/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "draw/draw_context.h" #include "util/u_memory.h" #include "util/u_sampler.h" #include "util/u_simple_list.h" #include "util/u_upload_mgr.h" #include "r300_cb.h" #include "r300_context.h" #include "r300_emit.h" #include "r300_screen.h" #include "r300_screen_buffer.h" #include "r300_winsys.h" #include static void r300_release_referenced_objects(struct r300_context *r300) { struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; struct r300_textures_state *textures = (struct r300_textures_state*)r300->textures_state.state; struct r300_query *query, *temp; unsigned i; /* Framebuffer state. */ util_assign_framebuffer_state(fb, NULL); /* Textures. */ for (i = 0; i < textures->sampler_view_count; i++) pipe_sampler_view_reference( (struct pipe_sampler_view**)&textures->sampler_views[i], NULL); /* The special dummy texture for texkill. */ if (r300->texkill_sampler) { pipe_sampler_view_reference( (struct pipe_sampler_view**)&r300->texkill_sampler, NULL); } /* The SWTCL VBO. */ pipe_resource_reference(&r300->vbo, NULL); /* Vertex buffers. */ for (i = 0; i < r300->vertex_buffer_count; i++) { pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL); } /* If there are any queries pending or not destroyed, remove them now. */ foreach_s(query, temp, &r300->query_list) { remove_from_list(query); FREE(query); } } static void r300_destroy_context(struct pipe_context* context) { struct r300_context* r300 = r300_context(context); struct r300_atom *atom; util_blitter_destroy(r300->blitter); draw_destroy(r300->draw); /* Print stats, if enabled. */ if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) { fprintf(stderr, "r300: Stats for context %p:\n", r300); fprintf(stderr, " : Flushes: %" PRIu64 "\n", r300->flush_counter); foreach(atom, &r300->atom_list) { fprintf(stderr, " : %s: %" PRIu64 " emits\n", atom->name, atom->counter); } } u_upload_destroy(r300->upload_vb); u_upload_destroy(r300->upload_ib); translate_cache_destroy(r300->tran.translate_cache); r300_release_referenced_objects(r300); FREE(r300->aa_state.state); FREE(r300->blend_color_state.state); FREE(r300->clip_state.state); FREE(r300->fb_state.state); FREE(r300->gpu_flush.state); FREE(r300->hyperz_state.state); FREE(r300->invariant_state.state); FREE(r300->rs_block_state.state); FREE(r300->scissor_state.state); FREE(r300->textures_state.state); FREE(r300->vap_invariant_state.state); FREE(r300->viewport_state.state); FREE(r300->ztop_state.state); FREE(r300->fs_constants.state); FREE(r300->vs_constants.state); if (!r300->screen->caps.has_tcl) { FREE(r300->vertex_stream_state.state); } FREE(r300); } void r300_flush_cb(void *data) { struct r300_context* const cs_context_copy = data; cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL); } #define R300_INIT_ATOM(atomname, atomsize) \ r300->atomname.name = #atomname; \ r300->atomname.state = NULL; \ r300->atomname.size = atomsize; \ r300->atomname.emit = r300_emit_##atomname; \ r300->atomname.dirty = FALSE; \ insert_at_tail(&r300->atom_list, &r300->atomname); static void r300_setup_atoms(struct r300_context* r300) { boolean is_rv350 = r300->screen->caps.is_rv350; boolean is_r500 = r300->screen->caps.is_r500; boolean has_tcl = r300->screen->caps.has_tcl; boolean drm_2_3_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0); /* Create the actual atom list. * * Each atom is examined and emitted in the order it appears here, which * can affect performance and conformance if not handled with care. * * Some atoms never change size, others change every emit - those have * the size of 0 here. * * NOTE: The framebuffer state is split into these atoms: * - gpu_flush (unpipelined regs) * - aa_state (unpipelined regs) * - fb_state (unpipelined regs) * - hyperz_state (unpipelined regs followed by pipelined ones) * - fb_state_pipelined (pipelined regs) * The motivation behind this is to be able to emit a strict * subset of the regs, and to have reasonable register ordering. */ make_empty_list(&r300->atom_list); /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */ R300_INIT_ATOM(gpu_flush, 9); R300_INIT_ATOM(aa_state, 4); R300_INIT_ATOM(fb_state, 0); /* ZB (unpipelined), SC. */ R300_INIT_ATOM(hyperz_state, 6); R300_INIT_ATOM(ztop_state, 2); /* ZB, FG. */ R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6); /* RB3D. */ R300_INIT_ATOM(blend_state, 8); R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2); /* SC. */ R300_INIT_ATOM(scissor_state, 3); /* GB, FG, GA, SU, SC, RB3D. */ R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0)); /* VAP. */ R300_INIT_ATOM(viewport_state, 9); R300_INIT_ATOM(pvs_flush, 2); R300_INIT_ATOM(vap_invariant_state, 9); R300_INIT_ATOM(vertex_stream_state, 0); R300_INIT_ATOM(vs_state, 0); R300_INIT_ATOM(vs_constants, 0); R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2); /* VAP, RS, GA, GB, SU, SC. */ R300_INIT_ATOM(rs_block_state, 0); R300_INIT_ATOM(rs_state, 0); /* SC, US. */ R300_INIT_ATOM(fb_state_pipelined, 5 + (drm_2_3_0 ? 3 : 0)); /* US. */ R300_INIT_ATOM(fs, 0); R300_INIT_ATOM(fs_rc_constant_state, 0); R300_INIT_ATOM(fs_constants, 0); /* TX. */ R300_INIT_ATOM(texture_cache_inval, 2); R300_INIT_ATOM(textures_state, 0); /* ZB (unpipelined), SU. */ R300_INIT_ATOM(query_start, 4); /* Replace emission functions for r500. */ if (is_r500) { r300->fs.emit = r500_emit_fs; r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state; r300->fs_constants.emit = r500_emit_fs_constants; } /* Some non-CSO atoms need explicit space to store the state locally. */ r300->aa_state.state = CALLOC_STRUCT(r300_aa_state); r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state); r300->clip_state.state = CALLOC_STRUCT(r300_clip_state); r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state); r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state); r300->hyperz_state.state = CALLOC_STRUCT(r300_hyperz_state); r300->invariant_state.state = CALLOC_STRUCT(r300_invariant_state); r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block); r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state); r300->textures_state.state = CALLOC_STRUCT(r300_textures_state); r300->vap_invariant_state.state = CALLOC_STRUCT(r300_vap_invariant_state); r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state); r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state); r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer); r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer); if (!r300->screen->caps.has_tcl) { r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state); } /* Some non-CSO atoms don't use the state pointer. */ r300->fb_state_pipelined.allow_null_state = TRUE; r300->fs_rc_constant_state.allow_null_state = TRUE; r300->pvs_flush.allow_null_state = TRUE; r300->query_start.allow_null_state = TRUE; r300->texture_cache_inval.allow_null_state = TRUE; /* Some states must be marked as dirty here to properly set up * hardware in the first command stream. */ r300->invariant_state.dirty = TRUE; r300->pvs_flush.dirty = TRUE; r300->vap_invariant_state.dirty = TRUE; r300->texture_cache_inval.dirty = TRUE; r300->textures_state.dirty = TRUE; } /* Not every state tracker calls every driver function before the first draw * call and we must initialize the command buffers somehow. */ static void r300_init_states(struct pipe_context *pipe) { struct r300_context *r300 = r300_context(pipe); struct pipe_blend_color bc = {{0}}; struct pipe_clip_state cs = {{{0}}}; struct pipe_scissor_state ss = {0}; struct r300_clip_state *clip = (struct r300_clip_state*)r300->clip_state.state; struct r300_gpu_flush *gpuflush = (struct r300_gpu_flush*)r300->gpu_flush.state; struct r300_vap_invariant_state *vap_invariant = (struct r300_vap_invariant_state*)r300->vap_invariant_state.state; struct r300_invariant_state *invariant = (struct r300_invariant_state*)r300->invariant_state.state; struct r300_hyperz_state *hyperz = (struct r300_hyperz_state*)r300->hyperz_state.state; CB_LOCALS; pipe->set_blend_color(pipe, &bc); pipe->set_scissor_state(pipe, &ss); /* Initialize the clip state. */ if (r300_context(pipe)->screen->caps.has_tcl) { pipe->set_clip_state(pipe, &cs); } else { BEGIN_CB(clip->cb, 2); OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE); END_CB; } /* Initialize the GPU flush. */ { BEGIN_CB(gpuflush->cb_flush_clean, 6); /* Flush and free renderbuffer caches. */ OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); /* Wait until the GPU is idle. * This fixes random pixels sometimes appearing probably caused * by incomplete rendering. */ OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); END_CB; } /* Initialize