/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \brief Quad depth testing */ #include "pipe/p_defines.h" #include "util/u_memory.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" #include "sp_tile_cache.h" /** * Do depth testing for a quad. * Not static since it's used by the stencil code. */ /* * To increase efficiency, we should probably have multiple versions * of this function that are specifically for Z16, Z32 and FP Z buffers. * Try to effectively do that with codegen... */ void sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; struct pipe_surface *ps = softpipe->framebuffer.zsbuf; const enum pipe_format format = ps->format; unsigned bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */ unsigned qzzzz[QUAD_SIZE]; /**< Z values from the quad */ unsigned zmask = 0; unsigned j; struct softpipe_cached_tile *tile = sp_get_cached_tile(softpipe, softpipe->zsbuf_cache, quad->x0, quad->y0); assert(ps); /* shouldn't get here if there's no zbuffer */ /* * Convert quad's float depth values to int depth values (qzzzz). * If the Z buffer stores integer values, we _have_ to do the depth * compares with integers (not floats). Otherwise, the float->int->float * conversion of Z values (which isn't an identity function) will cause * Z-fighting errors. * * Also, get the zbuffer values (bzzzz) from the cached tile. */ switch (format) { case PIPE_FORMAT_Z16_UNORM: { float scale = 65535.0; for (j = 0; j < QUAD_SIZE; j++) { qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale); } for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); bzzzz[j] = tile->data.depth16[y][x]; } } break; case PIPE_FORMAT_Z32_UNORM: { double scale = (double) (uint) ~0UL; for (j = 0; j < QUAD_SIZE; j++) { qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale); } for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); bzzzz[j] = tile->data.depth32[y][x]; } } break; case PIPE_FORMAT_X8Z24_UNORM: /* fall-through */ case PIPE_FORMAT_S8Z24_UNORM: { float scale = (float) ((1 << 24) - 1); for (j = 0; j < QUAD_SIZE; j++) { qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale); } for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); bzzzz[j] = tile->data.depth32[y][x] & 0xffffff; } } break; case PIPE_FORMAT_Z24X8_UNORM: /* fall-through */ case PIPE_FORMAT_Z24S8_UNORM: { float scale = (float) ((1 << 24) - 1); for (j = 0; j < QUAD_SIZE; j++) { qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale); } for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); bzzzz[j] = tile->data.depth32[y][x] >> 8; } } break; default: assert(0); } switch (softpipe->depth_stencil->depth.func) { case PIPE_FUNC_NEVER: /* zmask = 0 */ break; case PIPE_FUNC_LESS: /* Note this is pretty much a single sse or cell instruction. * Like this: quad->mask &= (quad->outputs.depth < zzzz); */ for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] < bzzzz[j]) zmask |= 1 << j; } break; case PIPE_FUNC_EQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] == bzzzz[j]) zmask |= 1 << j; } break; case PIPE_FUNC_LEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] <= bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_GREATER: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] > bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_NOTEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] != bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_GEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] >= bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_ALWAYS: zmask = MASK_ALL; break; default: assert(0); } quad->mask &= zmask; if (softpipe->depth_stencil->depth.writemask) { /* This is also efficient with sse / spe instructions: */ for (j = 0; j < QUAD_SIZE; j++) { if (quad->mask & (1 << j)) { bzzzz[j] = qzzzz[j]; } } /* put updated Z values back into cached tile */ switch (format) { case PIPE_FORMAT_Z16_UNORM: for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); tile->data.depth16[y][x] = (ushort) bzzzz[j]; } break; case PIPE_FORMAT_X8Z24_UNORM: /* fall-through */ /* (yes, this falls through to a different case than above) */ case PIPE_FORMAT_Z32_UNORM: for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); tile->data.depth32[y][x] = bzzzz[j]; } break; case PIPE_FORMAT_S8Z24_UNORM: for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); uint s8z24 = tile->data.depth32[y][x]; s8z24 = (s8z24 & 0xff000000) | bzzzz[j]; tile->data.depth32[y][x] = s8z24; } break; case PIPE_FORMAT_Z24S8_UNORM: for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); uint z24s8 = tile->data.depth32[y][x]; z24s8 = (z24s8 & 0xff) | (bzzzz[j] << 8); tile->data.depth32[y][x] = z24s8; } break; case PIPE_FORMAT_Z24X8_UNORM: for (j = 0; j < QUAD_SIZE; j++) { int x = quad->x0 % TILE_SIZE + (j & 1); int y = quad->y0 % TILE_SIZE + (j >> 1); tile->data.depth32[y][x] = bzzzz[j] << 8; } break; default: assert(0); } } } static void depth_test_quad(struct quad_stage *qs, struct quad_header *quad) { sp_depth_test_quad(qs, quad); if (quad->mask) qs->next->run(qs->next, quad); } static void depth_test_begin(struct quad_stage *qs) { qs->next->begin(qs->next); } static void depth_test_destroy(struct quad_stage *qs) { FREE( qs ); } struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT(quad_stage); stage->softpipe = softpipe; stage->begin = depth_test_begin; stage->run = depth_test_quad; stage->destroy = depth_test_destroy; return stage; }