/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* r300_emit: Functions for emitting state. */ #include "r300_emit.h" #include "r300_fs.h" #include "r300_vs.h" void r300_emit_blend_state(struct r300_context* r300, struct r300_blend_state* blend) { CS_LOCALS(r300); BEGIN_CS(7); OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2); OUT_CS(blend->blend_control); OUT_CS(blend->alpha_blend_control); OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop); OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither); END_CS; } void r300_emit_blend_color_state(struct r300_context* r300, struct r300_blend_color_state* bc) { struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); if (r300screen->caps->is_r500) { BEGIN_CS(3); OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2); OUT_CS(bc->blend_color_red_alpha); OUT_CS(bc->blend_color_green_blue); END_CS; } else { BEGIN_CS(2); OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color); END_CS; } } void r300_emit_clip_state(struct r300_context* r300, struct pipe_clip_state* clip) { int i; struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); if (r300screen->caps->has_tcl) { BEGIN_CS(5 + (6 * 4)); OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, (r300screen->caps->is_r500 ? R500_PVS_UCP_START : R300_PVS_UCP_START)); OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4); for (i = 0; i < 6; i++) { OUT_CS_32F(clip->ucp[i][0]); OUT_CS_32F(clip->ucp[i][1]); OUT_CS_32F(clip->ucp[i][2]); OUT_CS_32F(clip->ucp[i][3]); } OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) | R300_PS_UCP_MODE_CLIP_AS_TRIFAN); END_CS; } else { BEGIN_CS(2); OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE); END_CS; } } void r300_emit_dsa_state(struct r300_context* r300, struct r300_dsa_state* dsa) { struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8); OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); /* XXX figure out the r300 counterpart for this */ if (r300screen->caps->is_r500) { /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */ } OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); OUT_CS(dsa->z_buffer_control); OUT_CS(dsa->z_stencil_control); OUT_CS(dsa->stencil_ref_mask); OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top); if (r300screen->caps->is_r500) { /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */ } END_CS; } static const float * get_shader_constant( struct r300_context * r300, struct rc_constant * constant, struct r300_constant_buffer * externals) { static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 }; switch(constant->Type) { case RC_CONSTANT_EXTERNAL: return externals->constants[constant->u.External]; case RC_CONSTANT_IMMEDIATE: return constant->u.Immediate; default: debug_printf("r300: Implementation error: Unhandled constant type %i\n", constant->Type); return zero; } } /* Convert a normal single-precision float into the 7.16 format * used by the R300 fragment shader. */ static uint32_t pack_float24(float f) { union { float fl; uint32_t u; } u; float mantissa; int exponent; uint32_t float24 = 0; if (f == 0.0) return 0; u.fl = f; mantissa = frexpf(f, &exponent); /* Handle -ve */ if (mantissa < 0) { float24 |= (1 << 23); mantissa = mantissa * -1.0; } /* Handle exponent, bias of 63 */ exponent += 62; float24 |= (exponent << 16); /* Kill 7 LSB of mantissa */ float24 |= (u.u & 0x7FFFFF) >> 7; return float24; } void r300_emit_fragment_program_code(struct r300_context* r300, struct rX00_fragment_program_code* generic_code, struct r300_constant_buffer* externals) { struct r300_fragment_program_code * code = &generic_code->code.r300; struct rc_constant_list * constants = &generic_code->constants; int i; CS_LOCALS(r300); BEGIN_CS(15 + code->alu.length * 4 + (code->tex.length ? (1 + code->tex.length) : 0) + (constants->Count ? (1 + constants->Count * 4) : 0)); OUT_CS_REG(R300_US_CONFIG, code->config); OUT_CS_REG(R300_US_PIXSIZE, code->pixsize); OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset); OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4); for(i = 0; i < 4; ++i) OUT_CS(code->code_addr[i]); OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length); for (i = 0; i < code->alu.length; i++) OUT_CS(code->alu.inst[i].rgb_inst); OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length); for (i = 0; i < code->alu.length; i++) OUT_CS(code->alu.inst[i].rgb_addr); OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length); for (i = 0; i < code->alu.length; i++) OUT_CS(code->alu.inst[i].alpha_inst); OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length); for (i = 0; i < code->alu.length; i++) OUT_CS(code->alu.inst[i].alpha_addr); if (code->tex.length) { OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length); for(i = 0; i < code->tex.length; ++i) OUT_CS(code->tex.inst[i]); } if (constants->Count) { OUT_CS_ONE_REG(R300_PFS_PARAM_0_X, constants->Count * 4); for(i = 0; i < constants->Count; ++i) { const float * data = get_shader_constant(r300, &constants->Constants[i], externals); OUT_CS(pack_float24(data[0])); OUT_CS(pack_float24(data[1])); OUT_CS(pack_float24(data[2])); OUT_CS(pack_float24(data[3])); } } END_CS; } void r500_emit_fragment_program_code(struct r300_context* r300, struct rX00_fragment_program_code* generic_code, struct r300_constant_buffer* externals) { struct r500_fragment_program_code * code = &generic_code->code.r500; struct rc_constant_list * constants = &generic_code->constants; int i; CS_LOCALS(r300); BEGIN_CS(13 + ((code->inst_end + 1) * 6) + (constants->Count ? (3 + (constants->Count * 4)) : 0)); OUT_CS_REG(R500_US_CONFIG, 0); OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx); OUT_CS_REG(R500_US_CODE_RANGE, R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end)); OUT_CS_REG(R500_US_CODE_OFFSET, 0); OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end)); OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR); OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6); for (i = 0; i <= code->inst_end; i++) { OUT_CS(code->inst[i].inst0); OUT_CS(code->inst[i].inst1); OUT_CS(code->inst[i].inst2); OUT_CS(code->inst[i].inst3); OUT_CS(code->inst[i].inst4); OUT_CS(code->inst[i].inst5); } if (constants->Count) { OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4); for (i = 0; i < constants->Count; i++) { const float * data = get_shader_constant(r300, &constants->Constants[i], externals); OUT_CS_32F(data[0]); OUT_CS_32F(data[1]); OUT_CS_32F(data[2]); OUT_CS_32F(data[3]); } } END_CS; } void r300_emit_fb_state(struct r300_context* r300, struct pipe_framebuffer_state* fb) { struct r300_texture* tex; unsigned pixpitch; int i; CS_LOCALS(r300); BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4); for (i = 0; i < fb->nr_cbufs; i++) { tex = (struct r300_texture*)fb->cbufs[i]->texture; assert(tex && tex->buffer && "cbuf is marked, but NULL!"); pixpitch = tex->stride / tex->tex.block.size; OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1); OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1); OUT_CS_RELOC(tex->buffer, pixpitch | r300_translate_colorformat(tex->tex.format), 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), r300_translate_out_fmt(fb->cbufs[i]->format)); } if (fb->zsbuf) { tex = (struct r300_texture*)fb->zsbuf->texture; assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); pixpitch = tex->stride / tex->tex.block.size; OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1); OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format)); OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1); OUT_CS_RELOC(tex->buffer, pixpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0); } OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); END_CS; } void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs) { CS_LOCALS(r300); BEGIN_CS(20); OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status); OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size); OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2); OUT_CS(rs->point_minmax); OUT_CS(rs->line_control); OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6); OUT_CS(rs->depth_scale_front); OUT_CS(rs->depth_offset_front); OUT_CS(rs->depth_scale_back); OUT_CS(rs->depth_offset_back); OUT_CS(rs->polygon_offset_enable); OUT_CS(rs->cull_mode); OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config); OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value); OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control); END_CS; } void r300_emit_rs_block_state(struct r300_context* r300, struct r300_rs_block* rs) { int i; struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); BEGIN_CS(21); if (r300screen->caps->is_r500) { OUT_CS_REG_SEQ(R500_RS_IP_0, 8); } else { OUT_CS_REG_SEQ(R300_RS_IP_0, 8); } for (i = 0; i < 8; i++) { OUT_CS(rs->ip[i]); /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */ } OUT_CS_REG_SEQ(R300_RS_COUNT, 2); OUT_CS(rs->count); OUT_CS(rs->inst_count); if (r300screen->caps->is_r500) { OUT_CS_REG_SEQ(R500_RS_INST_0, 8); } else { OUT_CS_REG_SEQ(R300_RS_INST_0, 8); } for (i = 0; i < 8; i++) { OUT_CS(rs->inst[i]); /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */ } /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count, * rs->inst_count); */ END_CS; } void r300_emit_scissor_state(struct r300_context* r300, struct