/* * Copyright 2010 Red Hat Inc. * 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: Dave Airlie * Jerome Glisse */ #include #include #include #include "pipe/p_shader_tokens.h" #include "r600_pipe.h" #include "r600d.h" /* common state between evergreen and r600 */ void r600_bind_blend_state(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_pipe_blend *blend = (struct r600_pipe_blend *)state; struct r600_pipe_state *rstate; if (state == NULL) return; rstate = &blend->rstate; rctx->states[rstate->id] = rstate; rctx->cb_target_mask = blend->cb_target_mask; r600_context_pipe_state_set(&rctx->ctx, rstate); } void r600_bind_rs_state(struct pipe_context *ctx, void *state) { struct r600_pipe_rasterizer *rs = (struct r600_pipe_rasterizer *)state; struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; if (state == NULL) return; rctx->flatshade = rs->flatshade; rctx->sprite_coord_enable = rs->sprite_coord_enable; rctx->rasterizer = rs; rctx->states[rs->rstate.id] = &rs->rstate; r600_context_pipe_state_set(&rctx->ctx, &rs->rstate); if (rctx->family >= CHIP_CEDAR) { evergreen_polygon_offset_update(rctx); } else { r600_polygon_offset_update(rctx); } } void r600_delete_rs_state(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_pipe_rasterizer *rs = (struct r600_pipe_rasterizer *)state; if (rctx->rasterizer == rs) { rctx->rasterizer = NULL; } if (rctx->states[rs->rstate.id] == &rs->rstate) { rctx->states[rs->rstate.id] = NULL; } free(rs); } void r600_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state) { struct r600_pipe_sampler_view *resource = (struct r600_pipe_sampler_view *)state; pipe_resource_reference(&state->texture, NULL); FREE(resource); } void r600_bind_state(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_pipe_state *rstate = (struct r600_pipe_state *)state; if (state == NULL) return; rctx->states[rstate->id] = rstate; r600_context_pipe_state_set(&rctx->ctx, rstate); } void r600_delete_state(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_pipe_state *rstate = (struct r600_pipe_state *)state; if (rctx->states[rstate->id] == rstate) { rctx->states[rstate->id] = NULL; } for (int i = 0; i < rstate->nregs; i++) { r600_bo_reference(rctx->radeon, &rstate->regs[i].bo, NULL); } free(rstate); } void r600_bind_vertex_elements(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_vertex_element *v = (struct r600_vertex_element*)state; rctx->vertex_elements = v; if (v) { rctx->states[v->rstate.id] = &v->rstate; r600_context_pipe_state_set(&rctx->ctx, &v->rstate); } } void r600_delete_vertex_element(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_vertex_element *v = (struct r600_vertex_element*)state; if (rctx->states[v->rstate.id] == &v->rstate) { rctx->states[v->rstate.id] = NULL; } if (rctx->vertex_elements == state) rctx->vertex_elements = NULL; r600_bo_reference(rctx->radeon, &v->fetch_shader, NULL); FREE(state); } void r600_set_index_buffer(struct pipe_context *ctx, const struct pipe_index_buffer *ib) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; if (ib) { pipe_resource_reference(&rctx->index_buffer.buffer, ib->buffer); memcpy(&rctx->index_buffer, ib, sizeof(rctx->index_buffer)); } else { pipe_resource_reference(&rctx->index_buffer.buffer, NULL); memset(&rctx->index_buffer, 0, sizeof(rctx->index_buffer)); } /* TODO make this more like a state */ } void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count, const struct pipe_vertex_buffer *buffers) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct pipe_vertex_buffer *vbo; unsigned max_index = ~0; int i; for (i = 0; i < count; i++) { vbo = (struct pipe_vertex_buffer*)&buffers[i]; pipe_resource_reference(&rctx->vertex_buffer[i].buffer, vbo->buffer); pipe_resource_reference(&rctx->real_vertex_buffer[i], NULL); if (!vbo->buffer) { /* Zero states. */ if (rctx->family >= CHIP_CEDAR) { evergreen_context_pipe_state_set_fs_resource(&rctx->ctx, NULL, i); } else { r600_context_pipe_state_set_fs_resource(&rctx->ctx, NULL, i); } continue; } if (r600_is_user_buffer(vbo->buffer)) { rctx->any_user_vbs = TRUE; continue; } pipe_resource_reference(&rctx->real_vertex_buffer[i], vbo->buffer); /* The stride of zero means we will be fetching only the first * vertex, so don't care about max_index. */ if (!vbo->stride) { continue; } /* Update the maximum index. */ { unsigned vbo_max_index = (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride; max_index = MIN2(max_index, vbo_max_index); } } for (; i < rctx->nreal_vertex_buffers; i++) { pipe_resource_reference(&rctx->vertex_buffer[i].buffer, NULL); pipe_resource_reference(&rctx->real_vertex_buffer[i], NULL); /* Zero states. */ if (rctx->family >= CHIP_CEDAR) { evergreen_context_pipe_state_set_fs_resource(&rctx->ctx, NULL, i); } else { r600_context_pipe_state_set_fs_resource(&rctx->ctx, NULL, i); } } memcpy(rctx->vertex_buffer, buffers, sizeof(struct pipe_vertex_buffer) * count); rctx->nvertex_buffers = count; rctx->nreal_vertex_buffers = count; rctx->vb_max_index = max_index; } #define FORMAT_REPLACE(what, withwhat) \ case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break void *r600_create_vertex_elements(struct pipe_context *ctx, unsigned count, const struct pipe_vertex_element *elements) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_vertex_element *v = CALLOC_STRUCT(r600_vertex_element); enum pipe_format *format; int i; assert(count < 32); if (!v) return NULL; v->count = count; memcpy(v->elements, elements, count * sizeof(struct pipe_vertex_element)); for (i = 0; i < count; i++) { v->hw_format[i] = v->elements[i].src_format; format = &v->hw_format[i]; switch (*format) { FORMAT_REPLACE(R64_FLOAT, R32_FLOAT); FORMAT_REPLACE(R64G64_FLOAT, R32G32_FLOAT); FORMAT_REPLACE(R64G64B64_FLOAT, R32G32B32_FLOAT); FORMAT_REPLACE(R64G64B64A64_FLOAT, R32G32B32A32_FLOAT); /* r600 doesn't seem to support 32_*SCALED, these formats * aren't in D3D10 either. */ FORMAT_REPLACE(R32_UNORM, R32_FLOAT); FORMAT_REPLACE(R32G32_UNORM, R32G32_FLOAT); FORMAT_REPLACE(R32G32B32_UNORM, R32G32B32_FLOAT); FORMAT_REPLACE(R32G32B32A32_UNORM, R32G32B32A32_FLOAT); FORMAT_REPLACE(R32_USCALED, R32_FLOAT); FORMAT_REPLACE(R32G32_USCALED, R32G32_FLOAT); FORMAT_REPLACE(R32G32B32_USCALED, R32G32B32_FLOAT); FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT); FORMAT_REPLACE(R32_SNORM, R32_FLOAT); FORMAT_REPLACE(R32G32_SNORM, R32G32_FLOAT); FORMAT_REPLACE(R32G32B32_SNORM, R32G32B32_FLOAT); FORMAT_REPLACE(R32G32B32A32_SNORM, R32G32B32A32_FLOAT); FORMAT_REPLACE(R32_SSCALED, R32_FLOAT); FORMAT_REPLACE(R32G32_SSCALED, R32G32_FLOAT); FORMAT_REPLACE(R32G32B32_SSCALED, R32G32B32_FLOAT); FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT); default:; } v->incompatible_layout = v->incompatible_layout || v->elements[i].src_format != v->hw_format[i]; v->hw_format_size[i] = align(util_format_get_blocksize(v->hw_format[i]), 4); } if (r600_vertex_elements_build_fetch_shader(rctx, v)) { FREE(v); return NULL; } return v; } void *r600_create_shader_state(struct pipe_context *ctx, const struct pipe_shader_state *state) { struct r600_pipe_shader *shader = CALLOC_STRUCT(r600_pipe_shader); int r; r = r600_pipe_shader_create(ctx, shader, state->tokens); if (r) { return NULL; } return shader; } void r600_bind_ps_shader(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; /* TODO delete old shader */ rctx->ps_shader = (struct r600_pipe_shader *)state; if (state) { r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_shader->rstate); } } void r600_bind_vs_shader(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; /* TODO delete old shader */ rctx->vs_shader = (struct r600_pipe_shader *)state; if (state) { r600_context_pipe_state_set(&rctx->ctx, &rctx->vs_shader->rstate); } } void r600_delete_ps_shader(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state; if (rctx->ps_shader == shader) { rctx->ps_shader = NULL; } r600_pipe_shader_destroy(ctx, shader); free(shader); } void r600_delete_vs_shader(struct pipe_context *ctx, void *state) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state; if (rctx->vs_shader == shader) { rctx->vs_shader = NULL; } r600_pipe_shader_destroy(ctx, shader); free(shader); } /* FIXME optimize away spi update when it's not needed */ void r600_spi_update(struct r600_pipe_context *rctx) { struct r600_pipe_shader *shader = rctx->ps_shader; struct r600_pipe_state rstate; struct r600_shader *rshader = &shader->shader; unsigned i, tmp; rstate.nregs = 0; for (i = 0; i < rshader->ninput; i++) { tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i)); if (rshader->input[i].name == TGSI_SEMANTIC_COLOR || rshader->input[i].name == TGSI_SEMANTIC_BCOLOR || rshader->input[i].name == TGSI_SEMANTIC_POSITION) { tmp |= S_028644_FLAT_SHADE(rctx->flatshade); } if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC && rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) { tmp |= S_028644_PT_SPRITE_TEX(1); } if (rctx->family < CHIP_CEDAR) { if (rshader->input[i].centroid) tmp |= S_028644_SEL_CENTROID(1); if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR) tmp |= S_028644_SEL_LINEAR(1); } r600_pipe_state_add_reg(&rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL); } r600_context_pipe_state_set(&rctx->ctx, &rstate); } void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index, struct pipe_resource *buffer) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_resource_buffer *rbuffer = r600_buffer(buffer); uint32_t offset; /* Note that the state tracker can unbind constant buffers by * passing NULL here. */ if (buffer == NULL) { return; } r600_upload_const_buffer(rctx, &rbuffer, &offset); switch (shader) { case PIPE_SHADER_VERTEX: rctx->vs_const_buffer.nregs = 0; r600_pipe_state_add_reg(&rctx->vs_const_buffer, R_028180_ALU_CONST_BUFFER_SIZE_VS_0, ALIGN_DIVUP(buffer->width0 >> 4, 16), 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(&rctx->vs_const_buffer, R_028980_ALU_CONST_CACHE_VS_0, (r600_bo_offset(rbuffer->r.bo) + offset) >> 8, 0xFFFFFFFF, rbuffer->r.bo); r600_context_pipe_state_set(&rctx->ctx, &rctx->vs_const_buffer); break; case PIPE_SHADER_FRAGMENT: rctx->ps_const_buffer.nregs = 0; r600_pipe_state_add_reg(&rctx->ps_const_buffer, R_028140_ALU_CONST_BUFFER_SIZE_PS_0, ALIGN_DIVUP(buffer->width0 >> 4, 16), 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(&rctx->ps_const_buffer, R_028940_ALU_CONST_CACHE_PS_0, (r600_bo_offset(rbuffer->r.bo) + offset) >> 8, 0xFFFFFFFF, rbuffer->r.bo); r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_const_buffer); break; default: R600_ERR("unsupported %d\n", shader); return; } if (buffer != &rbuffer->r.base.b) pipe_resource_reference((struct pipe_resource**)&rbuffer, NULL); } static void r600_vertex_buffer_update(struct r600_pipe_context *rctx) { struct r600_pipe_state *rstate; struct r600_resource *rbuffer; struct pipe_vertex_buffer *vertex_buffer; unsigned i, offset; if (rctx->vertex_elements->vbuffer_need_offset) { /* one resource per vertex elements */ rctx->nvs_resource = rctx->vertex_elements->count; } else { /* bind vertex buffer once */ rctx->nvs_resource = rctx->nreal_vertex_buffers; } for (i = 0 ; i < rctx->nvs_resource; i++) { rstate = &rctx->vs_resource[i]; rstate->id = R600_PIPE_STATE_RESOURCE; rstate->nregs = 0; if (rctx->vertex_elements->vbuffer_need_offset) { /* one resource per vertex elements */ unsigned vbuffer_index; vbuffer_index = rctx->vertex_elements->elements[i].vertex_buffer_index; vertex_buffer = &rctx->vertex_buffer[vbuffer_index]; rbuffer = (struct r600_resource*)rctx->real_vertex_buffer[vbuffer_index]; offset = rctx->vertex_elements->vbuffer_offset[i]; } else { /* bind vertex buffer once */ vertex_buffer = &rctx->vertex_buffer[i]; rbuffer = (struct r600_resource*)rctx->real_vertex_buffer[i]; offset = 0; } if (vertex_buffer == NULL || rbuffer == NULL) continue; offset += vertex_buffer->buffer_offset + r600_bo_offset(rbuffer->bo); if (rctx->family >= CHIP_CEDAR) { evergreen_pipe_add_vertex_attrib(rctx, rstate, i, rbuffer, offset, vertex_buffer->stride); } else { r600_pipe_add_vertex_attrib(rctx, rstate, i, rbuffer, offset, vertex_buffer->stride); } } } void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct r600_resource *rbuffer; u32 vgt_dma_index_type, vgt_draw_initiator, mask; struct r600_draw rdraw; struct r600_pipe_state vgt; struct r600_drawl draw = {}; unsigned prim; r600_flush_depth_textures(rctx); if (rctx->vertex_elements->incompatible_layout) { r600_begin_vertex_translate(rctx, info->min_index, info->max_index); } if (rctx->any_user_vbs) { r600_upload_user_buffers(rctx, info->min_index, info->max_index); } r600_vertex_buffer_update(rctx); draw.info = *info; draw.ctx = ctx; if (info->indexed && rctx->index_buffer.buffer) { draw.info.start += rctx->index_buffer.offset / rctx->index_buffer.index_size; r600_translate_index_buffer(rctx, &rctx->index_buffer.buffer, &rctx->index_buffer.index_size, &draw.info.start, info->count); draw.index_size = rctx->index_buffer.index_size; pipe_resource_reference(&draw.index_buffer, rctx->index_buffer.buffer); draw.index_buffer_offset = draw.info.start * draw.index_size; draw.info.start = 0; if (r600_is_user_buffer(draw.index_buffer)) { r600_upload_index_buffer(rctx, &draw); } } else { draw.info.index_bias = info->start; } switch (draw.index_size) { case 2: vgt_draw_initiator = 0; vgt_dma_index_type = 0; break; case 4: vgt_draw_initiator = 0; vgt_dma_index_type = 1; break; case 0: vgt_draw_initiator = 2; vgt_dma_index_type = 0; break; default: R600_ERR("unsupported index size %d\n", draw.index_size); return; } if (r600_conv_pipe_prim(draw.info.mode, &prim)) return; if (unlikely(rctx->ps_shader == NULL)) { R600_ERR("missing vertex shader\n"); return; } if (unlikely(rctx->vs_shader == NULL)) { R600_ERR("missing vertex shader\n"); return; } /* there should be enough input */ if (rctx->vertex_elements->count < rctx->vs_shader->shader.bc.nresource) { R600_ERR("%d resources provided, expecting %d\n", rctx->vertex_elements->count, rctx->vs_shader->shader.bc.nresource); return; } r600_spi_update(rctx); mask = 0; for (int i = 0; i < rctx->framebuffer.nr_cbufs; i++) { mask |= (0xF << (i * 4)); } vgt.id = R600_PIPE_STATE_VGT; vgt.nregs = 0; r600_pipe_state_add_reg(&vgt, R_008958_VGT_PRIMITIVE_TYPE, prim, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(&vgt, R_028408_VGT_INDX_OFFSET, draw.info.index_bias, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(&vgt, R_028400_VGT_MAX_VTX_INDX, draw.info.max_index, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(&vgt, R_028404_VGT_MIN_VTX_INDX, draw.info.min_index, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(&vgt, R_028238_CB_TARGET_MASK, rctx->cb_target_mask & mask, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(&vgt, R_03CFF0_SQ_VTX_BASE_VTX_LOC, 0, 0xFFFFFFFF, NULL); r600_pipe_state_add_reg(&vgt, R_03CFF4_SQ_VTX_START_INST_LOC, 0, 0xFFFFFFFF, NULL); r600_context_pipe_state_set(&rctx->ctx, &vgt); rdraw.vgt_num_indices = draw.info.count; rdraw.vgt_num_instances = 1; rdraw.vgt_index_type = vgt_dma_index_type; rdraw.vgt_draw_initiator = vgt_draw_initiator; rdraw.indices = NULL; if (draw.index_buffer) { rbuffer = (struct r600_resource*)draw.index_buffer; rdraw.indices = rbuffer->bo; rdraw.indices_bo_offset = draw.index_buffer_offset; } if (rctx->family >= CHIP_CEDAR) { evergreen_context_draw(&rctx->ctx, &rdraw); } else { r600_context_draw(&rctx->ctx, &rdraw); } if (rctx->framebuffer.zsbuf) { struct pipe_resource *tex = rctx->framebuffer.zsbuf->texture; ((struct r600_resource_texture *)tex)->flushed = false; } pipe_resource_reference(&draw.index_buffer, NULL); /* delete previous translated vertex elements */ if (rctx->tran.new_velems) { r600_end_vertex_translate(rctx); } }