the VAP invariant state. */ { BEGIN_CB(vap_invariant->cb, 9); OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); OUT_CB_32F(1.0); OUT_CB_32F(1.0); OUT_CB_32F(1.0); OUT_CB_32F(1.0); OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO); END_CB; } /* Initialize the invariant state. */ { BEGIN_CB(invariant->cb, r300->invariant_state.size); OUT_CB_REG(R300_GB_SELECT, 0); OUT_CB_REG(R300_FG_FOG_BLEND, 0); OUT_CB_REG(R300_GA_ROUND_MODE, 1); OUT_CB_REG(R300_GA_OFFSET, 0); OUT_CB_REG(R300_SU_TEX_WRAP, 0); OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0); OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525); if (r300->screen->caps.is_rv350) { OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101); OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE); } END_CB; } /* Initialize the hyperz state. */ { BEGIN_CB(&hyperz->cb_begin, r300->hyperz_state.size); OUT_CB_REG(R300_ZB_BW_CNTL, 0); OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0); OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2); END_CB; } } struct pipe_context* r300_create_context(struct pipe_screen* screen, void *priv) { struct r300_context* r300 = CALLOC_STRUCT(r300_context); struct r300_screen* r300screen = r300_screen(screen); struct r300_winsys_screen *rws = r300screen->rws; if (!r300) return NULL; r300->rws = rws; r300->screen = r300screen; r300->context.winsys = (struct pipe_winsys*)rws; r300->context.screen = screen; r300->context.priv = priv; r300->context.destroy = r300_destroy_context; if (!r300screen->caps.has_tcl) { /* Create a Draw. This is used for SW TCL. */ r300->draw = draw_create(&r300->context); /* Enable our renderer. */ draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300)); /* Enable Draw's clipping. */ draw_set_driver_clipping(r300->draw, FALSE); /* Disable converting points/lines to triangles. */ draw_wide_line_threshold(r300->draw, 10000000.f); draw_wide_point_threshold(r300->draw, 10000000.f); } r300_setup_atoms(r300); make_empty_list(&r300->query_list); r300_init_blit_functions(r300); r300_init_flush_functions(r300); r300_init_query_functions(r300); r300_init_state_functions(r300); r300_init_resource_functions(r300); r300->blitter = util_blitter_create(&r300->context); /* Render functions must be initialized after blitter. */ r300_init_render_functions(r300); rws->set_flush_cb(r300->rws, r300_flush_cb, r300); r300->upload_ib = u_upload_create(&r300->context, 32 * 1024, 16, PIPE_BIND_INDEX_BUFFER); if (r300->upload_ib == NULL) goto no_upload_ib; r300->upload_vb = u_upload_create(&r300->context, 128 * 1024, 16, PIPE_BIND_VERTEX_BUFFER); if (r300->upload_vb == NULL) goto no_upload_vb; r300->tran.translate_cache = translate_cache_create(); r300_init_states(&r300->context); /* The KIL opcode needs the first texture unit to be enabled * on r3xx-r4xx. In order to calm down the CS checker, we bind this * dummy texture there. */ if (!r300->screen->caps.is_r500) { struct pipe_resource *tex; struct pipe_resource rtempl = {{0}}; struct pipe_sampler_view vtempl = {{0}}; rtempl.target = PIPE_TEXTURE_2D; rtempl.format = PIPE_FORMAT_I8_UNORM; rtempl.bind = PIPE_BIND_SAMPLER_VIEW; rtempl.width0 = 1; rtempl.height0 = 1; rtempl.depth0 = 1; tex = screen->resource_create(screen, &rtempl); u_sampler_view_default_template(&vtempl, tex, tex->format); r300->texkill_sampler = (struct r300_sampler_view*) r300->context.create_sampler_view(&r300->context, tex, &vtempl); pipe_resource_reference(&tex, NULL); } return &r300->context; no_upload_ib: u_upload_destroy(r300->upload_ib); no_upload_vb: FREE(r300); return NULL; } boolean r300_check_cs(struct r300_context *r300, unsigned size) { return size <= r300->rws->get_cs_free_dwords(r300->rws); } void r300_finish(struct r300_context *r300) { struct pipe_framebuffer_state *fb; unsigned i; /* This is a preliminary implementation of glFinish. * * The ideal implementation should use something like EmitIrqLocked and * WaitIrq, or better, real fences. */ if (r300->fb_state.state) { fb = r300->fb_state.state; for (i = 0; i < fb->nr_cbufs; i++) { if (fb->cbufs[i]->texture) { r300->rws->buffer_wait(r300->rws, r300_texture(fb->cbufs[i]->texture)->buffer); return; } } if (fb->zsbuf && fb->zsbuf->texture) { r300->rws->buffer_wait(r300->rws, r300_texture(fb->zsbuf->texture)->buffer); } } }