLE_ENABLE; } void nv40_sampler_view_init(struct pipe_context *pipe, struct nvfx_sampler_view *sv) { struct pipe_resource* pt = sv->base.texture; struct nvfx_miptree* mt = (struct nvfx_miptree*)pt; struct nvfx_texture_format *tf = &nvfx_texture_formats[sv->base.format]; unsigned txf; unsigned level = pt->target == PIPE_TEXTURE_CUBE ? 0 : sv->base.u.tex.first_level; assert(tf->fmt[4] >= 0); txf = sv->u.init_fmt; txf |= 0x8000; if(pt->target == PIPE_TEXTURE_CUBE) txf |= ((pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT); else txf |= (((sv->base.u.tex.last_level - sv->base.u.tex.first_level) + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT); if (!mt->linear_pitch) sv->u.nv40.npot_size2 = 0; else { sv->u.nv40.npot_size2 = mt->linear_pitch; txf |= NV40_3D_TEX_FORMAT_LINEAR; } sv->u.nv40.fmt[0] = tf->fmt[4] | txf; sv->u.nv40.fmt[1] = tf->fmt[5] | txf; sv->u.nv40.npot_size2 |= (u_minify(pt->depth0, level) << NV40_3D_TEX_SIZE1_DEPTH__SHIFT); sv->lod_offset = (sv->base.u.tex.first_level - level) * 256; sv->max_lod_limit = (sv->base.u.tex.last_level - level) * 256; } void nv40_fragtex_set(struct nvfx_context *nvfx, int unit) { struct nouveau_channel* chan = nvfx->screen->base.channel; struct nouveau_grobj *eng3d = nvfx->screen->eng3d; struct nvfx_sampler_state *ps = nvfx->tex_sampler[unit]; struct nvfx_sampler_view* sv = (struct nvfx_sampler_view*)nvfx->fragment_sampler_views[unit]; struct nouveau_bo *bo = ((struct nvfx_miptree *)sv->base.texture)->base.bo; unsigned tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; unsigned txf; unsigned max_lod = MIN2(ps->max_lod + sv->lod_offset, sv->max_lod_limit); unsigned min_lod = MIN2(ps->min_lod + sv->lod_offset, max_lod); txf = sv->u.nv40.fmt[ps->compare] | ps->fmt; MARK_RING(chan, 11, 2); BEGIN_RING(chan, eng3d, NV30_3D_TEX_OFFSET(unit), 8); OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0); OUT_RELOC(chan, bo, txf, tex_flags | NOUVEAU_BO_OR, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); OUT_RING(chan, (ps->wrap & sv->wrap_mask) | sv->wrap); OUT_RING(chan, ps->en | (min_lod << 19) | (max_lod << 7)); OUT_RING(chan, sv->swizzle); OUT_RING(chan, ps->filt | sv->filt); OUT_RING(chan, sv->npot_size); OUT_RING(chan, ps->bcol); BEGIN_RING(chan, eng3d, NV40_3D_TEX_SIZE1(unit), 1); OUT_RING(chan, sv->u.nv40.npot_size2); nvfx->hw_txf[unit] = txf; nvfx->hw_samplers |= (1 << unit); }