/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Michel Dänzer */ #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "sp_context.h" #include "sp_state.h" #include "sp_texture.h" #include "sp_screen.h" #include "sp_winsys.h" /** * Conventional allocation path for non-display textures: * Use a simple, maximally packed layout. */ static boolean softpipe_texture_layout(struct pipe_screen *screen, struct softpipe_texture * spt) { struct pipe_texture *pt = &spt->base; unsigned level; unsigned width = pt->width[0]; unsigned height = pt->height[0]; unsigned depth = pt->depth[0]; unsigned buffer_size = 0; for (level = 0; level <= pt->last_level; level++) { pt->width[level] = width; pt->height[level] = height; pt->depth[level] = depth; pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width); pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height); spt->stride[level] = pt->nblocksx[level]*pt->block.size; spt->level_offset[level] = buffer_size; buffer_size += (pt->nblocksy[level] * ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) * spt->stride[level]); width = minify(width); height = minify(height); depth = minify(depth); } spt->buffer = screen->buffer_create(screen, 32, PIPE_BUFFER_USAGE_PIXEL, buffer_size); return spt->buffer != NULL; } /** * Texture layout for simple color buffers. */ static boolean softpipe_displaytarget_layout(struct pipe_screen *screen, struct softpipe_texture * spt) { unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE | PIPE_BUFFER_USAGE_GPU_READ_WRITE); unsigned tex_usage = spt->base.tex_usage; spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]); spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]); spt->buffer = screen->surface_buffer_create( screen, spt->base.width[0], spt->base.height[0], spt->base.format, usage, tex_usage, &spt->stride[0]); return spt->buffer != NULL; } /** * Create new pipe_texture given the template information. */ static struct pipe_texture * softpipe_texture_create(struct pipe_screen *screen, const struct pipe_texture *template) { struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture); if (!spt) return NULL; spt->base = *template; pipe_reference_init(&spt->base.reference, 1); spt->base.screen = screen; spt->pot = (util_is_power_of_two(template->width[0]) && util_is_power_of_two(template->height[0]) && util_is_power_of_two(template->depth[0])); if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_PRIMARY)) { if (!softpipe_displaytarget_layout(screen, spt)) goto fail; } else { if (!softpipe_texture_layout(screen, spt)) goto fail; } return &spt->base; fail: FREE(spt); return NULL; } /** * Create a new pipe_texture which wraps an existing buffer. */ static struct pipe_texture * softpipe_texture_blanket(struct pipe_screen * screen, const struct pipe_texture *base, const unsigned *stride, struct pipe_buffer *buffer) { struct softpipe_texture *spt; assert(screen); /* Only supports one type */ if (base->target != PIPE_TEXTURE_2D || base->last_level != 0 || base->depth[0] != 1) { return NULL; } spt = CALLOC_STRUCT(softpipe_texture); if (!spt) return NULL; spt->base = *base; pipe_reference_init(&spt->base.reference, 1); spt->base.screen = screen; spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]); spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]); spt->stride[0] = stride[0]; pipe_buffer_reference(&spt->buffer, buffer); return &spt->base; } static void softpipe_texture_destroy(struct pipe_texture *pt) { struct softpipe_texture *spt = softpipe_texture(pt); pipe_buffer_reference(&spt->buffer, NULL); FREE(spt); } /** * Get a pipe_surface "view" into a texture. */ static struct pipe_surface * softpipe_get_tex_surface(struct pipe_screen *screen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned usage) { struct softpipe_texture *spt = softpipe_texture(pt); struct pipe_surface *ps; assert(level <= pt->last_level); ps = CALLOC_STRUCT(pipe_surface); if (ps) { pipe_reference_init(&ps->reference, 1); pipe_texture_reference(&ps->texture, pt); ps->format = pt->format; ps->width = pt->width[level]; ps->height = pt->height[level]; ps->offset = spt->level_offset[level]; ps->usage = usage; /* Because we are softpipe, anything that the state tracker * thought was going to be done with the GPU will actually get * done with the CPU. Let's adjust the flags to take that into * account. */ if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) { /* GPU_WRITE means "render" and that can involve reads (blending) */ ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ; } if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ) ps->usage |= PIPE_BUFFER_USAGE_CPU_READ; if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE)) { /* Mark the surface as dirty. The tile cache will look for this. */ spt->timestamp++; softpipe_screen(screen)->timestamp++; } ps->face = face; ps->level = level; ps->zslice = zslice; if (pt->target == PIPE_TEXTURE_CUBE) { ps->offset += face * pt->nblocksy[level] * spt->stride[level]; } else if (pt->target == PIPE_TEXTURE_3D) { ps->offset += zslice * pt->nblocksy[level] * spt->stride[level]; } else { assert(face == 0); assert(zslice == 0); } } return ps; } /** * Free a pipe_surface which was created with softpipe_get_tex_surface(). */ static void softpipe_tex_surface_destroy(struct pipe_surface *surf) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For softpipe, nothing to do. */ assert(surf->texture); pipe_texture_reference(&surf->texture, NULL); FREE(surf); } /** * Geta pipe_transfer object which is used for moving data in/out of * a texture object. * \param face one of PIPE_TEX_FACE_x or 0 * \param level texture mipmap level * \param zslice 