#include "nvfx_context.h" static boolean nvfx_state_zsa_validate(struct nvfx_context *nvfx) { so_ref(nvfx->zsa->so, &nvfx->state.hw[NVFX_STATE_ZSA]); return TRUE; } struct nvfx_state_entry nvfx_state_zsa = { .validate = nvfx_state_zsa_validate, .dirty = { .pipe = NVFX_NEW_ZSA, .hw = NVFX_STATE_ZSA } }; static boolean nvfx_state_sr_validate(struct nvfx_context *nvfx) { struct nouveau_stateobj *so = so_new(2, 2, 0); struct pipe_stencil_ref *sr = &nvfx->stencil_ref; so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_FRONT_FUNC_REF, 1); so_data (so, sr->ref_value[0]); so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_BACK_FUNC_REF, 1); so_data (so, sr->ref_value[1]); so_ref(so, &nvfx->state.hw[NVFX_STATE_SR]); so_ref(NULL, &so); return TRUE; } struct nvfx_state_entry nvfx_state_sr = { .validate = nvfx_state_sr_validate, .dirty = { .pipe = NVFX_NEW_SR, .hw = NVFX_STATE_SR } };