/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Michel Dänzer */ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "pipe/p_winsys.h" #include "util/u_math.h" #include "util/u_memory.h" #include "sp_context.h" #include "sp_state.h" #include "sp_texture.h" #include "sp_tile_cache.h" #include "sp_screen.h" /* Simple, maximally packed layout. */ static unsigned minify( unsigned d ) { return MAX2(1, d>>1); } /* Conventional allocation path for non-display textures: */ static boolean softpipe_texture_layout(struct pipe_screen *screen, struct softpipe_texture * spt) { struct pipe_winsys *ws = screen->winsys; struct pipe_texture *pt = &spt->base; unsigned level; unsigned width = pt->width[0]; unsigned height = pt->height[0]; unsigned depth = pt->depth[0]; unsigned buffer_size = 0; for (level = 0; level <= pt->last_level; level++) { pt->width[level] = width; pt->height[level] = height; pt->depth[level] = depth; pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width); pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height); spt->stride[level] = pt->nblocksx[level]*pt->block.size; spt->level_offset[level] = buffer_size; buffer_size += (pt->nblocksy[level] * ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) * spt->stride[level]); width = minify(width); height = minify(height); depth = minify(depth); } spt->buffer = ws->buffer_create(ws, 32, PIPE_BUFFER_USAGE_PIXEL, buffer_size); return spt->buffer != NULL; } /* Hack it up to use the old winsys->surface_alloc_storage() * method for now: */ static boolean softpipe_displaytarget_layout(struct pipe_screen *screen, struct softpipe_texture * spt) { struct pipe_winsys *ws = screen->winsys; struct pipe_surface surf; unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE); memset(&surf, 0, sizeof(surf)); ws->surface_alloc_storage( ws, &surf, spt->base.width[0], spt->base.height[0], spt->base.format, flags, spt->base.tex_usage); /* Now extract the goodies: */ spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]); spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]); spt->stride[0] = surf.stride; spt->buffer = surf.buffer; return spt->buffer != NULL; } static struct pipe_texture * softpipe_texture_create(struct pipe_screen *screen, const struct pipe_texture *templat) { struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture); if (!spt) return NULL; spt->base = *templat; spt->base.refcount = 1; spt->base.screen = screen; if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) { if (!softpipe_displaytarget_layout(screen, spt)) goto fail; } else { if (!softpipe_texture_layout(screen, spt)) goto fail; } assert(spt->base.refcount == 1); return &spt->base; fail: FREE(spt); return NULL; } static struct pipe_texture * softpipe_texture_blanket(struct pipe_screen * screen, const struct pipe_texture *base, const unsigned *stride, struct pipe_buffer *buffer) { struct softpipe_texture *spt; assert(screen); /* Only supports one type */ if (base->target != PIPE_TEXTURE_2D || base->last_level != 0 || base->depth[0] != 1) { return NULL; } spt = CALLOC_STRUCT(softpipe_texture); if (!spt) return NULL; spt->base = *base; spt->base.refcount = 1; spt->base.screen = screen; spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]); spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]); spt->stride[0] = stride[0]; pipe_buffer_reference(screen, &spt->buffer, buffer); return &spt->base; } static void softpipe_texture_release(struct pipe_screen *screen, struct pipe_texture **pt) { if (!*pt) return; if (--(*pt)->refcount <= 0) { struct softpipe_texture *spt = softpipe_texture(*pt); pipe_buffer_reference(screen, &spt->buffer, NULL); FREE(spt); } *pt = NULL; } static struct pipe_surface * softpipe_get_tex_surface(struct pipe_screen *screen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned usage) { struct pipe_winsys *ws = screen->winsys; struct softpipe_texture *spt = softpipe_texture(pt); struct pipe_surface *ps; assert(level <= pt->last_level); ps = ws->surface_alloc(ws); if (ps) { assert(ps->refcount); assert(ps->winsys); pipe_buffer_reference(screen, &ps->buffer, spt->buffer); ps->format = pt->format; ps->block = pt->block; ps->width = pt->width[level]; ps->height = pt->height[level]; ps->nblocksx = pt->nblocksx[level]; ps->nblocksy = pt->nblocksy[level]; ps->stride = spt->stride[level]; ps->offset = spt->level_offset[level]; ps->usage = usage; /* Because we are softpipe, anything that the state tracker * thought was going to be done with the GPU will actually get * done with the CPU. Let's adjust the flags to take that into * account. */ if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) { /* GPU_WRITE means "render" and that can involve reads (blending) */ ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ; } if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ) ps->usage |= PIPE_BUFFER_USAGE_CPU_READ; if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE)) { /* Mark the surface as dirty. The tile cache will look for this. */ spt->modified = TRUE; } pipe_texture_reference(&ps->texture, pt); ps->face = face; ps->level = level; ps->zslice = zslice; if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) { ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) * ps->nblocksy * ps->stride; } else { assert(face == 0); assert(zslice == 0); } } return ps; } static void softpipe_tex_surface_release(struct pipe_screen *screen, struct pipe_surface **s) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For softpipe, nothing to do. */ assert ((*s)->texture); pipe_texture_reference(&(*s)->texture, NULL); screen->winsys->surface_release(screen->winsys, s); } static void * softpipe_surface_map( struct pipe_screen *screen, struct pipe_surface *surface, unsigned flags ) { ubyte *map; if (flags & ~surface->usage) { assert(0); return NULL; } map = pipe_buffer_map( screen, surface->buffer, flags ); if (map == NULL) return NULL; /* May want to different things here depending on read/write nature * of the map: */ if (surface->texture && (flags & PIPE_BUFFER_USAGE_CPU_WRITE)) { /* Do something to notify sharing contexts of a texture change. * In softpipe, that would mean flushing the texture cache. */ softpipe_screen(screen)->timestamp++; } return map + surface->offset; } static void softpipe_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface) { pipe_buffer_unmap( screen, surface->buffer ); } void softpipe_init_texture_funcs(struct softpipe_context *sp) { } void softpipe_init_screen_texture_funcs(struct pipe_screen *screen) { screen->texture_create = softpipe_texture_create; screen->texture_blanket = softpipe_texture_blanket; screen->texture_release = softpipe_texture_release; screen->get_tex_surface = softpipe_get_tex_surface; screen->tex_surface_release = softpipe_tex_surface_release; screen->surface_map = softpipe_surface_map; screen->surface_unmap = softpipe_surface_unmap; }