/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_context.h" #include "pipe/p_format.h" #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_pack_color.h" #include "util/u_blitter.h" #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_screen.h" #include "nvfx_context.h" #include "nvfx_screen.h" #include "nvfx_resource.h" #include "nv04_2d.h" #include static INLINE void nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format) { unsigned bits = util_format_get_blocksizebits(format); unsigned shift = 0; rgn->one_bits = 0; switch(bits) { case 8: rgn->bpps = 0; break; case 16: rgn->bpps = 1; if(format == PIPE_FORMAT_B5G5R5X1_UNORM) rgn->one_bits = 1; break; case 32: rgn->bpps = 2; if(format == PIPE_FORMAT_R8G8B8X8_UNORM || format == PIPE_FORMAT_B8G8R8X8_UNORM) rgn->one_bits = 8; break; case 64: rgn->bpps = 2; shift = 1; break; case 128: rgn->bpps = 2; shift = 2; break; } if(shift) { rgn->x = util_format_get_nblocksx(format, rgn->x) << shift; rgn->y = util_format_get_nblocksy(format, rgn->y); rgn->w <<= shift; } } static INLINE void nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, bool for_write) { rgn->x = x; rgn->y = y; rgn->z = 0; if(surf->temp) { rgn->bo = surf->temp->base.bo; rgn->offset = 0; rgn->pitch = surf->temp->linear_pitch; if(for_write) util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(&surf->base.base), &surf->base); } else { rgn->bo = ((struct nvfx_resource*)surf->base.base.texture)->bo; rgn->offset = surf->offset; if(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR) rgn->pitch = surf->pitch; else { rgn->pitch = 0; rgn->z = surf->base.base.u.tex.first_layer; rgn->w = surf->base.base.width; rgn->h = surf->base.base.height; rgn->d = u_minify(surf->base.base.texture->depth0, surf->base.base.u.tex.level); } } nvfx_region_set_format(rgn, surf->base.base.format); if(!rgn->pitch) nv04_region_try_to_linearize(rgn); } static INLINE void nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, unsigned level, unsigned x, unsigned y, unsigned z, bool for_write) { if(pt->target != PIPE_BUFFER) { struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, level, z); if(ns && util_dirty_surface_is_dirty(&ns->base)) { nvfx_region_init_for_surface(rgn, ns, x, y, for_write); return; } } rgn->bo = ((struct nvfx_resource*)pt)->bo; rgn->offset = nvfx_subresource_offset(pt, z, level, z); rgn->x = x; rgn->y = y; if(pt->flags & NVFX_RESOURCE_FLAG_LINEAR) { rgn->pitch = nvfx_subresource_pitch(pt, level); rgn->z = 0; } else { rgn->pitch = 0; rgn->z = z; rgn->w = u_minify(pt->width0, level); rgn->h = u_minify(pt->height0, level); rgn->d = u_minify(pt->depth0, level); } nvfx_region_set_format(rgn, pt->format); if(!rgn->pitch) nv04_region_try_to_linearize(rgn); } // don't save index buffer because blitter doesn't setit static struct blitter_context* nvfx_get_blitter(struct pipe_context* pipe, int copy) { struct nvfx_context* nvfx = nvfx_context(pipe); struct blitter_context** pblitter; struct blitter_context* blitter; assert(nvfx->blitters_in_use < Elements(nvfx->blitter)); if(nvfx->query && !nvfx->blitters_in_use) { struct nouveau_channel* chan = nvfx->screen->base.channel; struct nouveau_grobj *eng3d = nvfx->screen->eng3d; BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1); OUT_RING(chan, 0); } pblitter = &nvfx->blitter[nvfx->blitters_in_use++]; if(!*pblitter) *pblitter = util_blitter_create(pipe); blitter = *pblitter; util_blitter_save_blend(blitter, nvfx->blend); util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa); util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref); util_blitter_save_rasterizer(blitter, nvfx->rasterizer); util_blitter_save_fragment_shader(blitter, nvfx->fragprog); util_blitter_save_vertex_shader(blitter, nvfx->vertprog); util_blitter_save_viewport(blitter, &nvfx->viewport); util_blitter_save_framebuffer(blitter, &nvfx->framebuffer); util_blitter_save_clip(blitter, &nvfx->clip); util_blitter_save_vertex_elements(blitter, nvfx->vtxelt); util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf); if(copy) { util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler); util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views); } return