#ifndef __NVFX_CONTEXT_H__ #define __NVFX_CONTEXT_H__ #include #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_compiler.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_double_list.h" #include "draw/draw_vertex.h" #include "util/u_blitter.h" #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_gldefs.h" #include "nouveau/nouveau_resource.h" #include "nv30-40_3d.xml.h" #include "nvfx_state.h" #define NOUVEAU_ERR(fmt, args...) \ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args); #define NOUVEAU_MSG(fmt, args...) \ fprintf(stderr, "nouveau: "fmt, ##args); #include "nvfx_screen.h" #define NVFX_NEW_BLEND (1 << 0) #define NVFX_NEW_RAST (1 << 1) #define NVFX_NEW_ZSA (1 << 2) #define NVFX_NEW_SAMPLER (1 << 3) #define NVFX_NEW_FB (1 << 4) #define NVFX_NEW_STIPPLE (1 << 5) #define NVFX_NEW_SCISSOR (1 << 6) #define NVFX_NEW_VIEWPORT (1 << 7) #define NVFX_NEW_BCOL (1 << 8) #define NVFX_NEW_VERTPROG (1 << 9) #define NVFX_NEW_FRAGPROG (1 << 10) #define NVFX_NEW_ARRAYS (1 << 11) #define NVFX_NEW_UCP (1 << 12) #define NVFX_NEW_SR (1 << 13) #define NVFX_NEW_VERTCONST (1 << 14) #define NVFX_NEW_FRAGCONST (1 << 15) #define NVFX_NEW_INDEX (1 << 16) #define NVFX_NEW_SPRITE (1 << 17) #define NVFX_RELOCATE_FRAMEBUFFER (1 << 0) #define NVFX_RELOCATE_FRAGTEX (1 << 1) #define NVFX_RELOCATE_FRAGPROG (1 << 2) #define NVFX_RELOCATE_VTXBUF (1 << 3) #define NVFX_RELOCATE_IDXBUF (1 << 4) #define NVFX_RELOCATE_ALL 0x1f struct nvfx_rasterizer_state { struct pipe_rasterizer_state pipe; unsigned sb_len; uint32_t sb[34]; }; struct nvfx_zsa_state { struct pipe_depth_stencil_alpha_state pipe; unsigned sb_len; uint32_t sb[24]; }; struct nvfx_blend_state { struct pipe_blend_state pipe; unsigned sb_len; uint32_t sb[13]; }; struct nvfx_state { unsigned scissor_enabled; unsigned fp_samplers; unsigned render_temps; }; struct nvfx_per_vertex_element { unsigned idx; unsigned vertex_buffer_index; unsigned src_offset; }; struct nvfx_low_frequency_element { unsigned idx; unsigned vertex_buffer_index; unsigned src_offset; void (*fetch_rgba_float)(float *dst, const uint8_t *src, unsigned i, unsigned j); unsigned ncomp; }; struct nvfx_per_instance_element { struct nvfx_low_frequency_element base; unsigned instance_divisor; }; struct nvfx_per_vertex_buffer_info { unsigned vertex_buffer_index; unsigned per_vertex_size; }; struct nvfx_vtxelt_state { struct pipe_vertex_element pipe[16]; unsigned num_elements; unsigned vtxfmt[16]; unsigned num_per_vertex_buffer_infos; struct nvfx_per_vertex_buffer_info per_vertex_buffer_info[16]; unsigned num_per_vertex; struct nvfx_per_vertex_element per_vertex[16]; unsigned num_per_instance; struct nvfx_per_instance_element per_instance[16]; unsigned num_constant; struct nvfx_low_frequency_element constant[16]; boolean needs_translate; struct translate* translate; unsigned vertex_length; unsigned max_vertices_per_packet; }; struct nvfx_render_target { struct nouveau_bo* bo; unsigned offset; unsigned pitch; }; struct nvfx_context { struct pipe_context pipe; struct nouveau_winsys *nvws; struct nvfx_screen *screen; unsigned is_nv4x; /* either 0 or ~0 */ unsigned use_nv4x; /* either 0 or ~0 */ boolean use_vp_clipping; struct draw_context *draw; /* one is for user-requested operations, the other is for temporary copying inside them */ struct blitter_context* blitter[2]; unsigned blitters_in_use; struct list_head render_cache; /* HW state derived from pipe states */ struct nvfx_state state; enum { HW, SWTNL, SWRAST } render_mode; unsigned fallback_swtnl; /* Context state */ unsigned dirty, draw_dirty; struct