/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_screen.h" /* Return the identifier behind whom the brave coders responsible for this * amalgamation of code, sweat, and duct tape, routinely obscure their names. * * ...I should have just put "Corbin Simpson", but I'm not that cool. * * (Or egotistical. Yet.) */ static const char* r300_get_vendor(struct pipe_screen* pscreen) { return "X.Org R300 Project"; } static const char* chip_families[] = { "R300", "R350", "R360", "RV350", "RV370", "RV380", "R420", "R423", "R430", "R480", "R481", "RV410", "RS400", "RC410", "RS480", "RS482", "RS600", "RS690", "RS740", "RV515", "R520", "RV530", "R580", "RV560", "RV570" }; static const char* r300_get_name(struct pipe_screen* pscreen) { struct r300_screen* r300screen = r300_screen(pscreen); return chip_families[r300screen->caps->family]; } static int r300_get_param(struct pipe_screen* pscreen, int param) { struct r300_screen* r300screen = r300_screen(pscreen); switch (param) { /* XXX cases marked "IN THEORY" are possible on the hardware, * but haven't been implemented yet. */ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: /* XXX I'm told this goes up to 16 */ return 8; case PIPE_CAP_NPOT_TEXTURES: /* IN THEORY */ return 0; case PIPE_CAP_TWO_SIDED_STENCIL: if (r300screen->caps->is_r500) { return 1; } else { return 0; } case PIPE_CAP_GLSL: if (r300screen->caps->is_r500) { return 1; } else { return 0; } case PIPE_CAP_S3TC: return 1; case PIPE_CAP_ANISOTROPIC_FILTER: return 1; case PIPE_CAP_POINT_SPRITE: /* IN THEORY */ return 0; case PIPE_CAP_MAX_RENDER_TARGETS: return 4; case PIPE_CAP_OCCLUSION_QUERY: /* IN THEORY */ return 0; case PIPE_CAP_TEXTURE_SHADOW_MAP: /* IN THEORY */ return 0; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: if (r300screen->caps->is_r500) { /* 13 == 4096x4096 */ return 13; } else { /* 12 == 2048x2048 */ return 12; } case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: /* So, technically, the limit is the same as above, but some math * shows why this is silly. Assuming RGBA, 4cpp, we can see that * 4096*4096*4096 = 64.0 GiB exactly, so it's not exactly * practical. However, if at some point a game really wants this, * then we can remove or raise this limit. */ if (r300screen->caps->is_r500) { /* 9 == 256x256x256 */ return 9; } else { /* 8 == 128*128*128 */ return 8; } case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: if (r300screen->caps->is_r500) { /* 13 == 4096x4096 */ return 13; } else { /* 12 == 2048x2048 */ return 12; } case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return 1; case PIPE_CAP_TEXTURE_MIRROR_REPEAT: return 1; case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS: /* XXX guessing (what a terrible guess) */ return 2; case PIPE_CAP_TGSI_CONT_SUPPORTED: /* XXX */ return 0; case PIPE_CAP_BLEND_EQUATION_SEPARATE: return 1; default: debug_printf("r300: Implementation error: Bad param %d\n", param); return 0; } } static float r300_get_paramf(struct pipe_screen* pscreen, int param) { struct r300_screen* r300screen = r300_screen(pscreen); switch (param) { case PIPE_CAP_MAX_LINE_WIDTH: case PIPE_CAP_MAX_LINE_WIDTH_AA: case PIPE_CAP_MAX_POINT_WIDTH: case PIPE_CAP_MAX_POINT_WIDTH_AA: /* The maximum dimensions of the colorbuffer are our practical * rendering limits. 2048 pixels should be enough for anybody. */ if (r300screen->caps->is_r500) { return 4096.0f; } else { return 2048.0f; } case PIPE_CAP_MAX_TEXTURE_ANISOTROPY: return 16.0f; case PIPE_CAP_MAX_TEXTURE_LOD_BIAS: return 16.0f; default: debug_printf("r300: Implementation error: Bad paramf %d\n", param); return 0.0f; } } static boolean check_tex_2d_format(enum pipe_format format, uint32_t usage, boolean is_r500) { switch (format) { /* Supported formats. */ /* Colorbuffer */ case PIPE_FORMAT_A4R4G4B4_UNORM: case PIPE_FORMAT_R5G6B5_UNORM: case PIPE_FORMAT_A1R5G5B5_UNORM: return usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_PRIMARY); /* Texture */ case PIPE_FORMAT_A8R8G8B8_SRGB: case PIPE_FORMAT_R8G8B8A8_SRGB: case PIPE_FORMAT_DXT1_RGB: case PIPE_FORMAT_DXT1_RGBA: case PIPE_FORMAT_DXT3_RGBA: case PIPE_FORMAT_DXT5_RGBA: case PIPE_FORMAT_YCBCR: return usage & PIPE_TEXTURE_USAGE_SAMPLER; /* Colorbuffer or texture */ case PIPE_FORMAT_A8R8G8B8_UNORM: case PIPE_FORMAT_R8G8B8A8_UNORM: case PIPE_FORMAT_I8_UNORM: return usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_PRIMARY | PIPE_TEXTURE_USAGE_SAMPLER); /* Z buffer */ case PIPE_FORMAT_Z16_UNORM: return usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL; /* Z buffer with stencil or texture */ case PIPE_FORMAT_Z24S8_UNORM: return usage & (PIPE_TEXTURE_USAGE_DEPTH_STENCIL | PIPE_TEXTURE_USAGE_SAMPLER); /* Definitely unsupported formats. */ /* Non-usable Z buffer/stencil formats. */ case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_S8Z24_UNORM: case PIPE_FORMAT_X8Z24_UNORM: debug_printf("r300: Note: Got unsupported format: %s in %s\n", pf_name(format), __FUNCTION__); return FALSE; /* XXX These don't even exist case PIPE_FORMAT_A32R32G32B32: case PIPE_FORMAT_A16R16G16B16: */ /* XXX Insert YUV422 packed VYUY and YVYU here */ /* XXX What the deuce is UV88? (r3xx accel page 14) debug_printf("r300: Warning: Got unimplemented format: %s in %s\n", pf_name(format), __FUNCTION__); return FALSE; */ /* XXX Supported yet unimplemented r5xx formats: */ /* XXX Again, what is UV1010 this time? (r5xx accel page 148) */ /* XXX Even more that don't exist case PIPE_FORMAT_A10R10G10B10_UNORM: case PIPE_FORMAT_A2R10G10B10_UNORM: case PIPE_FORMAT_I10_UNORM: debug_printf( "r300: Warning: Got unimplemented r500 format: %s in %s\n", pf_name(format), __FUNCTION__); return FALSE; */ default: /* Unknown format... */ debug_printf("r300: Warning: Got unknown format: %s in %s\n", pf_name(format), __FUNCTION__); break; } return FALSE; } /* XXX moar targets */ static boolean r300_is_format_supported(struct pipe_screen* pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned tex_usage, unsigned geom_flags) { switch (target) { case PIPE_TEXTURE_2D: return check_tex_2d_format(format, tex_usage, r300_screen(pscreen)->caps->is_r500); case PIPE_TEXTURE_1D: case PIPE_TEXTURE_3D: case PIPE_TEXTURE_CUBE: debug_printf("r300: Implementation error: Unsupported format " "target: %d\n", target); break; default: debug_printf("r300: Fatal: This is not a format target: %d\n", target); assert(0); break; } return FALSE; } static struct pipe_transfer* r300_get_tex_transfer(struct pipe_screen *screen, struct pipe_texture *texture, unsigned face, unsigned level, unsigned zslice, enum pipe_transfer_usage usage, unsigned x, unsigned y, unsigned w, unsigned h) { struct r300_texture *tex = (struct r300_texture *)texture; struct r300_transfer *trans; unsigned offset; /* in bytes */ /* XXX Add support for these things */ if (texture->target == PIPE_TEXTURE_CUBE) { debug_printf("PIPE_TEXTURE_CUBE is not yet supported.\n"); /* offset = tex->image_offset[level][face]; */ } else if (texture->target == PIPE_TEXTURE_3D) { debug_printf("PIPE_TEXTURE_3D is not yet supported.\n"); /* offset = tex->image_offset[level][zslice]; */ } else { offset = tex->offset[level]; assert(face == 0); assert(zslice == 0); } trans = CALLOC_STRUCT(r300_transfer); if (trans) { pipe_texture_reference(&trans->transfer.texture, texture); trans->transfer.format = trans->transfer.format; trans->transfer.width = w; trans->transfer.height = h; trans->transfer.block = texture->block; trans->transfer.nblocksx = texture->nblocksx[level]; trans->transfer.nblocksy = texture->nblocksy[level]; trans->transfer.stride = tex->stride; trans->transfer.usage = usage; trans->offset = offset; } return &trans->transfer; } static void r300_tex_transfer_destroy(struct pipe_transfer *trans) { pipe_texture_reference(&trans->texture, NULL); FREE(trans); } static void* r300_transfer_map(struct pipe_screen* screen, struct pipe_transfer* transfer) { struct r300_texture* tex = (struct r300_texture*)transfer->texture; char* map; unsigned flags = 0; if (transfer->usage != PIPE_TRANSFER_WRITE) { flags |= PIPE_BUFFER_USAGE_CPU_READ; } if (transfer->usage != PIPE_TRANSFER_READ) { flags |= PIPE_BUFFER_USAGE_CPU_WRITE; } map = pipe_buffer_map(screen, tex->buffer, flags); if (!map) { return NULL; } return map + r300_transfer(transfer)->offset + transfer->y / transfer->block.height * transfer->stride + transfer->x / transfer->block.width * transfer->block.size; } static void r300_transfer_unmap(struct pipe_screen* screen, struct pipe_transfer* transfer) { struct r300_texture* tex = (struct r300_texture*)transfer->texture; pipe_buffer_unmap(screen, tex->buffer); } static void r300_destroy_screen(struct pipe_screen* pscreen) { struct r300_screen* r300screen = r300_screen(pscreen); FREE(r300screen->caps); FREE(r300screen); } struct pipe_screen* r300_create_screen(struct r300_winsys* r300_winsys) { struct r300_screen* r300screen = CALLOC_STRUCT(r300_screen); struct r300_capabilities* caps = CALLOC_STRUCT(r300_capabilities); if (!r300screen || !caps) return NULL; caps->pci_id = r300_winsys->pci_id; r300_parse_chipset(caps); r300screen->caps = caps; r300screen->screen.winsys = (struct pipe_winsys*)r300_winsys; r300screen->screen.destroy = r300_destroy_screen; r300screen->screen.get_name = r300_get_name; r300screen->screen.get_vendor = r300_get_vendor; r300screen->screen.get_param = r300_get_param; r300screen->screen.get_paramf = r300_get_paramf; r300screen->screen.is_format_supported = r300_is_format_supported; r300screen->screen.get_tex_transfer = r300_get_tex_transfer; r300screen->screen.tex_transfer_destroy = r300_tex_transfer_destroy; r300screen->screen.transfer_map = r300_transfer_map; r300screen->screen.transfer_unmap = r300_transfer_unmap; r300_init_screen_texture_functions(&r300screen->screen); u_simple_screen_init(&r300screen->screen); return &r300screen->screen; }