/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_state_shader.h" static void r300_copy_passthrough_shader(struct r300_fragment_shader* fs) { struct r300_fragment_shader* pt = &r300_passthrough_fragment_shader; fs->shader.stack_size = pt->shader.stack_size; fs->alu_instruction_count = pt->alu_instruction_count; fs->tex_instruction_count = pt->tex_instruction_count; fs->indirections = pt->indirections; fs->instructions[0] = pt->instructions[0]; } static void r500_copy_passthrough_shader(struct r500_fragment_shader* fs) { struct r500_fragment_shader* pt = &r500_passthrough_fragment_shader; fs->shader.stack_size = pt->shader.stack_size; fs->instruction_count = pt->instruction_count; fs->instructions[0] = pt->instructions[0]; } void r300_translate_fragment_shader(struct r300_context* r300, struct r300_fragment_shader* fs) { r300_copy_passthrough_shader(fs); } void r500_translate_fragment_shader(struct r300_context* r300, struct r500_fragment_shader* fs) { r500_copy_passthrough_shader(fs); }