blitter; } static inline void nvfx_put_blitter(struct pipe_context* pipe, struct blitter_context* blitter) { struct nvfx_context* nvfx = nvfx_context(pipe); --nvfx->blitters_in_use; assert(nvfx->blitters_in_use >= 0); if(nvfx->query && !nvfx->blitters_in_use) { struct nouveau_channel* chan = nvfx->screen->base.channel; struct nouveau_grobj *eng3d = nvfx->screen->eng3d; BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1); OUT_RING(chan, 1); } } static unsigned nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read) { unsigned begin = nv04_region_begin(rgn, w, h); unsigned end = nv04_region_end(rgn, w, h); unsigned size = end - begin; struct nouveau_bo* bo = 0; nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo); if(for_read || (size > ((w * h) << rgn->bpps))) nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size); rgn->bo = bo; rgn->offset = -begin; return begin; } static void nvfx_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dstr, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *srcr, unsigned src_level, const struct pipe_box *src_box) { static int copy_threshold = -1; struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d; struct nv04_region dst, src; int dst_to_gpu; int src_on_gpu; boolean small; int ret; unsigned w = src_box->width; unsigned h = src_box->height; if(!w || !h) return; if(copy_threshold < 0) copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4); dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING; src_on_gpu = nvfx_resource_on_gpu(srcr); nvfx_region_init_for_subresource(&dst, dstr, dst_level, dstx, dsty, dstz, TRUE); nvfx_region_init_for_subresource(&src, srcr, src_level, src_box->x, src_box->y, src_box->z, FALSE); w = util_format_get_stride(dstr->format, w) >> dst.bpps; h = util_format_get_nblocksy(dstr->format, h); small = (w * h <= copy_threshold); if((!dst_to_gpu || !src_on_gpu) && small) ret = -1; /* use the CPU */ else ret = nv04_region_copy_2d(ctx, &dst, &src, w, h, dst_to_gpu, src_on_gpu); if(!ret) {} else if(ret > 0 && dstr->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL) && srcr->bind & PIPE_BIND_SAMPLER_VIEW) { /* this currently works because we hack the bind flags on resource creation to be * the maximum set that the resource type actually supports * * TODO: perhaps support reinterpreting the formats */ struct blitter_context* blitter = nvfx_get_blitter(pipe, 1); util_blitter_copy_region(blitter, dstr, dst_level, dstx, dsty, dstz, srcr, src_level, src_box, TRUE); nvfx_put_blitter(pipe, blitter); } else { struct nv04_region dstt = dst; struct nv04_region srct = src; unsigned dstbegin = 0; if(!small) { if(src_on_gpu) nvfx_region_clone(ctx, &srct, w, h, TRUE); if(dst_to_gpu) dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE); } nv04_region_copy_cpu(&dstt, &srct, w, h); if(srct.bo != src.bo) nouveau_screen_bo_release(pipe->screen, srct.bo); if(dstt.bo != dst.bo) { nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size); nouveau_screen_bo_release(pipe->screen, dstt.bo); } } } static int nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts, unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value) { struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d; struct nv04_region dst; int ret; /* Always try to use the GPU right now, if possible * If the user wanted the surface data on the CPU, he would have cleared with memset (hopefully) */ // we don't care about interior pixel order since we set all them to the same value nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy, TRUE); w = util_format_get_stride(dsts->format, w) >> dst.bpps; h = util_format_get_nblocksy(dsts->format, h); ret = nv04_region_fill_2d(ctx, &dst, w, h, value); if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET) return 1; else if(ret) { struct nv04_region dstt = dst; unsigned dstbegin = 0; if(nvfx_resource_on_gpu(dsts->texture)) dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE); nv04_region_fill_cpu(&dstt, w, h, value); if(dstt.bo != dst.bo) { nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size); nouveau_screen_bo_release(pipe->screen, dstt.bo); } } return 0; } void nvfx_screen_surface_takedown(struct pipe_screen *pscreen) { nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d); nvfx_screen(pscreen)->eng2d = 0; } int nvfx_screen_surface_init(struct pipe_screen *pscreen) { struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel); if(!ctx) return -1; nvfx_screen(pscreen)->eng2d = ctx; return 0; } static void nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int to_temp) { struct nvfx_surface* ns = (struct nvfx_surface*)surf; struct pipe_box box; struct nvfx_context* nvfx = nvfx_context(pipe); struct nvfx_miptree* temp; unsigned use_vertex_buffers; boolean use_index_buffer; unsigned base_vertex; /* temporarily detach the temp, so it isn't used in place of the actual resource */ temp = ns->temp; ns->temp = 0; // TODO: we really should do this validation before setting these variable in draw calls use_vertex_buffers = nvfx->use_vertex_buffers; use_index_buffer = nvfx->use_index_buffer; base_vertex = nvfx->base_vertex; box.x = box.y = 0; assert(surf->u.tex.first_layer == surf->u.tex.last_layer); box.width = surf->width; box.height = surf->height; box.depth = 1; if(to_temp) { box.z = surf->u.tex.first_layer; nvfx_resource_copy_region(pipe, &temp->base.base, 0, 0, 0, 0, surf->texture, surf->u.tex.level, &box); } else { box.z = 0; nvfx_resource_copy_region(pipe, surf->texture, surf->u.tex.level, 0, 0, surf->u.tex.first_layer, &temp->base.base, 0, &box); } /* If this triggers, it probably means we attempted to use the blitter * but failed due to non-renderability of the target. * Obviously, this would lead to infinite recursion if supported. */ assert(!ns->temp); ns->temp = temp; nvfx->use_vertex_buffers = use_vertex_buffers; nvfx->use_index_buffer = use_index_buffer; nvfx->base_vertex = base_vertex; nvfx->dirty |= NVFX_NEW_ARRAYS; nvfx->draw_dirty |= NVFX_NEW_ARRAYS; } void nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf) { struct nvfx_surface* ns = (struct nvfx_surface*)surf; struct pipe_resource template; memset(&template, 0, sizeof(struct pipe_resource)); template.target = PIPE_TEXTURE_2D; template.format = surf->format; template.width0 = surf->width; template.height0 = surf->height; template.depth0 = 1; template.nr_samples = surf->texture->nr_samples; template.flags = NVFX_RESOURCE_FLAG_LINEAR; assert(!ns->temp && !util_dirty_surface_is_dirty(&ns->base)); ns->temp = (struct nvfx_miptree*)nvfx_miptree_create(pipe->screen, &template); nvfx_surface_copy_temp(pipe, surf, 1); } void nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf) { struct nvfx_context* nvfx = (struct nvfx_context*)pipe; struct nvfx_surface* ns = (struct nvfx_surface*)surf; boolean bound = FALSE; nvfx_surface_copy_temp(pipe, surf, 0); util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base); if(nvfx->framebuffer.zsbuf == surf) bound = TRUE; else { for(unsigned i = 0; i < nvfx->framebuffer.nr_cbufs; ++i) { if(nvfx->framebuffer.cbufs[i] == surf) { bound = TRUE; break; } } } if(!bound) pipe_resource_reference((struct pipe_resource**)&ns->temp, 0); } static void nvfx_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const float *rgba, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { union util_color uc; util_pack_color(rgba, dst->format, &uc); if(util_format_get_blocksizebits(dst->format) > 32 || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui)) { // TODO: probably should use hardware clear here instead if possible struct blitter_context* blitter = nvfx_get_blitter(pipe, 0); util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height); nvfx_put_blitter(pipe, blitter); } } static void nvfx_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { if(util_format_get_blocksizebits(dst->format) > 32 || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil))) { // TODO: probably should use hardware clear here instead if possible struct blitter_context* blitter = nvfx_get_blitter(pipe, 0); util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); nvfx_put_blitter(pipe, blitter); } } void nvfx_init_surface_functions(struct nvfx_context *nvfx) { nvfx->pipe.resource_copy_region = nvfx_resource_copy_region; nvfx->pipe.clear_render_target = nvfx_clear_render_target; nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil; }