/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "sp_context.h" #include "sp_state.h" #include "sp_fs.h" #include "sp_texture.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "draw/draw_context.h" #include "draw/draw_vs.h" #include "draw/draw_gs.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_exec.h" #include "tgsi/tgsi_scan.h" #include "tgsi/tgsi_parse.h" static void * softpipe_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct softpipe_context *softpipe = softpipe_context(pipe); struct sp_fragment_shader *state; unsigned i; /* debug */ if (softpipe->dump_fs) tgsi_dump(templ->tokens, 0); /* codegen */ state = softpipe_create_fs_sse( softpipe, templ ); if (!state) { state = softpipe_create_fs_exec( softpipe, templ ); } if (!state) return NULL; /* draw's fs state */ state->draw_shader = draw_create_fragment_shader(softpipe->draw, templ); if (!state->draw_shader) { state->delete( state ); return NULL; } /* get/save the summary info for this shader */ tgsi_scan_shader(templ->tokens, &state->info); for (i = 0; i < state->info.num_properties; ++i) { if (state->info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN) state->origin_lower_left = state->info.properties[i].data[0]; else if (state->info.properties[i].name == TGSI_PROPERTY_FS_COORD_PIXEL_CENTER) state->pixel_center_integer = state->info.properties[i].data[0]; else if (state->info.properties[i].name == TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) state->color0_writes_all_cbufs = state->info.properties[i].data[0]; } return state; } static void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) { struct softpipe_context *softpipe = softpipe_context(pipe); if (softpipe->fs == fs) return; draw_flush(softpipe->draw); softpipe->fs = fs; draw_bind_fragment_shader(softpipe->draw, (softpipe->fs ? softpipe->fs->draw_shader : NULL)); softpipe->dirty |= SP_NEW_FS; } static void softpipe_delete_fs_state(struct pipe_context *pipe, void *fs) { struct softpipe_context *softpipe = softpipe_context(pipe); struct sp_fragment_shader *state = fs; assert(fs != softpipe_context(pipe)->fs); if (softpipe->fs_machine->Tokens == state->shader.tokens) { /* unbind the shader from the tgsi executor if we're * deleting it. */ tgsi_exec_machine_bind_shader(softpipe->fs_machine, NULL, 0, NULL); } draw_delete_fragment_shader(softpipe->draw, state->draw_shader); state->delete( state ); } static void * softpipe_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct softpipe_context *softpipe = softpipe_context(pipe); struct sp_vertex_shader *state; state = CALLOC_STRUCT(sp_vertex_shader); if (state == NULL ) goto fail; /* copy shader tokens, the ones passed in will go away. */ state->shader.tokens = tgsi_dup_tokens(templ->tokens); if (state->shader.tokens == NULL) goto fail; state->draw_data = draw_create_vertex_shader(softpipe->draw, templ); if (state->draw_data == NULL) goto fail; state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; return state; fail: if (state) { FREE( (void *)state->shader.tokens ); FREE( state->draw_data ); FREE( state ); } return NULL; } static void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); softpipe->vs = (struct sp_vertex_shader *) vs; draw_bind_vertex_shader(softpipe->draw, (softpipe->vs ? softpipe->vs->draw_data : NULL)); softpipe->dirty |= SP_NEW_VS; } static void softpipe_delete_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs; draw_delete_vertex_shader(softpipe->draw, state->draw_data); FREE( (void *)state->shader.tokens ); FREE( state ); } static void * softpipe_create_gs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct softpipe_context *softpipe = softpipe_context(pipe); struct sp_geometry_shader *state; state = CALLOC_STRUCT(sp_geometry_shader); if (state == NULL ) goto fail; /* debug */ if (softpipe->dump_gs) tgsi_dump(templ->tokens, 0); /* copy shader tokens, the ones passed in will go away. */ state->shader.tokens = tgsi_dup_tokens(templ->tokens); if (state->shader.tokens == NULL) goto fail; state->draw_data = draw_create_geometry_shader(softpipe->draw, templ); if (state->draw_data == NULL) goto fail; state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; return state; fail: if (state) { FREE( (void *)state->shader.tokens ); FREE( state->draw_data ); FREE( state ); } return NULL; } static void softpipe_bind_gs_state(struct pipe_context *pipe, void *gs) { struct softpipe_context *softpipe = softpipe_context(pipe); softpipe->gs = (struct sp_geometry_shader *)gs; draw_bind_geometry_shader(softpipe->draw, (softpipe->gs ? softpipe->gs->draw_data : NULL)); softpipe->dirty |= SP_NEW_GS; } static void softpipe_delete_gs_state(struct pipe_context *pipe, void *gs) { struct softpipe_context *softpipe = softpipe_context(pipe); struct sp_geometry_shader *state = (struct sp_geometry_shader *)gs; draw_delete_geometry_shader(softpipe->draw, (state) ? state->draw_data : 0); FREE(state); } static void softpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_resource *constants) { struct softpipe_context *softpipe = softpipe_context(pipe); unsigned size = constants ? constants->width0 : 0; const void *data = constants ? softpipe_resource(constants)->data : NULL; assert(shader < PIPE_SHADER_TYPES); draw_flush(softpipe->draw); /* note: reference counting */ pipe_resource_reference(&softpipe->constants[shader][index], constants); if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size); } softpipe->mapped_constants[shader][index] = data; softpipe->const_buffer_size[shader][index] = size; softpipe->dirty |= SP_NEW_CONSTANTS; } void softpipe_init_shader_funcs(struct pipe_context *pipe) { pipe->create_fs_state = softpipe_create_fs_state; pipe->bind_fs_state = softpipe_bind_fs_state; pipe->delete_fs_state = softpipe_delete_fs_state; pipe->create_vs_state = softpipe_create_vs_state; pipe->bind_vs_state = softpipe_bind_vs_state; pipe->delete_vs_state = softpipe_delete_vs_state; pipe->create_gs_state = softpipe_create_gs_state; pipe->bind_gs_state = softpipe_bind_gs_state; pipe->delete_gs_state = softpipe_delete_gs_state; pipe->set_constant_buffer = softpipe_set_constant_buffer; }