#include "nvfx_context.h" #include "nouveau/nouveau_util.h" static struct pipe_buffer * nvfx_do_surface_buffer(struct pipe_surface *surface) { struct nvfx_miptree *mt = (struct nvfx_miptree *)surface->texture; return mt->buffer; } #define nvfx_surface_buffer(ps) nouveau_bo(nvfx_do_surface_buffer(ps)) static boolean nvfx_state_framebuffer_validate(struct nvfx_context *nvfx) { struct pipe_framebuffer_state *fb = &nvfx->framebuffer; struct nouveau_channel *chan = nvfx->screen->base.channel; struct nouveau_grobj *eng3d = nvfx->screen->eng3d; struct nv04_surface *rt[4], *zeta = NULL; uint32_t rt_enable = 0, rt_format = 0; int i, colour_format = 0, zeta_format = 0; int depth_only = 0; struct nouveau_stateobj *so = so_new(18, 24, 10); unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM; unsigned w = fb->width; unsigned h = fb->height; int colour_bits = 32, zeta_bits = 32; if(!nvfx->is_nv4x) assert(fb->nr_cbufs <= 2); else assert(fb->nr_cbufs <= 4); for (i = 0; i < fb->nr_cbufs; i++) { if (colour_format) { assert(colour_format == fb->cbufs[i]->format); } else { colour_format = fb->cbufs[i]->format; rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i); rt[i] = (struct nv04_surface *)fb->cbufs[i]; } } if (rt_enable & (NV34TCL_RT_ENABLE_COLOR1 | NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3)) rt_enable |= NV34TCL_RT_ENABLE_MRT; if (fb->zsbuf) { zeta_format = fb->zsbuf->format; zeta = (struct nv04_surface *)fb->zsbuf; } if (rt_enable & (NV34TCL_RT_ENABLE_COLOR0 | NV34TCL_RT_ENABLE_COLOR1 | NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3)) { /* Render to at least a colour buffer */ if (!(rt[0]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) { assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1))); for (i = 1; i < fb->nr_cbufs; i++) assert(!(rt[i]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)); rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED | (log2i(rt[0]->base.width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) | (log2i(rt[0]->base.height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT); } else rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR; } else if (fb->zsbuf) { depth_only = 1; /* Render to depth buffer only */ if (!(zeta->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) { assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1))); rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED | (log2i(zeta->base.width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) | (log2i(zeta->base.height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT); } else rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR; } else { return FALSE; } switch (colour_format) { case PIPE_FORMAT_B8G8R8X8_UNORM: rt_format |= NV34TCL_RT_FORMAT_COLOR_X8R8G8B8; break; case PIPE_FORMAT_B8G8R8A8_UNORM: case 0: rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8; break; case PIPE_FORMAT_B5G6R5_UNORM: rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5; colour_bits = 16; break; default: assert(0); } switch (zeta_format) { case PIPE_FORMAT_Z16_UNORM: rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16; zeta_bits = 16; break; case PIPE_FORMAT_S8_USCALED_Z24_UNORM: case PIPE_FORMAT_X8Z24_UNORM: case 0: rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8; break; default: assert(0); } if ((!nvfx->is_nv4x) && colour_bits > zeta_bits) { /* TODO: does this limitation really exist? TODO: can it be worked