#include "nvfx_context.h" void nvfx_state_blend_validate(struct nvfx_context *nvfx) { struct nouveau_channel* chan = nvfx->screen->base.channel; sb_emit(chan, nvfx->blend->sb, nvfx->blend->sb_len); } void nvfx_state_blend_colour_validate(struct nvfx_context *nvfx) { struct nouveau_channel* chan = nvfx->screen->base.channel; struct pipe_blend_color *bcol = &nvfx->blend_colour; WAIT_RING(chan, 2); OUT_RING(chan, RING_3D(NV34TCL_BLEND_COLOR, 1)); OUT_RING(chan, ((float_to_ubyte(bcol->color[3]) << 24) | (float_to_ubyte(bcol->color[0]) << 16) | (float_to_ubyte(bcol->color[1]) << 8) | (float_to_ubyte(bcol->color[2]) << 0))); }