/* * Copyright 2009 Joakim Sindholt * Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_state_invariant.h" /* Calculate and emit invariant state. This is data that the 3D engine * will probably want at the beginning of every CS, but it's not currently * handled by any CSO setup, and in addition it doesn't really change much. * * Note that eventually this should be empty, but it's useful for development * and general unduplication of code. */ void r300_emit_invariant_state(struct r300_context* r300) { struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; CS_LOCALS(r300); BEGIN_CS(26); /* Amount of time to wait for vertex fetches in PVS */ OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); /* Various GB enables */ OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE | R300_GB_LINE_STUFF_ENABLE | R300_GB_TRIANGLE_STUFF_ENABLE); /* Subpixel multisampling for AA */ OUT_CS_REG(R300_GB_MSPOS0, 0x66666666); OUT_CS_REG(R300_GB_MSPOS1, 0x66666666); /* GB tile config and pipe setup */ OUT_CS_REG(R300_GB_TILE_CONFIG, R300_GB_TILE_DISABLE | r300_translate_gb_pipes(caps->num_frag_pipes)); /* Source of fog depth */ OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W); /* AA enable */ OUT_CS_REG(R300_GB_AA_CONFIG, 0x0); /* GA errata fixes. */ if (caps->is_r500) { OUT_CS_REG(R300_GA_ENHANCE, R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL | R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE | R500_GA_ENHANCE_REG_READWRITE_ENABLE | R500_GA_ENHANCE_REG_NOSTALL_ENABLE); } else { OUT_CS_REG(R300_GA_ENHANCE, R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL | R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE); } /* Fog block. */ OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000); OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000); OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000); OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000); OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000); END_CS; }