/* * Copyright 2008 Corbin Simpson * Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_fs.h" void r300_translate_fragment_shader(struct r300_context* r300, struct r300_fragment_shader* fs) { struct tgsi_parse_context parser; int i; boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500; struct r300_constant_buffer* consts = &r300->shader_constants[PIPE_SHADER_FRAGMENT]; struct r300_fs_asm* assembler = CALLOC_STRUCT(r300_fs_asm); if (assembler == NULL) { return; } /* Setup starting offset for immediates. */ assembler->imm_offset = consts->user_count; /* Enable depth writes, if needed. */ assembler->writes_depth = fs->info.writes_z; /* Make sure we start at the beginning of the shader. */ if (is_r500) { ((struct r5xx_fragment_shader*)fs)->instruction_count = 0; } tgsi_parse_init(&parser, fs->state.tokens); while (!tgsi_parse_end_of_tokens(&parser)) { tgsi_parse_token(&parser); /* This is seriously the lamest way to create fragment programs ever. * I blame TGSI. */ switch (parser.FullToken.Token.Type) { case TGSI_TOKEN_TYPE_DECLARATION: /* Allocated registers sitting at the beginning * of the program. */ r300_fs_declare(assembler, &parser.FullToken.FullDeclaration); break; case TGSI_TOKEN_TYPE_IMMEDIATE: debug_printf("r300: Emitting immediate to constant buffer, " "position %d\n", assembler->imm_offset + assembler->imm_count); /* I am not amused by the length of these. */ for (i = 0; i < 4; i++) { consts->constants[assembler->imm_offset + assembler->imm_count][i] = parser.FullToken.FullImmediate.u[i].Float; } assembler->imm_count++; break; case TGSI_TOKEN_TYPE_INSTRUCTION: if (is_r500) { r5xx_fs_instruction((struct r5xx_fragment_shader*)fs, assembler, &parser.FullToken.FullInstruction); } else { r3xx_fs_instruction((struct r3xx_fragment_shader*)fs, assembler, &parser.FullToken.FullInstruction); } break; } } debug_printf("r300: fs: %d texs and %d colors, first free reg is %d\n", assembler->tex_count, assembler->color_count, assembler->tex_count + assembler->color_count); consts->count = consts->user_count + assembler->imm_count; fs->uses_imms = assembler->imm_count; debug_printf("r300: fs: %d total constants, " "%d from user and %d from immediates\n", consts->count, consts->user_count, assembler->imm_count); r3xx_fs_finalize(fs, assembler); if (is_r500) { r5xx_fs_finalize((struct r5xx_fragment_shader*)fs, assembler); } tgsi_dump(fs->state.tokens, 0); /* XXX finish r300 dumper too */ if (is_r500) { r5xx_fs_dump((struct r5xx_fragment_shader*)fs); } tgsi_parse_free(&parser); FREE(assembler); }