2D slice of a 3D texture * \param usage one of PIPE_TRANSFER_READ/WRITE/READ_WRITE * \param x X position of region to read/write * \param y Y position of region to read/write * \param width width of region to read/write * \param height height of region to read/write */ static struct pipe_transfer * softpipe_get_tex_transfer(struct pipe_screen *screen, struct pipe_texture *texture, unsigned face, unsigned level, unsigned zslice, enum pipe_transfer_usage usage, unsigned x, unsigned y, unsigned w, unsigned h) { struct softpipe_texture *sptex = softpipe_texture(texture); struct softpipe_transfer *spt; assert(texture); assert(level <= texture->last_level); spt = CALLOC_STRUCT(softpipe_transfer); if (spt) { struct pipe_transfer *pt = &spt->base; pipe_texture_reference(&pt->texture, texture); pt->format = texture->format; pt->block = texture->block; pt->x = x; pt->y = y; pt->width = w; pt->height = h; pt->nblocksx = texture->nblocksx[level]; pt->nblocksy = texture->nblocksy[level]; pt->stride = sptex->stride[level]; pt->usage = usage; pt->face = face; pt->level = level; pt->zslice = zslice; spt->offset = sptex->level_offset[level]; if (texture->target == PIPE_TEXTURE_CUBE) { spt->offset += face * pt->nblocksy * pt->stride; } else if (texture->target == PIPE_TEXTURE_3D) { spt->offset += zslice * pt->nblocksy * pt->stride; } else { assert(face == 0); assert(zslice == 0); } return pt; } return NULL; } /** * Free a pipe_transfer object which was created with * softpipe_get_tex_transfer(). */ static void softpipe_tex_transfer_destroy(struct pipe_transfer *transfer) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For softpipe, nothing to do. */ assert (transfer->texture); pipe_texture_reference(&transfer->texture, NULL); FREE(transfer); } /** * Create memory mapping for given pipe_transfer object. */ static void * softpipe_transfer_map( struct pipe_screen *screen, struct pipe_transfer *transfer ) { ubyte *map, *xfer_map; struct softpipe_texture *spt; assert(transfer->texture); spt = softpipe_texture(transfer->texture); map = pipe_buffer_map(screen, spt->buffer, pipe_transfer_buffer_flags(transfer)); if (map == NULL) return NULL; /* May want to different things here depending on read/write nature * of the map: */ if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE)) { /* Do something to notify sharing contexts of a texture change. * In softpipe, that would mean flushing the texture cache. */ softpipe_screen(screen)->timestamp++; } xfer_map = map + softpipe_transfer(transfer)->offset + transfer->y / transfer->block.height * transfer->stride + transfer->x / transfer->block.width * transfer->block.size; /*printf("map = %p xfer map = %p\n", map, xfer_map);*/ return xfer_map; } /** * Unmap memory mapping for given pipe_transfer object. */ static void softpipe_transfer_unmap(struct pipe_screen *screen, struct pipe_transfer *transfer) { struct softpipe_texture *spt; assert(transfer->texture); spt = softpipe_texture(transfer->texture); pipe_buffer_unmap( screen, spt->buffer ); if (transfer->usage & PIPE_TRANSFER_WRITE) { /* Mark the texture as dirty to expire the tile caches. */ spt->timestamp++; } } static struct pipe_video_surface* softpipe_video_surface_create(struct pipe_screen *screen, enum pipe_video_chroma_format chroma_format, unsigned width, unsigned height) { struct softpipe_video_surface *sp_vsfc; struct pipe_texture template; assert(screen); assert(width && height); sp_vsfc = CALLOC_STRUCT(softpipe_video_surface); if (!sp_vsfc) return NULL; pipe_reference_init(&sp_vsfc->base.reference, 1); sp_vsfc->base.screen = screen; sp_vsfc->base.chroma_format = chroma_format; /*sp_vsfc->base.surface_format = PIPE_VIDEO_SURFACE_FORMAT_VUYA;*/ sp_vsfc->base.width = width; sp_vsfc->base.height = height; memset(&template, 0, sizeof(struct pipe_texture)); template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_X8R8G8B8_UNORM; template.last_level = 0; /* vl_mpeg12_mc_renderer expects this when it's initialized with pot_buffers=true */ template.width[0] = util_next_power_of_two(width); template.height[0] = util_next_power_of_two(height); template.depth[0] = 1; pf_get_block(template.format, &template.block); template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET; sp_vsfc->tex = screen->texture_create(screen, &template); if (!sp_vsfc->tex) { FREE(sp_vsfc); return NULL; } return &sp_vsfc->base; } static void softpipe_video_surface_destroy(struct pipe_video_surface *vsfc) { struct softpipe_video_surface *sp_vsfc = softpipe_video_surface(vsfc); pipe_texture_reference(&sp_vsfc->tex, NULL); FREE(sp_vsfc); } void softpipe_init_screen_texture_funcs(struct pipe_screen *screen) { screen->texture_create = softpipe_texture_create; screen->texture_blanket = softpipe_texture_blanket; screen->texture_destroy = softpipe_texture_destroy; screen->get_tex_surface = softpipe_get_tex_surface; screen->tex_surface_destroy = softpipe_tex_surface_destroy; screen->get_tex_transfer = softpipe_get_tex_transfer; screen->tex_transfer_destroy = softpipe_tex_transfer_destroy; screen->transfer_map = softpipe_transfer_map; screen->transfer_unmap = softpipe_transfer_unmap; screen->video_surface_create = softpipe_video_surface_create; screen->video_surface_destroy = softpipe_video_surface_destroy; } /** * Return pipe_buffer handle and stride for given texture object. * XXX used for??? */ boolean softpipe_get_texture_buffer( struct pipe_texture *texture, struct pipe_buffer **buf, unsigned *stride ) { struct softpipe_texture *tex = (struct softpipe_texture *) texture; if (!tex) return FALSE; pipe_buffer_reference(buf, tex->buffer); if (stride) *stride = tex->stride[0]; return TRUE; }