#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_framebuffer.h" #include "draw/draw_context.h" #include "tgsi/tgsi_parse.h" #include "nvfx_context.h" #include "nvfx_state.h" #include "nvfx_tex.h" static void * nvfx_blend_state_create(struct pipe_context *pipe, const struct pipe_blend_state *cso) { struct nvfx_context *nvfx = nvfx_context(pipe); struct nvfx_blend_state *bso = CALLOC(1, sizeof(*bso)); struct nouveau_statebuf_builder sb = sb_init(bso->sb); if (cso->rt[0].blend_enable) { sb_method(sb, NV30_3D_BLEND_FUNC_ENABLE, 3); sb_data(sb, 1); sb_data(sb, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) | nvgl_blend_func(cso->rt[0].rgb_src_factor)); sb_data(sb, nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16 | nvgl_blend_func(cso->rt[0].rgb_dst_factor)); if(nvfx->screen->base.device->chipset < 0x40) { sb_method(sb, NV30_3D_BLEND_EQUATION, 1); sb_data(sb, nvgl_blend_eqn(cso->rt[0].rgb_func)); } else { sb_method(sb, NV40_3D_BLEND_EQUATION, 1); sb_data(sb, nvgl_blend_eqn(cso->rt[0].alpha_func) << 16 | nvgl_blend_eqn(cso->rt[0].rgb_func)); } } else { sb_method(sb, NV30_3D_BLEND_FUNC_ENABLE, 1); sb_data(sb, 0); } sb_method(sb, NV30_3D_COLOR_MASK, 1); sb_data(sb, (((cso->rt[0].colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) | ((cso->rt[0].colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) | ((cso->rt[0].colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) | ((cso->rt[0].colormask & PIPE_MASK_B) ? (0x01 << 0) : 0))); /* TODO: add NV40 MRT color mask */ if (cso->logicop_enable) { sb_method(sb, NV30_3D_COLOR_LOGIC_OP_ENABLE, 2); sb_data(sb, 1); sb_data(sb, nvgl_logicop_func(cso->logicop_func)); } else { sb_method(sb, NV30_3D_COLOR_LOGIC_OP_ENABLE, 1); sb_data(sb, 0); } sb_method(sb, NV30_3D_DITHER_ENABLE, 1); sb_data(sb, cso->dither ? 1 : 0); bso->sb_len = sb_len(sb, bso->sb); bso->pipe = *cso; return (void *)bso; } static void nvfx_blend_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->blend = hwcso; nvfx->dirty |= NVFX_NEW_BLEND; } static void nvfx_blend_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvfx_blend_state *bso = hwcso; FREE(bso); } static void * nvfx_rasterizer_state_create(struct pipe_context *pipe, const struct pipe_rasterizer_state *cso) { struct nvfx_rasterizer_state *rsso = CALLOC(1, sizeof(*rsso)); struct nouveau_statebuf_builder sb = sb_init(rsso->sb); /*XXX: ignored: * point_smooth -nohw * multisample * sprite_coord_origin */ sb_method(sb, NV30_3D_SHADE_MODEL, 1); sb_data(sb, cso->flatshade ? NV30_3D_SHADE_MODEL_FLAT : NV30_3D_SHADE_MODEL_SMOOTH); sb_method(sb, NV30_3D_VERTEX_TWO_SIDE_ENABLE, 1); sb_data(sb, cso->light_twoside); sb_method(sb, NV30_3D_LINE_WIDTH, 2); sb_data(sb, (unsigned char)(cso->line_width * 8.0) & 0xff); sb_data(sb, cso->line_smooth ? 1 : 0); sb_method(sb, NV30_3D_LINE_STIPPLE_ENABLE, 2); sb_data(sb, cso->line_stipple_enable ? 1 : 0); sb_data(sb, (cso->line_stipple_pattern << 16) | cso->line_stipple_factor); sb_method(sb, NV30_3D_POINT_SIZE, 1); sb_data(sb, fui(cso->point_size)); sb_method(sb, NV30_3D_POLYGON_MODE_FRONT, 6); sb_data(sb, nvgl_polygon_mode(cso->fill_front)); sb_data(sb, nvgl_polygon_mode(cso->fill_back)); switch (cso->cull_face) { case PIPE_FACE_FRONT: sb_data(sb, NV30_3D_CULL_FACE_FRONT); break; case PIPE_FACE_BACK: sb_data(sb, NV30_3D_CULL_FACE_BACK); break; case PIPE_FACE_FRONT_AND_BACK: sb_data(sb, NV30_3D_CULL_FACE_FRONT_AND_BACK); break; default: sb_data(sb, NV30_3D_CULL_FACE_BACK); break; } if (cso->front_ccw) { sb_data(sb, NV30_3D_FRONT_FACE_CCW); } else { sb_data(sb, NV30_3D_FRONT_FACE_CW); } sb_data(sb, cso->poly_smooth ? 