#include "nvfx_context.h" void nvfx_state_stipple_validate(struct nvfx_context *nvfx) { struct nouveau_channel *chan = nvfx->screen->base.channel; WAIT_RING(chan, 33); OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32)); OUT_RINGp(chan, nvfx->stipple, 32); }