/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Zack Rusin */ #include "sp_context.h" #include "sp_state.h" #include "sp_fs.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "tgsi/tgsi_sse2.h" #if 0 struct sp_llvm_fragment_shader { struct sp_fragment_shader base; struct gallivm_prog *llvm_prog; }; static void shade_quad_llvm(struct quad_stage *qs, struct quad_header *quad) { struct quad_shade_stage *qss = quad_shade_stage(qs); struct softpipe_context *softpipe = qs->softpipe; float dests[4][16][4] ALIGN16_ATTRIB; float inputs[4][16][4] ALIGN16_ATTRIB; const float fx = (float) quad->x0; const float fy = (float) quad->y0; struct gallivm_prog *llvm = qss->llvm_prog; inputs[0][0][0] = fx; inputs[1][0][0] = fx + 1.0f; inputs[2][0][0] = fx; inputs[3][0][0] = fx + 1.0f; inputs[0][0][1] = fy; inputs[1][0][1] = fy; inputs[2][0][1] = fy + 1.0f; inputs[3][0][1] = fy + 1.0f; gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef); #if DLLVM debug_printf("MASK = %d\n", quad->mask); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 2; ++j) { debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j, inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]); } } #endif quad->mask &= gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs, softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], qss->samplers); #if DLLVM debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n", dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3], dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]); #endif /* store result color */ if (qss->colorOutSlot >= 0) { unsigned i; /* XXX need to handle multiple color outputs someday */ allvmrt(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot] == TGSI_SEMANTIC_COLOR); for (i = 0; i < QUAD_SIZE; ++i) { quad->outputs.color[0][0][i] = dests[i][qss->colorOutSlot][0]; quad->outputs.color[0][1][i] = dests[i][qss->colorOutSlot][1]; quad->outputs.color[0][2][i] = dests[i][qss->colorOutSlot][2]; quad->outputs.color[0][3][i] = dests[i][qss->colorOutSlot][3]; } } #if DLLVM for (int i = 0; i < QUAD_SIZE; ++i) { debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot, quad->outputs.color[0][0][i], quad->outputs.color[0][1][i], quad->outputs.color[0][2][i], quad->outputs.color[0][3][i]); } #endif /* store result Z */ if (qss->depthOutSlot >= 0) { /* output[slot] is new Z */ uint i; for (i = 0; i < 4; i++) { quad->outputs.depth[i] = dests[i][0][2]; } } else { /* copy input Z (which was interpolated by the executor) to output Z */ uint i; for (i = 0; i < 4; i++) { quad->outputs.depth[i] = inputs[i][0][2]; } } #if DLLVM debug_printf("D [%f, %f, %f, %f] mask = %d\n", quad->outputs.depth[0], quad->outputs.depth[1], quad->outputs.depth[2], quad->outputs.depth[3], quad->mask); #endif /* shader may cull fragments */ if( quad->mask ) { qs->next->run( qs->next, quad ); } } unsigned run_llvm_fs( const struct sp_fragment_shader *base, struct foo *machine ) { } void delete_llvm_fs( struct sp_fragment_shader *base ) { FREE(base); } struct sp_fragment_shader * softpipe_create_fs_llvm(struct softpipe_context *softpipe, const struct pipe_shader_state *templ) { struct sp_llvm_fragment_shader *shader = NULL; /* LLVM fragment shaders currently disabled: */ state = CALLOC_STRUCT(sp_llvm_shader_state); if (!state) return NULL; state->llvm_prog = 0; if (!gallivm_global_cpu_engine()) { gallivm_cpu_engine_create(state->llvm_prog); } else gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog); if (shader) { shader->base.run = run_llvm_fs; shader->base.delete = delete_llvm_fs; } return shader; } #else struct sp_fragment_shader * softpipe_create_fs_llvm(struct softpipe_context *softpipe, const struct pipe_shader_state *templ) { return NULL; } #endif