1 : 0); sb_data(sb, (cso->cull_face != PIPE_FACE_NONE) ? 1 : 0); sb_method(sb, NV30_3D_POLYGON_STIPPLE_ENABLE, 1); sb_data(sb, cso->poly_stipple_enable ? 1 : 0); sb_method(sb, NV30_3D_POLYGON_OFFSET_POINT_ENABLE, 3); sb_data(sb, cso->offset_point); sb_data(sb, cso->offset_line); sb_data(sb, cso->offset_tri); if (cso->offset_point || cso->offset_line || cso->offset_tri) { sb_method(sb, NV30_3D_POLYGON_OFFSET_FACTOR, 2); sb_data(sb, fui(cso->offset_scale)); sb_data(sb, fui(cso->offset_units * 2)); } sb_method(sb, NV30_3D_FLATSHADE_FIRST, 1); sb_data(sb, cso->flatshade_first); rsso->pipe = *cso; rsso->sb_len = sb_len(sb, rsso->sb); return (void *)rsso; } static void nvfx_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); if(nvfx->rasterizer && hwcso) { if(!nvfx->rasterizer || ((struct nvfx_rasterizer_state*)hwcso)->pipe.scissor != nvfx->rasterizer->pipe.scissor) { nvfx->dirty |= NVFX_NEW_SCISSOR; nvfx->draw_dirty |= NVFX_NEW_SCISSOR; } if(((struct nvfx_rasterizer_state*)hwcso)->pipe.point_quad_rasterization != nvfx->rasterizer->pipe.point_quad_rasterization || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_enable != nvfx->rasterizer->pipe.sprite_coord_enable || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_mode != nvfx->rasterizer->pipe.sprite_coord_mode) { nvfx->dirty |= NVFX_NEW_SPRITE; } } nvfx->rasterizer = hwcso; nvfx->dirty |= NVFX_NEW_RAST; nvfx->draw_dirty |= NVFX_NEW_RAST; } static void nvfx_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvfx_rasterizer_state *rsso = hwcso; FREE(rsso); } static void * nvfx_depth_stencil_alpha_state_create(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *cso) { struct nvfx_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso)); struct nouveau_statebuf_builder sb = sb_init(zsaso->sb); sb_method(sb, NV30_3D_DEPTH_FUNC, 1); sb_data (sb, nvgl_comparison_op(cso->depth.func)); sb_method(sb, NV30_3D_ALPHA_FUNC_ENABLE, 3); sb_data (sb, cso->alpha.enabled ? 1 : 0); sb_data (sb, nvgl_comparison_op(cso->alpha.func)); sb_data (sb, float_to_ubyte(cso->alpha.ref_value)); if (cso->stencil[0].enabled) { sb_method(sb, NV30_3D_STENCIL_ENABLE(0), 3); sb_data (sb, cso->stencil[0].enabled ? 1 : 0); sb_data (sb, cso->stencil[0].writemask); sb_data (sb, nvgl_comparison_op(cso->stencil[0].func)); sb_method(sb, NV30_3D_STENCIL_FUNC_MASK(0), 4); sb_data (sb, cso->stencil[0].valuemask); sb_data (sb, nvgl_stencil_op(cso->stencil[0].fail_op)); sb_data (sb, nvgl_stencil_op(cso->stencil[0].zfail_op)); sb_data (sb, nvgl_stencil_op(cso->stencil[0].zpass_op)); } else { sb_method(sb, NV30_3D_STENCIL_ENABLE(0), 1); sb_data (sb, 0); } if (cso->stencil[1].enabled) { sb_method(sb, NV30_3D_STENCIL_ENABLE(1), 3); sb_data (sb, cso->stencil[1].enabled ? 