/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_state_shader.h" static void r300_copy_passthrough_shader(struct r300_fragment_shader* fs) { struct r300_fragment_shader* pt = &r300_passthrough_fragment_shader; fs->shader.stack_size = pt->shader.stack_size; fs->alu_instruction_count = pt->alu_instruction_count; fs->tex_instruction_count = pt->tex_instruction_count; fs->indirections = pt->indirections; fs->instructions[0] = pt->instructions[0]; } static void r500_copy_passthrough_shader(struct r500_fragment_shader* fs) { struct r500_fragment_shader* pt = &r500_passthrough_fragment_shader; fs->shader.stack_size = pt->shader.stack_size; fs->instruction_count = pt->instruction_count; fs->instructions[0] = pt->instructions[0]; } static void r300_fs_declare(struct r300_fs_asm* assembler, struct tgsi_full_declaration* decl) { switch (decl->Declaration.File) { case TGSI_FILE_INPUT: switch (decl->Semantic.SemanticName) { case TGSI_SEMANTIC_COLOR: assembler->color_count++; break; case TGSI_SEMANTIC_GENERIC: assembler->tex_count++; break; default: debug_printf("r300: fs: Bad semantic declaration %d\n", decl->Semantic.SemanticName); break; } break; case TGSI_FILE_OUTPUT: break; case TGSI_FILE_TEMPORARY: assembler->temp_count++; break; default: debug_printf("r300: fs: Bad file %d\n", decl->Declaration.File); break; } assembler->temp_offset = assembler->color_count + assembler->tex_count; } static INLINE unsigned r300_fs_src(struct r300_fs_asm* assembler, struct tgsi_src_register* src) { switch (src->File) { case TGSI_FILE_INPUT: /* XXX may be wrong */ return src->Index; break; case TGSI_FILE_TEMPORARY: return src->Index + assembler->temp_offset; break; default: debug_printf("r300: fs: Unimplemented src %d\n", src->File); break; } return 0; } static INLINE unsigned r300_fs_dst(struct r300_fs_asm* assembler, struct tgsi_dst_register* dst) { switch (dst->File) { case TGSI_FILE_OUTPUT: return 0; break; case TGSI_FILE_TEMPORARY: return dst->Index + assembler->temp_offset; break; default: debug_printf("r300: fs: Unimplemented dst %d\n", dst->File); break; } return 0; } static INLINE unsigned r500_fix_swiz(unsigned s) { /* For historical reasons, the swizzle values x, y, z, w, and 0 are * equivalent to the actual machine code, but 1 is not. Thus, we just * adjust it a bit... */ if (s == TGSI_EXTSWIZZLE_ONE) { return R500_SWIZZLE_ONE; } else { return s; } } static uint32_t r500_rgba_swiz(struct tgsi_full_src_register* reg) { if (reg->SrcRegister.Extended) { return r500_fix_swiz(reg->SrcRegisterExtSwz.ExtSwizzleX) | (r500_fix_swiz(reg->SrcRegisterExtSwz.ExtSwizzleY) << 3) | (r500_fix_swiz(reg->SrcRegisterExtSwz.ExtSwizzleZ) << 6) | (r500_fix_swiz(reg->SrcRegisterExtSwz.ExtSwizzleW) << 9); } else { return reg->SrcRegister.SwizzleX | (reg->SrcRegister.SwizzleY << 3) | (reg->SrcRegister.SwizzleZ << 6) | (reg->SrcRegister.SwizzleW << 9); } } static uint32_t r500_strq_swiz(struct tgsi_full_src_register* reg) { return reg->SrcRegister.SwizzleX | (reg->SrcRegister.SwizzleY << 2) | (reg->SrcRegister.SwizzleZ << 4) | (reg->SrcRegister.SwizzleW << 6); } static INLINE uint32_t r500_rgb_swiz(struct tgsi_full_src_register* reg) { /* Only the first 9 bits... */ return r500_rgba_swiz(reg) & 0x1ff; } static INLINE uint32_t r500_alpha_swiz(struct tgsi_full_src_register* reg) { /* Only the last 3 bits... */ return r500_rgba_swiz(reg) >> 9; } static INLINE void r500_emit_mov(struct r500_fragment_shader* fs, struct r300_fs_asm* assembler, struct tgsi_full_src_register* src, struct tgsi_full_dst_register* dst) { int i = fs->instruction_count; fs->instructions[i].inst0 = R500_INST_TYPE_OUT | R500_INST_TEX_SEM_WAIT | R500_INST_LAST | R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK | R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP; fs->instructions[i].inst1 = R500_RGB_ADDR0(r300_fs_src(assembler, &src->SrcRegister)); fs->instructions[i].inst2 = R500_ALPHA_ADDR0(r300_fs_src(assembler, &src->SrcRegister)); fs->instructions[i].inst3 = R500_ALU_RGB_SEL_A_SRC0 | R500_SWIZ_RGB_A(r500_rgb_swiz(src)) | R500_ALU_RGB_SEL_B_SRC0 | R500_SWIZ_RGB_B(r500_rgb_swiz(src)); fs->instructions[i].inst4 = R500_ALPHA_OP_CMP | R500_SWIZ_ALPHA_A(r500_alpha_swiz(src)) | R500_SWIZ_ALPHA_B(r500_alpha_swiz(src)); fs->instructions[i].inst5 = R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 | R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 | R500_ALU_RGBA_A_SWIZ_0; fs->instruction_count++; } static INLINE void r500_emit_tex(struct r500_fragment_shader* fs, struct r300_fs_asm* assembler, uint32_t op, struct tgsi_full_src_register* src, struct tgsi_full_dst_register* dst) { int i = fs->instruction_count; fs->instructions[i].inst0 = R500_INST_TYPE_TEX | R500_TEX_WMASK(dst->DstRegister.WriteMask) | R500_INST_TEX_SEM_WAIT; fs->instructions[i].inst1 = R500_TEX_ID(0) | R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED | R500_TEX_INST_PROJ; fs->instructions[i].inst2 = R500_TEX_SRC_ADDR(r300_fs_src(assembler, &src->SrcRegister)) | R500_SWIZ_TEX_STRQ(r500_strq_swiz(src)) | R500_TEX_DST_ADDR(r300_fs_dst(assembler, &dst->DstRegister)) | R500_TEX_DST_R_SWIZ_R | R500_TEX_DST_G_SWIZ_G | R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A; fs->instruction_count++; } static void r500_fs_instruction(struct r500_fragment_shader* fs, struct r300_fs_asm* assembler, struct tgsi_full_instruction* inst) { /* Switch between opcodes. When possible, prefer using the official * AMD/ATI names for opcodes, please, as it facilitates using the * documentation. */ switch (inst->Instruction.Opcode) { case TGSI_OPCODE_MOV: case TGSI_OPCODE_SWZ: r500_emit_mov(fs, assembler, &inst->FullSrcRegisters[0], &inst->FullDstRegisters[0]); break; case TGSI_OPCODE_TXP: r500_emit_tex(fs, assembler, 0, &inst->FullSrcRegisters[0], &inst->FullDstRegisters[0]); break; case TGSI_OPCODE_END: break; default: debug_printf("r300: fs: Bad opcode %d\n", inst->Instruction.Opcode); break; } } void r300_translate_fragment_shader(struct r300_context* r300, struct r300_fragment_shader* fs) { struct tgsi_parse_context parser; tgsi_parse_init(&parser, fs->shader.state.tokens); while (!tgsi_parse_end_of_tokens(&parser)) { tgsi_parse_token(&parser); } r300_copy_passthrough_shader(fs); } void r500_translate_fragment_shader(struct r300_context* r300, struct r500_fragment_shader* fs) { struct r300_fs_asm* assembler = CALLOC_STRUCT(r300_fs_asm); if (assembler == NULL) { return; } struct tgsi_parse_context parser; tgsi_parse_init(&parser, fs->shader.state.tokens); while (!tgsi_parse_end_of_tokens(&parser)) { tgsi_parse_token(&parser); /* This is seriously the lamest way to create fragment programs ever. * I blame TGSI. */ switch (parser.FullToken.Token.Type) { case TGSI_TOKEN_TYPE_DECLARATION: /* Allocated registers sitting at the beginning * of the program. */ r300_fs_declare(assembler, &parser.FullToken.FullDeclaration); break; case TGSI_TOKEN_TYPE_INSTRUCTION: r500_fs_instruction(fs, assembler, &parser.FullToken.FullInstruction); } } debug_printf("%d texs and %d colors, first free reg is %d\n", assembler->tex_count, assembler->color_count, assembler->tex_count + assembler->color_count); /* XXX subtly wrong */ fs->shader.stack_size = assembler->temp_offset; tgsi_dump(fs->shader.state.tokens); r500_fs_dump(fs); //r500_copy_passthrough_shader(fs); tgsi_parse_free(&parser); FREE(assembler); }