/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "draw/draw_pipe.h" #include "draw/draw_vbuf.h" #include "util/u_memory.h" #include "r300_cs.h" #include "r300_context.h" #include "r300_reg.h" #include "r300_state_derived.h" /* r300_swtcl_emit: Vertex and index buffer primitive emission. No HW TCL. */ struct r300_swtcl_render { /* Parent class */ struct vbuf_render base; /* Pipe context */ struct r300_context* r300; /* Vertex information */ size_t vertex_size; unsigned prim; unsigned hwprim; /* VBO */ struct pipe_buffer* vbo; size_t vbo_size; size_t vbo_offset; void* vbo_map; size_t vbo_alloc_size; size_t vbo_max_used; }; static INLINE struct r300_swtcl_render* r300_swtcl_render(struct vbuf_render* render) { return (struct r300_swtcl_render*)render; } static const struct vertex_info* r300_swtcl_render_get_vertex_info(struct vbuf_render* render) { struct r300_swtcl_render* r300render = r300_swtcl_render(render); struct r300_context* r300 = r300render->r300; r300_update_derived_state(r300); return &r300->vertex_info.vinfo; } static boolean r300_swtcl_render_allocate_vertices(struct vbuf_render* render, ushort vertex_size, ushort count) { struct r300_swtcl_render* r300render = r300_swtcl_render(render); struct r300_context* r300 = r300render->r300; struct pipe_screen* screen = r300->context.screen; size_t size = (size_t)vertex_size * (size_t)count; if (r300render->vbo) { pipe_buffer_reference(&r300render->vbo, NULL); } r300render->vbo_size = MAX2(size, r300render->vbo_alloc_size); r300render->vbo_offset = 0; r300render->vbo = pipe_buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, r300render->vbo_size); r300render->vertex_size = vertex_size; if (r300render->vbo) { return TRUE; } else { return FALSE; } } static void* r300_swtcl_render_map_vertices(struct vbuf_render* render) { struct r300_swtcl_render* r300render = r300_swtcl_render(render); struct pipe_screen* screen = r300render->r300->context.screen; r300render->vbo_map = pipe_buffer_map(screen, r300render->vbo, PIPE_BUFFER_USAGE_CPU_WRITE); return (unsigned char*)r300render->vbo_map + r300render->vbo_offset; } static void r300_swtcl_render_unmap_vertices(struct vbuf_render* render, ushort min, ushort max) { struct r300_swtcl_render* r300render = r300_swtcl_render(render); struct pipe_screen* screen = r300render->r300->context.screen; r300render->vbo_max_used = MAX2(r300render->vbo_max_used, r300render->vertex_size * (max + 1)); pipe_buffer_unmap(screen, r300render->vbo); } static void r300_swtcl_render_release_vertices(struct vbuf_render* render) { struct r300_swtcl_render* r300render = r300_swtcl_render(render); pipe_buffer_reference(&r300render->vbo, NULL); } static boolean r300_swtcl_render_set_primitive(struct vbuf_render* render, unsigned prim) { struct r300_swtcl_render* r300render = r300_swtcl_render(render); r300render->prim = prim; switch (prim) { case PIPE_PRIM_POINTS: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS; break; case PIPE_PRIM_LINES: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES; break; case PIPE_PRIM_LINE_LOOP: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP; break; case PIPE_PRIM_LINE_STRIP: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP; break; case PIPE_PRIM_TRIANGLES: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES; break; case PIPE_PRIM_TRIANGLE_STRIP: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP; break; case PIPE_PRIM_TRIANGLE_FAN: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN; break; case PIPE_PRIM_QUADS: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS; break; case PIPE_PRIM_QUAD_STRIP: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP; break; case PIPE_PRIM_POLYGON: r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON; break; default: return FALSE; break; } return TRUE; } static void prepare_render(struct