#include "util/u_debug.h" #include "svga_resource.h" #include "svga_resource_buffer.h" #include "svga_resource_texture.h" #include "svga_context.h" #include "svga_screen.h" static struct pipe_resource * svga_resource_create(struct pipe_screen *screen, const struct pipe_resource *template) { if (template->target == PIPE_BUFFER) return svga_buffer_create(screen, template); else return svga_texture_create(screen, template); } static struct pipe_resource * svga_resource_from_handle(struct pipe_screen * screen, const struct pipe_resource *template, struct winsys_handle *whandle) { if (template->target == PIPE_BUFFER) return NULL; else return svga_texture_from_handle(screen, template, whandle); } void svga_init_resource_functions(struct svga_context *svga) { svga->pipe.get_transfer = u_get_transfer_vtbl; svga->pipe.transfer_map = u_transfer_map_vtbl; svga->pipe.transfer_flush_region = u_transfer_flush_region_vtbl; svga->pipe.transfer_unmap = u_transfer_unmap_vtbl; svga->pipe.transfer_destroy = u_transfer_destroy_vtbl; svga->pipe.transfer_inline_write = u_transfer_inline_write_vtbl; svga->pipe.redefine_user_buffer = svga_redefine_user_buffer; } void svga_init_screen_resource_functions(struct svga_screen *is) { is->screen.resource_create = svga_resource_create; is->screen.resource_from_handle = svga_resource_from_handle; is->screen.resource_get_handle = u_resource_get_handle_vtbl; is->screen.resource_destroy = u_resource_destroy_vtbl; is->screen.user_buffer_create = svga_user_buffer_create; }