1 : 0); sb_data (sb, cso->stencil[1].writemask); sb_data (sb, nvgl_comparison_op(cso->stencil[1].func)); sb_method(sb, NV30_3D_STENCIL_FUNC_MASK(1), 4); sb_data (sb, cso->stencil[1].valuemask); sb_data (sb, nvgl_stencil_op(cso->stencil[1].fail_op)); sb_data (sb, nvgl_stencil_op(cso->stencil[1].zfail_op)); sb_data (sb, nvgl_stencil_op(cso->stencil[1].zpass_op)); } else { sb_method(sb, NV30_3D_STENCIL_ENABLE(1), 1); sb_data (sb, 0); } zsaso->pipe = *cso; zsaso->sb_len = sb_len(sb, zsaso->sb); return (void *)zsaso; } static void nvfx_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->zsa = hwcso; nvfx->dirty |= NVFX_NEW_ZSA; } static void nvfx_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvfx_zsa_state *zsaso = hwcso; FREE(zsaso); } static void nvfx_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *bcol) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->blend_colour = *bcol; nvfx->dirty |= NVFX_NEW_BCOL; } static void nvfx_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *sr) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->stencil_ref = *sr; nvfx->dirty |= NVFX_NEW_SR; } static void nvfx_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->clip = *clip; nvfx->dirty |= NVFX_NEW_UCP; nvfx->draw_dirty |= NVFX_NEW_UCP; } static void nvfx_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { } static void nvfx_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_resource *buf ) { struct nvfx_context *nvfx = nvfx_context(pipe); pipe_resource_reference(&nvfx->constbuf[shader], buf); nvfx->constbuf_nr[shader] = buf ? (buf->width0 / (4 * sizeof(float))) : 0; if (shader == PIPE_SHADER_VERTEX) { nvfx->dirty |= NVFX_NEW_VERTCONST; } else if (shader == PIPE_SHADER_FRAGMENT) { nvfx->dirty |= NVFX_NEW_FRAGCONST; } } static void nvfx_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nvfx_context *nvfx = nvfx_context(pipe); if(fb) util_copy_framebuffer_state(&nvfx->framebuffer, fb); else util_unreference_framebuffer_state(&nvfx->framebuffer); nvfx->dirty |= NVFX_NEW_FB; } static void nvfx_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct nvfx_context *nvfx = nvfx_context(pipe); memcpy(nvfx->stipple, stipple->stipple, 4 * 32); nvfx->dirty |= NVFX_NEW_STIPPLE; } static void nvfx_set_scissor_state(struct pipe_context *pipe, const struct pipe_scissor_state *s) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->scissor = *s; nvfx->dirty |= NVFX_NEW_SCISSOR; } static void nvfx_set_viewport_state(struct pipe_context *pipe, const struct pipe_viewport_state *vpt) { struct nvfx_context *nvfx = nvfx_context(pipe); nvfx->viewport = *vpt; nvfx->dirty |= NVFX_NEW_VIEWPORT; nvfx->draw_dirty |= NVFX_NEW_VIEWPORT; } void nvfx_init_state_functions(struct nvfx_context *nvfx) { nvfx->pipe.create_blend_state = nvfx_blend_state_create; nvfx->pipe.bind_blend_state = nvfx_blend_state_bind; nvfx->pipe.delete_blend_state = nvfx_blend_state_delete; nvfx->pipe.create_rasterizer_state = nvfx_rasterizer_state_create; nvfx->pipe.bind_rasterizer_state = nvfx_rasterizer_state_bind; nvfx->pipe.delete_rasterizer_state = nvfx_rasterizer_state_delete; nvfx->pipe.create_depth_stencil_alpha_state = nvfx_depth_stencil_alpha_state_create; nvfx->pipe.bind_depth_stencil_alpha_state = nvfx_depth_stencil_alpha_state_bind; nvfx->pipe.delete_depth_stencil_alpha_state = nvfx_depth_stencil_alpha_state_delete; nvfx->pipe.set_blend_color = nvfx_set_blend_color; nvfx->pipe.set_stencil_ref = nvfx_set_stencil_ref; nvfx->pipe.set_clip_state = nvfx_set_clip_state; nvfx->pipe.set_sample_mask = nvfx_set_sample_mask; nvfx->pipe.set_constant_buffer = nvfx_set_constant_buffer; nvfx->pipe.set_framebuffer_state = nvfx_set_framebuffer_state; nvfx->pipe.set_polygon_stipple = nvfx_set_polygon_stipple; nvfx->pipe.set_scissor_state = nvfx_set_scissor_state; nvfx->pipe.set_viewport_state = nvfx_set_viewport_state; }