#ifndef __NVFX_STATE_H__ #define __NVFX_STATE_H__ #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" #include "nouveau/nouveau_statebuf.h" struct nvfx_vertex_program_exec { uint32_t data[4]; boolean has_branch_offset; int const_index; }; struct nvfx_vertex_program_data { int index; /* immediates == -1 */ float value[4]; }; struct nvfx_vertex_program { struct pipe_shader_state pipe; struct draw_vertex_shader *draw; boolean translated; struct pipe_clip_state ucp; struct nvfx_vertex_program_exec *insns; unsigned nr_insns; struct nvfx_vertex_program_data *consts; unsigned nr_consts; struct nouveau_resource *exec; unsigned exec_start; struct nouveau_resource *data; unsigned data_start; unsigned data_start_min; uint32_t ir; uint32_t or; uint32_t clip_ctrl; struct nouveau_stateobj *so; }; struct nvfx_fragment_program_data { unsigned offset; unsigned index; }; struct nvfx_fragment_program { struct pipe_shader_state pipe; struct tgsi_shader_info info; boolean translated; unsigned samplers; uint32_t *insn; int insn_len; struct nvfx_fragment_program_data *consts; unsigned nr_consts; /* XXX: just use a nouveau_bo for this? */ struct pipe_resource *buffer; uint32_t fp_control; }; #endif