/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef R300_EMIT_H #define R300_EMIT_H #include "util/u_math.h" #include "r300_context.h" #include "r300_cs.h" #include "r300_screen.h" #include "r300_state_inlines.h" struct rX00_fragment_program_code; struct r300_vertex_program_code; void r300_emit_blend_state(struct r300_context* r300, struct r300_blend_state* blend); void r300_emit_blend_color_state(struct r300_context* r300, struct r300_blend_color_state* bc); void r300_emit_clip_state(struct r300_context* r300, struct pipe_clip_state* clip); void r300_emit_dsa_state(struct r300_context* r300, struct r300_dsa_state* dsa); void r300_emit_fragment_program_code(struct r300_context* r300, struct rX00_fragment_program_code* generic_code, struct r300_constant_buffer* externals); void r500_emit_fragment_program_code(struct r300_context* r300, struct rX00_fragment_program_code* generic_code, struct r300_constant_buffer* externals); void r300_emit_fb_state(struct r300_context* r300, struct pipe_framebuffer_state* fb); void r300_emit_query_begin(struct r300_context* r300, struct r300_query* query); void r300_emit_query_end(struct r300_context* r300, struct r300_query* query); void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs); void r300_emit_rs_block_state(struct r300_context* r300, struct r300_rs_block* rs); void r300_emit_scissor_state(struct r300_context* r300, struct r300_scissor_state* scissor); void r300_emit_texture(struct r300_context* r300, struct r300_sampler_state* sampler, struct r300_texture* tex, unsigned offset); void r300_emit_vertex_buffer(struct r300_context* r300); void r300_emit_vertex_format_state(struct r300_context* r300); void r300_emit_vertex_program_code(struct r300_context* r300, struct r300_vertex_program_code* code, struct r300_constant_buffer* constants); void r300_emit_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs); void r300_emit_viewport_state(struct r300_context* r300, struct r300_viewport_state* viewport); void r300_flush_textures(struct r300_context* r300); /* Emit all dirty state. */ void r300_emit_dirty_state(struct r300_context* r300); #endif /* R300_EMIT_H */