/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \brief A draw stage that drives our triangle setup routines from * within the draw pipeline. One of two ways to drive setup, the * other being in sp_prim_vbuf.c. * * \author Keith Whitwell * \author Brian Paul */ #include "sp_context.h" #include "sp_setup.h" #include "sp_state.h" #include "sp_prim_setup.h" #include "draw/draw_pipe.h" #include "draw/draw_vertex.h" #include "util/u_memory.h" /** * Triangle setup info (derived from draw_stage). * Also used for line drawing (taking some liberties). */ struct setup_stage { struct draw_stage stage; /**< This must be first (base class) */ struct setup_context *setup; }; /** * Basically a cast wrapper. */ static INLINE struct setup_stage *setup_stage( struct draw_stage *stage ) { return (struct setup_stage *)stage; } typedef const float (*cptrf4)[4]; static void do_tri(struct draw_stage *stage, struct prim_header *prim) { struct setup_stage *setup = setup_stage( stage ); setup_tri( setup->setup, (cptrf4)prim->v[0]->data, (cptrf4)prim->v[1]->data, (cptrf4)prim->v[2]->data ); } static void do_line(struct draw_stage *stage, struct prim_header *prim) { struct setup_stage *setup = setup_stage( stage ); setup_line( setup->setup, (cptrf4)prim->v[0]->data, (cptrf4)prim->v[1]->data ); } static void do_point(struct draw_stage *stage, struct prim_header *prim) { struct setup_stage *setup = setup_stage( stage ); setup_point( setup->setup, (cptrf4)prim->v[0]->data ); } static void setup_begin( struct draw_stage *stage ) { struct setup_stage *setup = setup_stage(stage); setup_prepare( setup->setup ); stage->point = do_point; stage->line = do_line; stage->tri = do_tri; } static void setup_first_point( struct draw_stage *stage, struct prim_header *header ) { setup_begin(stage); stage->point( stage, header ); } static void setup_first_line( struct draw_stage *stage, struct prim_header *header ) { setup_begin(stage); stage->line( stage, header ); } static void setup_first_tri( struct draw_stage *stage, struct prim_header *header ) { setup_begin(stage); stage->tri( stage, header ); } static void setup_flush( struct draw_stage *stage, unsigned flags ) { stage->point = setup_first_point; stage->line = setup_first_line; stage->tri = setup_first_tri; } static void reset_stipple_counter( struct draw_stage *stage ) { } static void render_destroy( struct draw_stage *stage ) { struct setup_stage *ssetup = setup_stage(stage); setup_destroy_context(ssetup->setup); FREE( stage ); } /** * Create a new primitive setup/render stage. */ struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe ) { struct setup_stage *sstage = CALLOC_STRUCT(setup_stage); sstage->setup = setup_create_context(softpipe); sstage->stage.draw = softpipe->draw; sstage->stage.point = setup_first_point; sstage->stage.line = setup_first_line; sstage->stage.tri = setup_first_tri; sstage->stage.flush = setup_flush; sstage->stage.reset_stipple_counter = reset_stipple_counter; sstage->stage.destroy = render_destroy; return (struct draw_stage *)sstage; } struct setup_context * sp_draw_setup_context( struct draw_stage *stage ) { struct setup_stage *ssetup = setup_stage(stage); return ssetup->setup; } void sp_draw_flush( struct draw_stage *stage ) { stage->flush( stage, 0 ); }