r300_scissor_state* scissor) { CS_LOCALS(r300); BEGIN_CS(3); OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); OUT_CS(scissor->scissor_top_left); OUT_CS(scissor->scissor_bottom_right); END_CS; } void r300_emit_texture(struct r300_context* r300, struct r300_sampler_state* sampler, struct r300_texture* tex, unsigned offset) { CS_LOCALS(r300); BEGIN_CS(16); OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0); OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1); OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color); OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0); OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1); OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2); OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1); OUT_CS_RELOC(tex->buffer, 0, RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); END_CS; } void r300_emit_vertex_buffer(struct r300_context* r300) { CS_LOCALS(r300); debug_printf("r300: Preparing vertex buffer %p for render, " "vertex size %d\n", r300->vbo, r300->vertex_info.vinfo.size); /* Set the pointer to our vertex buffer. The emitted values are this: * PACKET3 [3D_LOAD_VBPNTR] * COUNT [1] * FORMAT [size | stride << 8] * OFFSET [offset into BO] * VBPNTR [relocated BO] */ BEGIN_CS(7); OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3); OUT_CS(1); OUT_CS(r300->vertex_info.vinfo.size | (r300->vertex_info.vinfo.size << 8)); OUT_CS(r300->vbo_offset); OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); END_CS; } void r300_emit_vertex_format_state(struct r300_context* r300) { int i; CS_LOCALS(r300); BEGIN_CS(26); OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size); OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); OUT_CS(r300->vertex_info.vinfo.hwfmt[0]); OUT_CS(r300->vertex_info.vinfo.hwfmt[1]); OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); OUT_CS(r300->vertex_info.vinfo.hwfmt[2]); OUT_CS(r300->vertex_info.vinfo.hwfmt[3]); /* for (i = 0; i < 4; i++) { * debug_printf("hwfmt%d: 0x%08x\n", i, * r300->vertex_info.vinfo.hwfmt[i]); * } */ OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8); for (i = 0; i < 8; i++) { OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]); /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i, * r300->vertex_info.vap_prog_stream_cntl[i]); */ } OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8); for (i = 0; i < 8; i++) { OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]); /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i, * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */ } END_CS; } void r300_emit_vertex_program_code(struct r300_context* r300, struct r300_vertex_program_code* code, struct r300_constant_buffer* constants) { int i; struct r300_screen* r300screen = r300_screen(r300->context.screen); unsigned instruction_count = code->length / 4; CS_LOCALS(r300); if (!r300screen->caps->has_tcl) { debug_printf("r300: Implementation error: emit_vertex_shader called," " but has_tcl is FALSE!\n"); return; } if (code->constants.Count) { BEGIN_CS(14 + code->length + (code->constants.Count * 4)); } else { BEGIN_CS(11 + code->length); } /* R300_VAP_PVS_CODE_CNTL_0 * R300_VAP_PVS_CONST_CNTL * R300_VAP_PVS_CODE_CNTL_1 * See the r5xx docs for instructions on how to use these. * XXX these could be optimized to select better values... */ OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3); OUT_CS(R300_PVS_FIRST_INST(0) | R300_PVS_XYZW_VALID_INST(instruction_count - 1) | R300_PVS_LAST_INST(instruction_count - 1)); OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1)); OUT_CS(instruction_count - 1); OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0); OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length); for (i = 0; i < code->length; i++) OUT_CS(code->body.d[i]); if (code->constants.Count) { OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, (r300screen->caps->is_r500 ? R500_PVS_CONST_START : R300_PVS_CONST_START)); OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4); for (i = 0; i < code->constants.Count; i++) { const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants); OUT_CS_32F(data[0]); OUT_CS_32F(data[1]); OUT_CS_32F(data[2]); OUT_CS_32F(data[3]); } } OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) | R300_PVS_NUM_CNTLRS(5) | R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) | R300_PVS_VF_MAX_VTX_NUM(12)); OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); END_CS; } void r300_emit_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs) { r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]); } void r300_emit_viewport_state(struct r300_context* r300, struct