#include "nvfx_context.h" static boolean nvfx_state_stipple_validate(struct nvfx_context *nvfx) { struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe; struct nouveau_grobj *eng3d = nvfx->screen->eng3d; struct nouveau_stateobj *so; if (nvfx->state.hw[NVFX_STATE_STIPPLE] && (rast->poly_stipple_enable == 0 && nvfx->state.stipple_enabled == 0)) return FALSE; if (rast->poly_stipple_enable) { unsigned i; so = so_new(2, 33, 0); so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_ENABLE, 1); so_data (so, 1); so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32); for (i = 0; i < 32; i++) so_data(so, nvfx->stipple[i]); } else { so = so_new(1, 1, 0); so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_ENABLE, 1); so_data (so, 0); } so_ref(so, &nvfx->state.hw[NVFX_STATE_STIPPLE]); so_ref(NULL, &so); return TRUE; } struct nvfx_state_entry nvfx_state_stipple = { .validate = nvfx_state_stipple_validate, .dirty = { .pipe = NVFX_NEW_STIPPLE | NVFX_NEW_RAST, .hw = NVFX_STATE_STIPPLE, } };