/* * Copyright 2009 Joakim Sindholt * Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_state_invariant.h" /* Calculate and emit invariant state. This is data that the 3D engine * will probably want at the beginning of every CS, but it's not currently * handled by any CSO setup, and in addition it doesn't really change much. * * Note that eventually this should be empty, but it's useful for development * and general unduplication of code. */ void r300_emit_invariant_state(struct r300_context* r300) { struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; CS_LOCALS(r300); BEGIN_CS(24 + (caps->has_tcl ? 2: 0)); /*** Graphics Backend (GB) ***/ /* Various GB enables */ OUT_CS_REG(R300_GB_ENABLE, 0x0); /* Subpixel multisampling for AA * These are commented out because glisse's CS checker doesn't like them. * I presume these will be re-enabled later. * OUT_CS_REG(R300_GB_MSPOS0, 0x66666666); * OUT_CS_REG(R300_GB_MSPOS1, 0x6666666); */ /* Source of fog depth */ OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W); /* AA enable */ OUT_CS_REG(R300_GB_AA_CONFIG, 0x0); /*** Fog (FG) ***/ OUT_CS_REG(R300_FG_FOG_BLEND, 0x0); OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x0); OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x0); OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x0); OUT_CS_REG(R300_FG_DEPTH_SRC, 0x0); OUT_CS_REG(R300_US_W_FMT, 0x0); /*** VAP ***/ /* Max and min vertex index clamp. */ OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0); OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xffffff); /* Sign/normalize control */ OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO); /* TCL-only stuff */ if (caps->has_tcl) { /* Amount of time to wait for vertex fetches in PVS */ OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); } END_CS; /* XXX unsorted stuff from surface_fill */ BEGIN_CS(64 + (caps->has_tcl ? 5 : 0) + (caps->is_r500 ? 4 : 0)); /* Flush PVS. */ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA | R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT); if (caps->has_tcl) { OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_32F(1.0); } /* XXX point tex stuffing */ OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1); OUT_CS_32F(0.0); OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1); OUT_CS_32F(1.0); /* XXX line tex stuffing */ OUT_CS_REG_SEQ(R300_GA_LINE_S0, 1); OUT_CS_32F(0.0); OUT_CS_REG_SEQ(R300_GA_LINE_S1, 1); OUT_CS_32F(1.0); OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 | (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT)); /* XXX this big chunk should be refactored into rs_state */ OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000); OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000); OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000); OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001); OUT_CS_REG(R300_GA_OFFSET, 0x00000000); OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412); OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000); OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000); OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000); OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C); OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525); OUT_CS_REG(R300_RB3D_CCTL, 0x00000000); OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F); OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000); if (caps->is_r500) { OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000); OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF); } OUT_CS_REG(R300_ZB_FORMAT, 0x00000002); OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003); OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000); OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000); OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000); OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000); OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1); OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405); OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F); /* XXX */ OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa); END_CS; }