#include "nvfx_context.h" static boolean nvfx_state_blend_validate(struct nvfx_context *nvfx) { so_ref(nvfx->blend->so, &nvfx->state.hw[NVFX_STATE_BLEND]); return TRUE; } struct nvfx_state_entry nvfx_state_blend = { .validate = nvfx_state_blend_validate, .dirty = { .pipe = NVFX_NEW_BLEND, .hw = NVFX_STATE_BLEND } }; static boolean nvfx_state_blend_colour_validate(struct nvfx_context *nvfx) { struct nouveau_channel* chan = nvfx->screen->base.channel; struct pipe_blend_color *bcol = &nvfx->blend_colour; WAIT_RING(chan, 2); OUT_RING(chan, RING_3D(NV34TCL_BLEND_COLOR, 1)); OUT_RING(chan, ((float_to_ubyte(bcol->color[3]) << 24) | (float_to_ubyte(bcol->color[0]) << 16) | (float_to_ubyte(bcol->color[1]) << 8) | (float_to_ubyte(bcol->color[2]) << 0))); return TRUE; } struct nvfx_state_entry nvfx_state_blend_colour = { .validate = nvfx_state_blend_colour_validate, .dirty = { .pipe = NVFX_NEW_BCOL, } };