/* * Copyright 2009 Corbin Simpson * Copyright 2009 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_vs.h" #include "r300_context.h" #include "r300_screen.h" #include "r300_tgsi_to_rc.h" #include "r300_reg.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "radeon_compiler.h" /* Convert info about VS output semantics into r300_shader_semantics. */ static void r300_shader_read_vs_outputs( struct tgsi_shader_info* info, struct r300_shader_semantics* vs_outputs) { int i; unsigned index; r300_shader_semantics_reset(vs_outputs); for (i = 0; i < info->num_outputs; i++) { index = info->output_semantic_index[i]; switch (info->output_semantic_name[i]) { case TGSI_SEMANTIC_POSITION: assert(index == 0); vs_outputs->pos = i; break; case TGSI_SEMANTIC_PSIZE: assert(index == 0); vs_outputs->psize = i; break; case TGSI_SEMANTIC_COLOR: assert(index <= ATTR_COLOR_COUNT); vs_outputs->color[index] = i; break; case TGSI_SEMANTIC_BCOLOR: assert(index <= ATTR_COLOR_COUNT); vs_outputs->bcolor[index] = i; break; case TGSI_SEMANTIC_GENERIC: assert(index <= ATTR_GENERIC_COUNT); vs_outputs->generic[index] = i; break; case TGSI_SEMANTIC_FOG: assert(index == 0); vs_outputs->fog = i; break; default: assert(0); } } } static void r300_shader_vap_output_fmt( struct r300_shader_semantics* vs_outputs, uint* hwfmt) { int i, gen_count; /* Do the actual vertex_info setup. * * vertex_info has four uints of hardware-specific data in it. * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0 * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */ hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */ /* Position. */ if (vs_outputs->pos != ATTR_UNUSED) { hwfmt[1] |= R300_INPUT_CNTL_POS; hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; } else { assert(0); } /* Point size. */ if (vs_outputs->psize != ATTR_UNUSED) { hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; } /* Colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (vs_outputs->color[i] != ATTR_UNUSED) { hwfmt[1] |= R300_INPUT_CNTL_COLOR; hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i; } } /* XXX Back-face colors. */ /* Texture coordinates. */ gen_count = 0; for (i = 0; i < ATTR_GENERIC_COUNT; i++) { if (vs_outputs->generic[i] != ATTR_UNUSED) { hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); hwfmt[3] |= (4 << (3 * gen_count)); gen_count++; } } /* Fog coordinates. */ if (vs_outputs->fog != ATTR_UNUSED) { hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); hwfmt[3] |= (4 << (3 * gen_count)); gen_count++; } /* XXX magic */ assert(gen_count <= 8); } /* Set VS output stream locations for SWTCL. */ static void r300_stream_locations_swtcl( struct r300_shader_semantics* vs_outputs, int* output_stream_loc) { int i, tabi = 0, gen_count; /* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct. * These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */ /* Position. */ output_stream_loc[tabi++] = 0; /* Point size. */ if (vs_outputs->psize != ATTR_UNUSED) { output_stream_loc[tabi++] = 1; } /* Colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (vs_outputs->color[i] != ATTR_UNUSED) { output_stream_loc[tabi++] = 2 + i; } } /* Back-face colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (vs_outputs->bcolor[i] != ATTR_UNUSED) { output_stream_loc[tabi++] = 4 + i; } } /* Texture coordinates. */ gen_count = 0; for (i = 0; i < ATTR_GENERIC_COUNT; i++) { if (vs_outputs->bcolor[i] != ATTR_UNUSED) { assert(tabi < 16); output_stream_loc[tabi++] = 6 + gen_count; gen_count++; } } /* Fog coordinates. */ if (vs_outputs->fog != ATTR_UNUSED) { assert(tabi < 16); output_stream_loc[tabi++] = 6 + gen_count; gen_count++; } /* XXX magic */ assert(gen_count <= 8); for (; tabi < 16;) { output_stream_loc[tabi++] = -1; } } static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) { struct r300_vertex_shader * vs = c->UserData; struct r300_shader_semantics* outputs = &vs->outputs; struct tgsi_shader_info* info = &vs->info; int i, reg = 0; /* Fill in the input mapping */ for (i = 0; i < info->num_inputs; i++) c->code->inputs[i] = i; /* Position. */ if (outputs->pos != ATTR_UNUSED) { c->code->outputs[outputs->pos] = reg++; } else { assert(0); } /* Point size. */ if (outputs->psize != ATTR_UNUSED) { c->code->outputs[outputs->psize] = reg++; } /* Colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (outputs->color[i] != ATTR_UNUSED) { c->code->outputs[outputs->color[i]] = reg++; } } /* XXX Back-face colors. */ /* Texture coordinates. */ for (i = 0; i < ATTR_GENERIC_COUNT; i++) { if (outputs->generic[i] != ATTR_UNUSED) { c->code->outputs[outputs->generic[i]] = reg++; } } /* Fog coordinates. */ if (outputs->fog != ATTR_UNUSED) { c->code->outputs[outputs->fog] = reg++; } } void r300_translate_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs) { struct r300_vertex_program_compiler compiler; struct tgsi_to_rc ttr; /* Initialize. */ r300_shader_read_vs_outputs(&vs->info, &vs->outputs); r300_shader_vap_output_fmt(&vs->outputs, vs->hwfmt); if (!r300_screen(r300->context.screen)->caps->has_tcl) { r300_stream_locations_swtcl(&vs->outputs, vs->output_stream_loc_swtcl); } /* Setup the compiler */ rc_init(&compiler.Base); compiler.Base.Debug = DBG_ON(r300, DBG_VP); compiler.code = &vs->code; compiler.UserData = vs; if (compiler.Base.Debug) { debug_printf("r300: Initial vertex program\n"); tgsi_dump(vs->state.tokens, 0); } /* Translate TGSI to our internal representation */ ttr.compiler = &compiler.Base; ttr.info = &vs->info; r300_tgsi_to_rc(&ttr, vs->state.tokens); compiler.RequiredOutputs = ~(~0 << vs->info.num_outputs); compiler.SetHwInputOutput = &set_vertex_inputs_outputs; /* Invoke the compiler */ r3xx_compile_vertex_program(&compiler); if (compiler.Base.Error) { /* XXX Fail gracefully */ fprintf(stderr, "r300 VP: Compiler error\n"); abort(); } /* And, finally... */ rc_destroy(&compiler.Base); vs->translated = TRUE; }