r300_swtcl_render* render, unsigned count) { struct r300_context* r300 = render->r300; CS_LOCALS(r300); /* Make sure that all possible state is emitted. */ r300_emit_dirty_state(r300); debug_printf("r300: Preparing vertex buffer %p for render, " "vertex size %d, vertex count %d\n", render->vbo, r300->vertex_info.vinfo.size, count); /* Set the pointer to our vertex buffer. The emitted values are this: * PACKET3 [3D_LOAD_VBPNTR] * COUNT [1] * FORMAT [size | stride << 8] * OFFSET [0] * VBPNTR [relocated BO] */ BEGIN_CS(7); OUT_CS(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, 3)); OUT_CS(1); OUT_CS(r300->vertex_info.vinfo.size | (r300->vertex_info.vinfo.size << 8)); OUT_CS(render->vbo_offset); OUT_CS_RELOC(render->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); END_CS; } static void r300_swtcl_render_draw_arrays(struct vbuf_render* render, unsigned start, unsigned count) { struct r300_swtcl_render* r300render = r300_swtcl_render(render); struct r300_context* r300 = r300render->r300; CS_LOCALS(r300); r300render->vbo_offset = start; prepare_render(r300render, count); debug_printf("r300: Doing vbuf render, count %d\n", count); BEGIN_CS(2); OUT_CS(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0)); OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) | r300render->hwprim); END_CS; } static void r300_swtcl_render_draw(struct vbuf_render* render, const ushort* indices, uint count) { struct r300_swtcl_render* r300render = r300_swtcl_render(render); struct r300_context* r300 = r300render->r300; struct pipe_screen* screen = r300->context.screen; struct pipe_buffer* index_buffer; void* index_map; CS_LOCALS(r300); prepare_render(r300render, count); /* Send our indices into an index buffer. */ index_buffer = pipe_buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, count); if (!index_buffer) { return; } index_map = pipe_buffer_map(screen, index_buffer, PIPE_BUFFER_USAGE_CPU_WRITE); memcpy(index_map, indices, count); pipe_buffer_unmap(screen, index_buffer); debug_printf("r300: Doing indexbuf render, count %d\n", count); BEGIN_CS(5); OUT_CS(CP_PACKET3(R300_PACKET3_3D_DRAW_INDX_2, 0)); OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) | r300render->hwprim | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); OUT_CS(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2)); OUT_CS(R300_INDX_BUFFER_ONE_REG_WR | (R300_VAP_PORT_IDX0 >> 2)); OUT_CS_RELOC(index_buffer, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); END_CS; } static void r300_swtcl_render_destroy(struct vbuf_render* render) { FREE(render); } static struct vbuf_render* r300_swtcl_render_create(struct r300_context* r300) { struct r300_swtcl_render* r300render = CALLOC_STRUCT(r300_swtcl_render); r300render->r300 = r300; /* XXX find real numbers plz */ r300render->base.max_vertex_buffer_bytes = 128 * 1024; r300render->base.max_indices = 16 * 1024; r300render->base.get_vertex_info = r300_swtcl_render_get_vertex_info; r300render->base.allocate_vertices = r300_swtcl_render_allocate_vertices; r300render->base.map_vertices = r300_swtcl_render_map_vertices; r300render->base.unmap_vertices = r300_swtcl_render_unmap_vertices; r300render->base.set_primitive = r300_swtcl_render_set_primitive; r300render->base.draw = r300_swtcl_render_draw; r300render->base.draw_arrays = r300_swtcl_render_draw_arrays; r300render->base.release_vertices = r300_swtcl_render_release_vertices; r300render->base.destroy = r300_swtcl_render_destroy; return &r300render->base; } struct draw_stage* r300_draw_swtcl_stage(struct r300_context* r300) { struct vbuf_render* render; struct draw_stage* stage; render = r300_swtcl_render_create(r300); if (!render) { return NULL; } stage = draw_vbuf_stage(r300->draw, render); if (!stage) { render->destroy(render); return NULL; } draw_set_render(r300->draw, render); return stage; }