/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "svga_resource_texture.h" #include "svga_context.h" #include "svga_debug.h" #include "svga_cmd.h" #include "svga_surface.h" #define FILE_DEBUG_FLAG DEBUG_BLIT /* XXX I got my doubts about this, should maybe use svga_texture_copy_handle directly? */ static void svga_surface_copy(struct pipe_context *pipe, struct pipe_resource* dst_tex, struct pipe_subresource subdst, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource* src_tex, struct pipe_subresource subsrc, unsigned srcx, unsigned srcy, unsigned srcz, unsigned width, unsigned height) { struct svga_context *svga = svga_context(pipe); struct pipe_screen *screen = pipe->screen; SVGA3dCopyBox *box; enum pipe_error ret; struct pipe_surface *srcsurf, *dstsurf; svga_hwtnl_flush_retry( svga ); srcsurf = screen->get_tex_surface(screen, src_tex, subsrc.face, subsrc.level, srcz, PIPE_BIND_SAMPLER_VIEW); dstsurf = screen->get_tex_surface(screen, dst_tex, subdst.face, subdst.level, dstz, PIPE_BIND_RENDER_TARGET); SVGA_DBG(DEBUG_DMA, "blit to sid %p (%d,%d), from sid %p (%d,%d) sz %dx%d\n", svga_surface(dstsurf)->handle, dstx, dsty, svga_surface(srcsurf)->handle, srcx, srcy, width, height); ret = SVGA3D_BeginSurfaceCopy(svga->swc, srcsurf, dstsurf, &box, 1); if(ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_BeginSurfaceCopy(svga->swc, srcsurf, dstsurf, &box, 1); assert(ret == PIPE_OK); } box->x = dstx; box->y = dsty; box->z = 0; box->w = width; box->h = height; box->d = 1; box->srcx = srcx; box->srcy = srcy; box->srcz = 0; SVGA_FIFOCommitAll(svga->swc); svga_surface(dstsurf)->dirty = TRUE; svga_propagate_surface(pipe, dstsurf); pipe_surface_reference(&srcsurf, NULL); pipe_surface_reference(&dstsurf, NULL); } void svga_init_blit_functions(struct svga_context *svga) { svga->pipe.resource_copy_region = svga_surface_copy; }