#include "nvfx_context.h" void nvfx_state_scissor_validate(struct nvfx_context *nvfx) { struct nouveau_channel *chan = nvfx->screen->base.channel; struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe; struct pipe_scissor_state *s = &nvfx->scissor; if ((rast->scissor == 0 && nvfx->state.scissor_enabled == 0)) return; nvfx->state.scissor_enabled = rast->scissor; WAIT_RING(chan, 3); OUT_RING(chan, RING_3D(NV34TCL_SCISSOR_HORIZ, 2)); if (nvfx->state.scissor_enabled) { OUT_RING(chan, ((s->maxx - s->minx) << 16) | s->minx); OUT_RING(chan, ((s->maxy - s->miny) << 16) | s->miny); } else { OUT_RING(chan, 4096 << 16); OUT_RING(chan, 4096 << 16); } }