around somehow? */ return FALSE; } if ((rt_enable & NV34TCL_RT_ENABLE_COLOR0) || ((!nvfx->is_nv4x) && depth_only)) { struct nv04_surface *rt0 = (depth_only ? zeta : rt[0]); uint32_t pitch = rt0->pitch; if(!nvfx->is_nv4x) { if (zeta) { pitch |= (zeta->pitch << 16); } else { pitch |= (pitch << 16); } } so_method(so, eng3d, NV34TCL_DMA_COLOR0, 1); so_reloc (so, nvfx_surface_buffer(&rt0->base), 0, rt_flags | NOUVEAU_BO_OR, chan->vram->handle, chan->gart->handle); so_method(so, eng3d, NV34TCL_COLOR0_PITCH, 2); so_data (so, pitch); so_reloc (so, nvfx_surface_buffer(&rt[0]->base), rt0->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0); } if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) { so_method(so, eng3d, NV34TCL_DMA_COLOR1, 1); so_reloc (so, nvfx_surface_buffer(&rt[1]->base), 0, rt_flags | NOUVEAU_BO_OR, chan->vram->handle, chan->gart->handle); so_method(so, eng3d, NV34TCL_COLOR1_OFFSET, 2); so_reloc (so, nvfx_surface_buffer(&rt[1]->base), rt[1]->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0); so_data (so, rt[1]->pitch); } if(nvfx->is_nv4x) { if (rt_enable & NV40TCL_RT_ENABLE_COLOR2) { so_method(so, eng3d, NV40TCL_DMA_COLOR2, 1); so_reloc (so, nvfx_surface_buffer(&rt[2]->base), 0, rt_flags | NOUVEAU_BO_OR, chan->vram->handle, chan->gart->handle); so_method(so, eng3d, NV40TCL_COLOR2_OFFSET, 1); so_reloc (so, nvfx_surface_buffer(&rt[2]->base), rt[2]->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0); so_method(so, eng3d, NV40TCL_COLOR2_PITCH, 1); so_data (so, rt[2]->pitch); } if (rt_enable & NV40TCL_RT_ENABLE_COLOR3) { so_method(so, eng3d, NV40TCL_DMA_COLOR3, 1); so_reloc (so, nvfx_surface_buffer(&rt[3]->base), 0, rt_flags | NOUVEAU_BO_OR, chan->vram->handle, chan->gart->handle); so_method(so, eng3d, NV40TCL_COLOR3_OFFSET, 1); so_reloc (so, nvfx_surface_buffer(&rt[3]->base), rt[3]->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0); so_method(so, eng3d, NV40TCL_COLOR3_PITCH, 1); so_data (so, rt[3]->pitch); } } if (zeta_format) { so_method(so, eng3d, NV34TCL_DMA_ZETA, 1); so_reloc (so, nvfx_surface_buffer(&zeta->base), 0, rt_flags | NOUVEAU_BO_OR, chan->vram->handle, chan->gart->handle); so_method(so, eng3d, NV34TCL_ZETA_OFFSET, 1); /* TODO: reverse engineer LMA */ so_reloc (so, nvfx_surface_buffer(&zeta->base), zeta->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0); if(nvfx->is_nv4x) { so_method(so, eng3d, NV40TCL_ZETA_PITCH, 1); so_data (so, zeta->pitch); } } so_method(so, eng3d, NV34TCL_RT_ENABLE, 1); so_data (so, rt_enable); so_method(so, eng3d, NV34TCL_RT_HORIZ, 3); so_data (so, (w << 16) | 0); so_data (so, (h << 16) | 0); so_data (so, rt_format); so_method(so, eng3d, NV34TCL_VIEWPORT_HORIZ, 2); so_data (so, (w << 16) | 0); so_data (so, (h << 16) | 0); so_method(so, eng3d, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2); so_data (so, ((w - 1) << 16) | 0); so_data (so, ((h - 1) << 16) | 0); so_method(so, eng3d, 0x1d88, 1); so_data (so, (1 << 12) | h); if(!nvfx->is_nv4x) { /* Wonder why this is needed, context should all be set to zero on init */ /* TODO: we can most likely remove this, after putting it in context init */ so_method(so, eng3d, NV34TCL_VIEWPORT_TX_ORIGIN, 1); so_data (so, 0); } so_ref(so, &nvfx->state.hw[NVFX_STATE_FB]); so_ref(NULL, &so); return TRUE; } struct nvfx_state_entry nvfx_state_framebuffer = { .validate = nvfx_state_framebuffer_validate, .dirty = { .pipe = NVFX_NEW_FB, .hw = NVFX_STATE_FB } };