/* * Copyright 2009 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jerome Glisse * Marek Olšák */ #include #include #include #include #include "util/u_surface.h" #include "r600_screen.h" #include "r600_context.h" static void r600_blitter_save_states(struct r600_context *rctx) { util_blitter_save_blend(rctx->blitter, rctx->blend); util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa); if (rctx->stencil_ref) { util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref->state.stencil_ref); } util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer); util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); if (rctx->viewport) { util_blitter_save_viewport(rctx->blitter, &rctx->viewport->state.viewport); } /* XXX util_blitter_save_clip(rctx->blitter, &rctx->clip); */ util_blitter_save_vertex_buffers(rctx->blitter, rctx->nvertex_buffer, rctx->vertex_buffer); /* remove ptr so they don't get deleted */ rctx->blend = NULL; rctx->vs_shader = NULL; rctx->ps_shader = NULL; rctx->rasterizer = NULL; rctx->dsa = NULL; rctx->vertex_elements = NULL; } static void r600_clear(struct pipe_context *ctx, unsigned buffers, const float *rgba, double depth, unsigned stencil) { struct r600_context *rctx = r600_context(ctx); struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer; r600_blitter_save_states(rctx); util_blitter_clear(rctx->blitter, fb->width, fb->height, fb->nr_cbufs, buffers, rgba, depth, stencil); } static void r600_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const float *rgba, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = r600_context(pipe); struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer; r600_blitter_save_states(rctx); util_blitter_save_framebuffer(rctx->blitter, fb); util_blitter_clear_render_target(rctx->blitter, dst, rgba, dstx, dsty, width, height); R600_ERR("vtx elem %p\n", rctx->vertex_elements); } static void r600_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = r600_context(pipe); struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer; r600_blitter_save_states(rctx); util_blitter_save_framebuffer(rctx->blitter, fb); util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); R600_ERR("vtx elem %p\n", rctx->vertex_elements); } static void r600_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_subresource subdst, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, struct pipe_subresource subsrc, unsigned srcx, unsigned srcy, unsigned srcz, unsigned width, unsigned height) { util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz, src, subsrc, srcx, srcy, srcz, width, height); } void r600_init_blit_functions(struct r600_context *rctx) { rctx->context.clear = r600_clear; rctx->context.clear_render_target = r600_clear_render_target; rctx->context.clear_depth_stencil = r600_clear_depth_stencil; rctx->context.resource_copy_region = r600_resource_copy_region; }