r300_viewport_state* viewport) { CS_LOCALS(r300); BEGIN_CS(9); OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); OUT_CS_32F(viewport->xscale); OUT_CS_32F(viewport->xoffset); OUT_CS_32F(viewport->yscale); OUT_CS_32F(viewport->yoffset); OUT_CS_32F(viewport->zscale); OUT_CS_32F(viewport->zoffset); if (r300->rs_state->enable_vte) { OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control); } else { OUT_CS_REG(R300_VAP_VTE_CNTL, 0); } END_CS; } void r300_flush_textures(struct r300_context* r300) { CS_LOCALS(r300); BEGIN_CS(4); OUT_CS_REG(R300_TX_INVALTAGS, 0); OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1); END_CS; } /* Emit all dirty state. */ void r300_emit_dirty_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); struct r300_texture* tex; int i, dirty_tex = 0; boolean invalid = FALSE; if (!(r300->dirty_state)) { return; } r300_update_derived_state(r300); /* XXX check size */ validate: /* Color buffers... */ for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) { tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture; assert(tex && tex->buffer && "cbuf is marked, but NULL!"); if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, 0, RADEON_GEM_DOMAIN_VRAM)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } } /* ...depth buffer... */ if (r300->framebuffer_state.zsbuf) { tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture; assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, 0, RADEON_GEM_DOMAIN_VRAM)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } } /* ...textures... */ for (i = 0; i < r300->texture_count; i++) { tex = r300->textures[i]; assert(tex && tex->buffer && "texture is marked, but NULL!"); if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } } /* ...and vertex buffer. */ if (r300->vbo) { if (!r300->winsys->add_buffer(r300->winsys, r300->vbo, RADEON_GEM_DOMAIN_GTT, 0)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } } else { debug_printf("No VBO while emitting dirty state!\n"); } if (!r300->winsys->validate(r300->winsys)) { r300->context.flush(&r300->context, 0, NULL); if (invalid) { /* Well, hell. */ debug_printf("r300: Stuck in validation loop, gonna quit now."); exit(1); } invalid = TRUE; goto validate; } if (r300->dirty_state & R300_NEW_BLEND) { r300_emit_blend_state(r300, r300->blend_state); r300->dirty_state &= ~R300_NEW_BLEND; } if (r300->dirty_state & R300_NEW_BLEND_COLOR) { r300_emit_blend_color_state(r300, r300->blend_color_state); r300->dirty_state &= ~R300_NEW_BLEND_COLOR; } if (r300->dirty_state & R300_NEW_CLIP) { r300_emit_clip_state(r300, &r300->clip_state); r300->dirty_state &= ~R300_NEW_CLIP; } if (r300->dirty_state & R300_NEW_DSA) { r300_emit_dsa_state(r300, r300->dsa_state); r300->dirty_state &= ~R300_NEW_DSA; } if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { if (r300screen->caps->is_r500) { r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]); } else { r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]); } r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; } if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) { r300_emit_fb_state(r300, &r300->framebuffer_state); r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; } if (r300->dirty_state & R300_NEW_RASTERIZER) { r300_emit_rs_state(r300, r300->rs_state); r300->dirty_state &= ~R300_NEW_RASTERIZER; } if (r300->dirty_state & R300_NEW_RS_BLOCK) { r300_emit_rs_block_state(r300, r300->rs_block); r300->dirty_state &= ~R300_NEW_RS_BLOCK; } if (r300->dirty_state & R300_NEW_SCISSOR) { r300_emit_scissor_state(r300, r300->scissor_state); r300->dirty_state &= ~R300_NEW_SCISSOR; } /* Samplers and textures are tracked separately but emitted together. */ if (r300->dirty_state & (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) { for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { if (r300->dirty_state & ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) { r300_emit_texture(r300, r300->sampler_states[i], r300->textures[i], i); r300->dirty_state &= ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i)); dirty_tex++; } } r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES); } if (r300->dirty_state & R300_NEW_VIEWPORT) { r300_emit_viewport_state(r300, r300->viewport_state); r300->dirty_state &= ~R300_NEW_VIEWPORT; } if (dirty_tex) { r300_flush_textures(r300); } if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) { r300_emit_vertex_format_state(r300); r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT; } if (r300->dirty_state & R300_NEW_VERTEX_SHADER) { r300_emit_vertex_shader(r300, r300->vs); r300->dirty_state &= ~R300_NEW_VERTEX_SHADER; } /* XXX assert(r300->dirty_state == 0); */ /* Finally, emit the VBO. */ r300_emit_vertex_buffer(r300); r300->dirty_hw++; }