/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "svga_cmd.h" #include "util/u_inlines.h" #include "util/u_prim.h" #include "util/u_time.h" #include "indices/u_indices.h" #include "svga_hw_reg.h" #include "svga_context.h" #include "svga_screen.h" #include "svga_draw.h" #include "svga_state.h" #include "svga_swtnl.h" #include "svga_debug.h" static enum pipe_error retry_draw_range_elements( struct svga_context *svga, struct pipe_resource *index_buffer, unsigned index_size, int index_bias, unsigned min_index, unsigned max_index, unsigned prim, unsigned start, unsigned count, boolean do_retry ) { enum pipe_error ret = 0; svga_hwtnl_set_unfilled( svga->hwtnl, svga->curr.rast->hw_unfilled ); svga_hwtnl_set_flatshade( svga->hwtnl, svga->curr.rast->templ.flatshade, svga->curr.rast->templ.flatshade_first ); ret = svga_update_state( svga, SVGA_STATE_HW_DRAW ); if (ret) goto retry; ret = svga_hwtnl_draw_range_elements( svga->hwtnl, index_buffer, index_size, index_bias, min_index, max_index, prim, start, count ); if (ret) goto retry; if (svga->curr.any_user_vertex_buffers) { ret = svga_hwtnl_flush( svga->hwtnl ); if (ret) goto retry; } return PIPE_OK; retry: svga_context_flush( svga, NULL ); if (do_retry) { return retry_draw_range_elements( svga, index_buffer, index_size, index_bias, min_index, max_index, prim, start, count, FALSE ); } return ret; } static enum pipe_error retry_draw_arrays( struct svga_context *svga, unsigned prim, unsigned start, unsigned count, boolean do_retry ) { enum pipe_error ret; svga_hwtnl_set_unfilled( svga->hwtnl, svga->curr.rast->hw_unfilled ); svga_hwtnl_set_flatshade( svga->hwtnl, svga->curr.rast->templ.flatshade, svga->curr.rast->templ.flatshade_first ); ret = svga_update_state( svga, SVGA_STATE_HW_DRAW ); if (ret) goto retry; ret = svga_hwtnl_draw_arrays( svga->hwtnl, prim, start, count ); if (ret) goto retry; if (svga->curr.any_user_vertex_buffers) { ret = svga_hwtnl_flush( svga->hwtnl ); if (ret) goto retry; } return 0; retry: if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry) { svga_context_flush( svga, NULL ); return retry_draw_arrays( svga, prim, start, count, FALSE ); } return ret; } static void svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct svga_context *svga = svga_context( pipe ); unsigned reduced_prim = u_reduced_prim( info->mode ); unsigned count = info->count; enum pipe_error ret = 0; if (!u_trim_pipe_prim( info->mode, &count )) return; if (svga->state.sw.need_swtnl != svga->prev_draw_swtnl) { /* We're switching between SW and HW drawing. Do a flush to avoid * mixing HW and SW rendering with the same vertex buffer. */ pipe->flush(pipe, NULL); svga->prev_draw_swtnl = svga->state.sw.need_swtnl; } /* * Mark currently bound target surfaces as dirty * doesn't really matter if it is done before drawing. * * TODO If we ever normaly return something other then * true we should not mark it as dirty then. */ svga_mark_surfaces_dirty(svga_context(pipe)); if (svga->curr.reduced_prim != reduced_prim) { svga->curr.reduced_prim = reduced_prim; svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE; } svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL ); #ifdef DEBUG if (svga->curr.vs->base.id == svga->debug.disable_shader || svga->curr.fs->base.id == svga->debug.disable_shader) return; #endif if (svga->state.sw.need_swtnl) { ret = svga_swtnl_draw_vbo( svga, info ); } else { if (info->indexed && svga->curr.ib.buffer) { unsigned offset; assert(svga->curr.ib.offset % svga->curr.ib.index_size == 0); offset = svga->curr.ib.offset / svga->curr.ib.index_size; ret = retry_draw_range_elements( svga, svga->curr.ib.buffer, svga->curr.ib.index_size, info->index_bias, info->min_index, info->max_index, info->mode, info->start + offset, info->count, TRUE ); } else { ret = retry_draw_arrays( svga, info->mode, info->start, info->count, TRUE ); } } if (SVGA_DEBUG & DEBUG_FLUSH) { svga_hwtnl_flush_retry( svga ); svga_context_flush(svga, NULL); } } void svga_init_draw_functions( struct svga_context *svga ) { svga->pipe.draw_vbo = svga_draw_vbo; }