/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_util.h" #include "pipe/p_shader_tokens.h" #include "draw/draw_context.h" #include "draw/draw_vertex.h" #include "draw/draw_private.h" #include "sp_context.h" #include "sp_state.h" /** * Search vertex program's outputs to find a match for the given * semantic name/index. Return the index of the output slot. * * Return 0 if not found. This will cause the fragment program to use * vertex attrib 0 (position) in the cases where the fragment program * attempts to use a missing vertex program output. This is an undefined * condition that users shouldn't hit anyway. */ static int find_vs_output(const struct pipe_shader_state *vs, uint semantic_name, uint semantic_index) { uint i; for (i = 0; i < vs->num_outputs; i++) { if (vs->output_semantic_name[i] == semantic_name && vs->output_semantic_index[i] == semantic_index) return i; } return 0; } /** * Mark the current vertex layout as "invalid". * We'll validate the vertex layout later, when we start to actually * render a point or line or tri. */ static void invalidate_vertex_layout(struct softpipe_context *softpipe) { softpipe->vertex_info.num_attribs = 0; } /** * The vertex info describes how to convert the post-transformed vertices * (simple float[][4]) used by the 'draw' module into vertices for * rasterization. * * This function validates the vertex layout and returns a pointer to a * vertex_info object. */ struct vertex_info * softpipe_get_vertex_info(struct softpipe_context *softpipe) { struct vertex_info *vinfo = &softpipe->vertex_info; if (vinfo->num_attribs == 0) { /* compute vertex layout now */ const struct pipe_shader_state *vs = &softpipe->vs->shader; const struct pipe_shader_state *fs = &softpipe->fs->shader; const enum interp_mode colorInterp = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; uint i; if (softpipe->vbuf) { /* if using the post-transform vertex buffer, tell draw_vbuf to * simply emit the whole post-xform vertex as-is: */ struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf; vinfo_vbuf->num_attribs = 0; draw_emit_vertex_attr(vinfo_vbuf, EMIT_ALL, INTERP_NONE, 0); vinfo_vbuf->size = 4 * vs->num_outputs + sizeof(struct vertex_header) / 4; } /* * Loop over fragment shader inputs, searching for the matching output * from the vertex shader. */ vinfo->num_attribs = 0; for (i = 0; i < fs->num_inputs; i++) { int src; switch (fs->input_semantic_name[i]) { case TGSI_SEMANTIC_POSITION: src = find_vs_output(vs, TGSI_SEMANTIC_POSITION, 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src); break; case TGSI_SEMANTIC_COLOR: src = find_vs_output(vs, TGSI_SEMANTIC_COLOR, fs->input_semantic_index[i]); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); break; case TGSI_SEMANTIC_FOG: src = find_vs_output(vs, TGSI_SEMANTIC_FOG, 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); break; case TGSI_SEMANTIC_GENERIC: /* this includes texcoords and varying vars */ src = find_vs_output(vs, TGSI_SEMANTIC_GENERIC, fs->input_semantic_index[i]); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); break; default: assert(0); } } softpipe->psize_slot = find_vs_output(vs, TGSI_SEMANTIC_PSIZE, 0); if (softpipe->psize_slot > 0) { draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, softpipe->psize_slot); } draw_compute_vertex_size(vinfo); } return vinfo; } /** * Called from vbuf module. * * Note that there's actually two different vertex layouts in softpipe. * * The normal one is computed in softpipe_get_vertex_info() above and is * used by the point/line/tri "setup" code. * * The other one (this one) is only used by the vbuf module (which is * not normally used by default but used in testing). For the vbuf module, * we basically want to pass-through the draw module's vertex layout as-is. * When the softpipe vbuf code begins drawing, the normal vertex layout * will come into play again. */ struct vertex_info * softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe) { (void) softpipe_get_vertex_info(softpipe); return &softpipe->vertex_info_vbuf; } /** * Recompute cliprect from scissor bounds, scissor enable and surface size. */ static void compute_cliprect(struct softpipe_context *sp) { unsigned surfWidth, surfHeight; if (sp->framebuffer.num_cbufs > 0) { surfWidth = sp->framebuffer.cbufs[0]->width; surfHeight = sp->framebuffer.cbufs[0]->height; } else { /* no surface? */ surfWidth = sp->scissor.maxx; surfHeight = sp->scissor.maxy; } if (sp->rasterizer->scissor) { /* clip to scissor rect */ sp->cliprect.minx = MAX2(sp->scissor.minx, 0); sp->cliprect.miny = MAX2(sp->scissor.miny, 0); sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth); sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight); } else { /* clip to surface bounds */ sp->cliprect.minx = 0; sp->cliprect.miny = 0; sp->cliprect.maxx = surfWidth; sp->cliprect.maxy = surfHeight; } } /* Hopefully this will remain quite simple, otherwise need to pull in * something like the state tracker mechanism. */ void softpipe_update_derived( struct softpipe_context *softpipe ) { if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS | SP_NEW_VS)) invalidate_vertex_layout( softpipe ); if (softpipe->dirty & (SP_NEW_SCISSOR | SP_NEW_DEPTH_STENCIL_ALPHA | SP_NEW_FRAMEBUFFER)) compute_cliprect(softpipe); if (softpipe->dirty & (SP_NEW_BLEND | SP_NEW_DEPTH_STENCIL_ALPHA | SP_NEW_FRAMEBUFFER | SP_NEW_RASTERIZER | SP_NEW_FS | SP_NEW_QUERY)) sp_build_quad_pipeline(softpipe); softpipe->dirty = 0; }