pipe_scissor_state scissor; unsigned stipple[32]; struct pipe_clip_state clip; struct nvfx_pipe_vertex_program *vertprog; struct nvfx_pipe_fragment_program *fragprog; struct pipe_resource *constbuf[PIPE_SHADER_TYPES]; unsigned constbuf_nr[PIPE_SHADER_TYPES]; struct nvfx_rasterizer_state *rasterizer; struct nvfx_zsa_state *zsa; struct nvfx_blend_state *blend; struct pipe_blend_color blend_colour; struct pipe_stencil_ref stencil_ref; struct pipe_viewport_state viewport; struct pipe_framebuffer_state framebuffer; struct pipe_index_buffer idxbuf; struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS]; struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS]; struct nvfx_pipe_fragment_program* dummy_fs; struct pipe_query* query; unsigned nr_samplers; unsigned nr_textures; unsigned dirty_samplers; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; unsigned vtxbuf_nr; struct nvfx_vtxelt_state *vtxelt; int base_vertex; boolean use_index_buffer; /* -1 = hardware input setup is outdated * 0 = hardware input setup is for inline vertices * 1 = hardware input setup is for hardware vertices */ int use_vertex_buffers; unsigned hw_vtxelt_nr; unsigned hw_samplers; uint32_t hw_txf[16]; struct nvfx_render_target hw_rt[4]; struct nvfx_render_target hw_zeta; int hw_pointsprite_control; int hw_vp_output; struct nvfx_fragment_program* hw_fragprog; struct nvfx_vertex_program* hw_vertprog; unsigned relocs_needed; }; static INLINE struct nvfx_context * nvfx_context(struct pipe_context *pipe) { return (struct nvfx_context *)pipe; } extern struct nvfx_state_entry nvfx_state_blend; extern struct nvfx_state_entry nvfx_state_blend_colour; extern struct nvfx_state_entry nvfx_state_fragprog; extern struct nvfx_state_entry nvfx_state_fragtex; extern struct nvfx_state_entry nvfx_state_framebuffer; extern struct nvfx_state_entry nvfx_state_rasterizer; extern struct nvfx_state_entry nvfx_state_scissor; extern struct nvfx_state_entry nvfx_state_sr; extern struct nvfx_state_entry nvfx_state_stipple; extern struct nvfx_state_entry nvfx_state_vbo; extern struct nvfx_state_entry nvfx_state_vertprog; extern struct nvfx_state_entry nvfx_state_viewport; extern struct nvfx_state_entry nvfx_state_vtxfmt; extern struct nvfx_state_entry nvfx_state_zsa; extern void nvfx_init_query_functions(struct nvfx_context *nvfx); extern void nvfx_init_surface_functions(struct nvfx_context *nvfx); /* nvfx_context.c */ struct pipe_context * nvfx_create(struct pipe_screen *pscreen, void *priv); /* nvfx_clear.c */ extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil); /* nvfx_draw.c */ extern struct draw_stage *nvfx_draw_render_stage(struct nvfx_context *nvfx); extern void nvfx_draw_vbo_swtnl(struct pipe_context *pipe, const struct pipe_draw_info* info); extern void nvfx_vtxfmt_validate(struct nvfx_context *nvfx); /* nvfx_fb.c */ extern int nvfx_framebuffer_prepare(struct nvfx_context *nvfx); extern void nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result); void nvfx_framebuffer_relocate(struct nvfx_context *nvfx); /* nvfx_fragprog.c */ extern void nvfx_fragprog_destroy(struct nvfx_context *, struct nvfx_fragment_program *); extern void nvfx_fragprog_validate(struct nvfx_context *nvfx); extern void nvfx_fragprog_relocate(struct nvfx_context *nvfx); extern void nvfx_init_fragprog_functions(struct nvfx_context *nvfx); /* nvfx_fragtex.c */ extern void nvfx_init_sampling_functions(struct nvfx_context *nvfx); extern void nvfx_fragtex_validate(struct nvfx_context *nvfx); extern void nvfx_fragtex_relocate(struct nvfx_context *nvfx); struct nvfx_sampler_view; /* nv30_fragtex.c */ extern void nv30_sampler_state_init(struct pipe_context *pipe, struct nvfx_sampler_state *ps, const struct pipe_sampler_state *cso); extern void nv30_sampler_view_init(struct pipe_context *pipe, struct nvfx_sampler_view *sv); extern void nv30_fragtex_set(struct nvfx_context *nvfx, int unit); /* nv40_fragtex.c */ extern void nv40_sampler_state_init(struct pipe_context *pipe, struct nvfx_sampler_state *ps, const struct pipe_sampler_state *cso); extern void nv40_sampler_view_init(struct pipe_context *pipe, struct nvfx_sampler_view *sv); extern void nv40_fragtex_set(struct nvfx_context *nvfx, int unit); /* nvfx_state.c */ extern void nvfx_init_state_functions(struct nvfx_context *nvfx); extern void nvfx_state_scissor_validate(struct nvfx_context *nvfx); extern void nvfx_state_stipple_validate(struct nvfx_context *nvfx); extern void nvfx_state_blend_validate(struct nvfx_context *nvfx); extern void nvfx_state_blend_colour_validate(struct nvfx_context *nvfx); extern void nvfx_state_viewport_validate(struct nvfx_context *nvfx); extern void nvfx_state_rasterizer_validate(struct nvfx_context *nvfx); extern void nvfx_state_sr_validate(struct nvfx_context *nvfx); extern void nvfx_state_zsa_validate(struct nvfx_context *nvfx); /* nvfx_state_emit.c */ extern void nvfx_state_relocate(struct nvfx_context *nvfx, unsigned relocs); extern boolean nvfx_state_validate(struct nvfx_context *nvfx); extern boolean nvfx_state_validate_swtnl(struct nvfx_context *nvfx); static inline void nvfx_state_emit(struct nvfx_context *nvfx) { unsigned relocs = NVFX_RELOCATE_FRAMEBUFFER | NVFX_RELOCATE_FRAGTEX | NVFX_RELOCATE_FRAGPROG; if (nvfx->render_mode == HW) { relocs |= NVFX_RELOCATE_VTXBUF; if(nvfx->use_index_buffer) relocs |= NVFX_RELOCATE_IDXBUF; } relocs &= nvfx->relocs_needed; if(relocs) nvfx_state_relocate(nvfx, relocs); } /* nvfx_transfer.c */ extern void nvfx_init_transfer_functions(struct pipe_context *pipe); /* nvfx_vbo.c */ extern boolean nvfx_vbo_validate(struct nvfx_context *nvfx); extern void nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx); extern void nvfx_vbo_relocate(struct nvfx_context *nvfx); extern void nvfx_idxbuf_validate(struct nvfx_context* nvfx); extern void nvfx_idxbuf_relocate(struct nvfx_context* nvfx); extern void nvfx_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info); extern void nvfx_init_vbo_functions(struct nvfx_context *nvfx); extern unsigned nvfx_vertex_formats[]; /* nvfx_vertprog.c */ extern boolean nvfx_vertprog_validate(struct nvfx_context *nvfx); extern void nvfx_vertprog_destroy(struct nvfx_context *, struct nvfx_vertex_program *); extern void nvfx_init_vertprog_functions(struct nvfx_context *nvfx); /* nvfx_push.c */ extern void nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info); static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan, struct nouveau_grobj *eng3d, unsigned attrib, const float* v, unsigned ncomp) { switch (ncomp) { case 4: BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_4F_X(attrib), 4); OUT_RING(chan, fui(v[0])); OUT_RING(chan, fui(v[1])); OUT_RING(chan, fui(v[2])); OUT_RING(chan, fui(v[3])); break; case 3: BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_3F_X(attrib), 3); OUT_RING(chan, fui(v[0])); OUT_RING(chan, fui(v[1])); OUT_RING(chan, fui(v[2])); break; case 2: BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_2F_X(attrib), 2); OUT_RING(chan, fui(v[0])); OUT_RING(chan, fui(v[1])); break; case 1: BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_1F(attrib), 1); OUT_RING(chan, fui(v[0])); break; } } #endif