/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "svga_cmd.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "pipe/p_screen.h" #include "util/u_memory.h" #include "util/u_upload_mgr.h" #include "svga_context.h" #include "svga_screen.h" #include "svga_screen_texture.h" #include "svga_screen_buffer.h" #include "svga_winsys.h" #include "svga_swtnl.h" #include "svga_draw.h" #include "svga_debug.h" #include "svga_state.h" static void svga_destroy( struct pipe_context *pipe ) { struct svga_context *svga = svga_context( pipe ); unsigned shader; svga_cleanup_framebuffer( svga ); svga_cleanup_tss_binding( svga ); svga_hwtnl_destroy( svga->hwtnl ); svga_cleanup_vertex_state(svga); svga->swc->destroy(svga->swc); svga_destroy_swtnl( svga ); u_upload_destroy( svga->upload_vb ); u_upload_destroy( svga->upload_ib ); for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader) pipe_buffer_reference( &svga->curr.cb[shader], NULL ); FREE( svga ); } static unsigned int svga_is_texture_referenced( struct pipe_context *pipe, struct pipe_texture *texture, unsigned face, unsigned level) { struct svga_texture *tex = svga_texture(texture); struct svga_screen *ss = svga_screen(pipe->screen); /** * The screen does not cache texture writes. */ if (!tex->handle || ss->sws->surface_is_flushed(ss->sws, tex->handle)) return PIPE_UNREFERENCED; /** * sws->surface_is_flushed() does not distinguish between read references * and write references. So assume a reference is both. */ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE; } static unsigned int svga_is_buffer_referenced( struct pipe_context *pipe, struct pipe_buffer *buf) { struct svga_screen *ss = svga_screen(pipe->screen); struct svga_buffer *sbuf = svga_buffer(buf); /** * XXX: Check this. * The screen may cache buffer writes, but when we map, we map out * of those cached writes, so we don't need to set a * PIPE_REFERENCED_FOR_WRITE flag for cached buffers. */ if (!sbuf->handle || ss->sws->surface_is_flushed(ss->sws, sbuf->handle)) return PIPE_UNREFERENCED; /** * sws->surface_is_flushed() does not distinguish between read references * and write references. So assume a reference is both, * however, we make an exception for index- and vertex buffers, to avoid * a flush in st_bufferobj_get_subdata, during display list replay. */ if (sbuf->base.usage & (PIPE_BUFFER_USAGE_VERTEX | PIPE_BUFFER_USAGE_INDEX)) return PIPE_REFERENCED_FOR_READ; return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE; } struct pipe_context *svga_context_create( struct pipe_screen *screen ) { struct svga_screen *svgascreen = svga_screen(screen); struct svga_context *svga = NULL; enum pipe_error ret; svga = CALLOC_STRUCT(svga_context); if (svga == NULL) goto error1; svga->pipe.winsys = screen->winsys; svga->pipe.screen = screen; svga->pipe.destroy = svga_destroy; svga->pipe.clear = svga_clear; svga->pipe.is_texture_referenced = svga_is_texture_referenced; svga->pipe.is_buffer_referenced = svga_is_buffer_referenced; svga->swc = svgascreen->sws->context_create(svgascreen->sws); if(!svga->swc) goto error2; svga_init_blend_functions(svga); svga_init_blit_functions(svga); svga_init_depth_stencil_functions(svga); svga_init_draw_functions(svga); svga_init_flush_functions(svga); svga_init_misc_functions(svga); svga_init_rasterizer_functions(svga); svga_init_sampler_functions(svga); svga_init_fs_functions(svga); svga_init_vs_functions(svga); svga_init_vertex_functions(svga); svga_init_constbuffer_functions(svga); svga_init_query_functions(svga); /* debug */ svga->debug.no_swtnl = debug_get_bool_option("SVGA_NO_SWTNL", FALSE); svga->debug.force_swtnl = debug_get_bool_option("SVGA_FORCE_SWTNL", FALSE); svga->debug.use_min_mipmap = debug_get_bool_option("SVGA_USE_MIN_MIPMAP", FALSE); svga->debug.disable_shader = debug_get_num_option("SVGA_DISABLE_SHADER", ~0); if (!svga_init_swtnl(svga)) goto error3; svga->upload_ib = u_upload_create( svga->pipe.screen, 32 * 1024, 16, PIPE_BUFFER_USAGE_INDEX ); if (svga->upload_ib == NULL) goto error4; svga->upload_vb = u_upload_create( svga->pipe.screen, 128 * 1024, 16, PIPE_BUFFER_USAGE_VERTEX ); if (svga->upload_vb == NULL) goto error5; svga->hwtnl = svga_hwtnl_create( svga, svga->upload_ib, svga->swc ); if (svga->hwtnl == NULL) goto error6; ret = svga_emit_initial_state( svga ); if (ret) goto error7; /* Avoid shortcircuiting state with initial value of zero. */ memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear)); memset(&svga->state.hw_clear.framebuffer, 0x0, sizeof(svga->state.hw_clear.framebuffer)); memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw)); memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views)); svga->state.hw_draw.num_views = 0; svga->dirty = ~0; svga->state.white_fs_id = SVGA3D_INVALID_ID; LIST_INITHEAD(&svga->dirty_buffers); return &svga->pipe; error7: svga_hwtnl_destroy( svga->hwtnl ); error6: u_upload_destroy( svga->upload_vb ); error5: u_upload_destroy( svga->upload_ib ); error4: svga_destroy_swtnl(svga); error3: svga->swc->destroy(svga->swc); error2: FREE(svga); error1: return NULL; } void svga_context_flush( struct svga_context *svga, struct pipe_fence_handle **pfence ) { struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); svga->curr.nr_fbs = 0; /* Unmap upload manager buffers: */ u_upload_flush(svga->upload_vb); u_upload_flush(svga->upload_ib); /* Flush screen, to ensure that texture dma uploads are processed * before submitting commands. */ svga_screen_flush(svgascreen, NULL); svga_context_flush_buffers(svga); /* Flush pending commands to hardware: */ svga->swc->flush(svga->swc, pfence); if (SVGA_DEBUG & DEBUG_SYNC) { if (pfence && *pfence) svga->pipe.screen->fence_finish( svga->pipe.screen, *pfence, 0); } } void svga_hwtnl_flush_retry( struct svga_context *svga ) { enum pipe_error ret = PIPE_OK; ret = svga_hwtnl_flush( svga->hwtnl ); if (ret == PIPE_ERROR_OUT_OF_MEMORY) { svga_context_flush( svga, NULL ); ret = svga_hwtnl_flush( svga->hwtnl ); } assert(ret == 0); }