/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "svga_cmd.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "pipe/p_thread.h" #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "svga_screen.h" #include "svga_context.h" #include "svga_screen_texture.h" #include "svga_screen_buffer.h" #include "svga_winsys.h" #include "svga_debug.h" #include "svga_screen_buffer.h" #include /* XXX: This isn't a real hardware flag, but just a hack for kernel to * know about primary surfaces. Find a better way to accomplish this. */ #define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9) /* * Helper function and arrays */ SVGA3dSurfaceFormat svga_translate_format(enum pipe_format format) { switch(format) { case PIPE_FORMAT_A8R8G8B8_UNORM: return SVGA3D_A8R8G8B8; case PIPE_FORMAT_X8R8G8B8_UNORM: return SVGA3D_X8R8G8B8; /* Required for GL2.1: */ case PIPE_FORMAT_A8R8G8B8_SRGB: return SVGA3D_A8R8G8B8; case PIPE_FORMAT_R5G6B5_UNORM: return SVGA3D_R5G6B5; case PIPE_FORMAT_A1R5G5B5_UNORM: return SVGA3D_A1R5G5B5; case PIPE_FORMAT_A4R4G4B4_UNORM: return SVGA3D_A4R4G4B4; /* XXX: Doesn't seem to work properly. case PIPE_FORMAT_Z32_UNORM: return SVGA3D_Z_D32; */ case PIPE_FORMAT_Z16_UNORM: return SVGA3D_Z_D16; case PIPE_FORMAT_Z24S8_UNORM: return SVGA3D_Z_D24S8; case PIPE_FORMAT_Z24X8_UNORM: return SVGA3D_Z_D24X8; case PIPE_FORMAT_A8_UNORM: return SVGA3D_ALPHA8; case PIPE_FORMAT_L8_UNORM: return SVGA3D_LUMINANCE8; case PIPE_FORMAT_DXT1_RGB: case PIPE_FORMAT_DXT1_RGBA: return SVGA3D_DXT1; case PIPE_FORMAT_DXT3_RGBA: return SVGA3D_DXT3; case PIPE_FORMAT_DXT5_RGBA: return SVGA3D_DXT5; default: return SVGA3D_FORMAT_INVALID; } } SVGA3dSurfaceFormat svga_translate_format_render(enum pipe_format format) { switch(format) { case PIPE_FORMAT_A8R8G8B8_UNORM: case PIPE_FORMAT_X8R8G8B8_UNORM: case PIPE_FORMAT_A1R5G5B5_UNORM: case PIPE_FORMAT_A4R4G4B4_UNORM: case PIPE_FORMAT_R5G6B5_UNORM: case PIPE_FORMAT_Z24S8_UNORM: case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_Z32_UNORM: case PIPE_FORMAT_Z16_UNORM: case PIPE_FORMAT_L8_UNORM: return svga_translate_format(format); #if 1 /* For on host conversion */ case PIPE_FORMAT_DXT1_RGB: return SVGA3D_X8R8G8B8; case PIPE_FORMAT_DXT1_RGBA: case PIPE_FORMAT_DXT3_RGBA: case PIPE_FORMAT_DXT5_RGBA: return SVGA3D_A8R8G8B8; #endif default: return SVGA3D_FORMAT_INVALID; } } static INLINE void svga_transfer_dma_band(struct svga_transfer *st, SVGA3dTransferType transfer, unsigned y, unsigned h, unsigned srcy) { struct svga_texture *texture = svga_texture(st->base.texture); struct svga_screen *screen = svga_screen(texture->base.screen); SVGA3dCopyBox box; enum pipe_error ret; SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n", transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from", texture->handle, st->base.face, st->base.x, y, st->base.zslice, st->base.x + st->base.width, y + h, st->base.zslice + 1, pf_get_blocksize(texture->base.format)*8/ (pf_get_blockwidth(texture->base.format)*pf_get_blockheight(texture->base.format))); box.x = st->base.x; box.y = y; box.z = st->base.zslice; box.w = st->base.width; box.h = h; box.d = 1; box.srcx = 0; box.srcy = srcy; box.srcz = 0; pipe_mutex_lock(screen->swc_mutex); ret = SVGA3D_SurfaceDMA(screen->swc, st, transfer, &box, 1); if(ret != PIPE_OK) { screen->swc->flush(screen->swc, NULL); ret = SVGA3D_SurfaceDMA(screen->swc, st, transfer, &box, 1); assert(ret == PIPE_OK); } pipe_mutex_unlock(screen->swc_mutex); } static INLINE void svga_transfer_dma(struct svga_transfer *st, SVGA3dTransferType transfer) { struct svga_texture *texture = svga_texture(st->base.texture); struct svga_screen *screen = svga_screen(texture->base.screen); struct svga_winsys_screen *sws = screen->sws; struct pipe_fence_handle *fence = NULL; if (transfer == SVGA3D_READ_HOST_VRAM) { SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__); } if(!st->swbuf) { /* Do the DMA transfer in a single go */ svga_transfer_dma_band(st, transfer, st->base.y, st->base.height, 0); if(transfer == SVGA3D_READ_HOST_VRAM) { svga_screen_flush(screen, &fence); sws->fence_finish(sws, fence, 0); //sws->fence_reference(sws, &fence, NULL); } } else { unsigned y, h, srcy; unsigned blockheight = pf_get_blockheight(st->base.texture->format); h = st->hw_nblocksy * blockheight; srcy = 0; for(y = 0; y < st->base.height; y += h) { unsigned offset, length; void *hw, *sw; if (y + h > st->base.height) h = st->base.height - y; /* Transfer band must be aligned to pixel block boundaries */ assert(y % blockheight == 0); assert(h % blockheight == 0); offset = y * st->base.stride / blockheight; length = h * st->base.stride / blockheight; sw = (uint8_t *)st->swbuf + offset; if(transfer == SVGA3D_WRITE_HOST_VRAM) { /* Wait for the previous DMAs to complete */ /* TODO: keep one DMA (at half the size) in the background */ if(y) { svga_screen_flush(screen, &fence); sws->fence_finish(sws, fence, 0); //sws->fence_reference(sws, &fence, NULL); } hw = sws->buffer_map(sws, st->hwbuf, PIPE_BUFFER_USAGE_CPU_WRITE); assert(hw); if(hw) { memcpy(hw, sw, length); sws->buffer_unmap(sws, st->hwbuf); } } svga_transfer_dma_band(st, transfer, y, h, srcy); if(transfer == SVGA3D_READ_HOST_VRAM) { svga_screen_flush(screen, &fence); sws->fence_finish(sws, fence, 0); hw = sws->buffer_map(sws, st->hwbuf, PIPE_BUFFER_USAGE_CPU_READ); assert(hw); if(hw) { memcpy(sw, hw, length); sws->buffer_unmap(sws, st->hwbuf); } } } } } static struct pipe_texture * svga_texture_create(struct pipe_screen *screen, const struct pipe_texture *templat) { struct svga_screen *svgascreen = svga_screen(screen); struct svga_texture *tex = CALLOC_STRUCT(svga_texture); unsigned width, height, depth; unsigned level; if (!tex) goto error1; tex->base = *templat; pipe_reference_init(&tex->base.reference, 1); tex->base.screen = screen; assert(templat->last_level < SVGA_MAX_TEXTURE_LEVELS); if(templat->last_level >= SVGA_MAX_TEXTURE_LEVELS) goto error2; width = templat->width0; height = templat->height0; depth = templat->depth0; for(level = 0; level <= templat->last_level; ++level) { width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } tex->key.flags = 0; tex->key.size.width = templat->width0; tex->key.size.height = templat->height0; tex->key.size.depth = templat->depth0; if(templat->target == PIPE_TEXTURE_CUBE) { tex->key.flags |= SVGA3D_SURFACE_CUBEMAP; tex->key.numFaces = 6; } else { tex->key.numFaces = 1; } if(templat->tex_usage & PIPE_TEXTURE_USAGE_SAMPLER) tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE; if(templat->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY) tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT; /* * XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot * know beforehand whether a texture will be used as a rendertarget or not * and it always requests PIPE_TEXTURE_USAGE_RENDER_TARGET, therefore * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose. */ #if 0 if((templat->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) && !util_format_is_compressed(templat->format)) tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET; #endif if(templat->tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL) tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL; tex->key.numMipLevels = templat->last_level + 1; tex->key.format = svga_translate_format(templat->format); if(tex->key.format == SVGA3D_FORMAT_INVALID) goto error2; tex->key.cachable = 1; SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle); tex->handle = svga_screen_surface_create(svgascreen, &tex->key); if (tex->handle) SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle); return &tex->base; error2: FREE(tex); error1: return NULL; } static struct pipe_texture * svga_texture_blanket(struct pipe_screen * screen, const struct pipe_texture *base, const unsigned *stride, struct pipe_buffer *buffer) { struct svga_texture *tex; struct svga_buffer *sbuf = svga_buffer(buffer); struct svga_winsys_screen *sws = svga_winsys_screen(screen); assert(screen); /* Only supports one type */ if (base->target != PIPE_TEXTURE_2D || base->last_level != 0 || base->depth0 != 1) { return NULL; } /** * We currently can't do texture blanket on * SVGA3D_BUFFER. Need to blit to a temporary surface? */ assert(sbuf->handle); if (!sbuf->handle) return NULL; if (svga_translate_format(base->format) != sbuf->key.format) { unsigned f1 = svga_translate_format(base->format); unsigned f2 = sbuf->key.format; /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */ if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) || (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) || (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) { debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2); return NULL; } } tex = CALLOC_STRUCT(svga_texture); if (!tex) return NULL; tex->base = *base; if (sbuf->key.format == 1) tex->base.format = PIPE_FORMAT_X8R8G8B8_UNORM; else if (sbuf->key.format == 2) tex->base.format = PIPE_FORMAT_A8R8G8B8_UNORM; pipe_reference_init(&tex->base.reference, 1); tex->base.screen = screen; SVGA_DBG(DEBUG_DMA, "blanket sid %p\n", sbuf->handle); /* We don't own this storage, so don't try to cache it. */ assert(sbuf->key.cachable == 0); tex->key.cachable = 0; sws->surface_reference(sws, &tex->handle, sbuf->handle); return &tex->base; } static void svga_texture_destroy(struct pipe_texture *pt) { struct svga_screen *ss = svga_screen(pt->screen); struct svga_texture *tex = (struct svga_texture *)pt; ss->texture_timestamp++; svga_sampler_view_reference(&tex->cached_view, NULL); /* DBG("%s deleting %p\n", __FUNCTION__, (void *) tex); */ SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle); svga_screen_surface_destroy(ss, &tex->key, &tex->handle); FREE(tex); } static void svga_texture_copy_handle(struct svga_context *svga, struct svga_screen *ss, struct svga_winsys_surface *src_handle, unsigned src_x, unsigned src_y, unsigned src_z, unsigned src_level, unsigned src_face, struct svga_winsys_surface *dst_handle, unsigned dst_x, unsigned dst_y, unsigned dst_z, unsigned dst_level, unsigned dst_face, unsigned width, unsigned height, unsigned depth) { struct svga_surface dst, src; enum pipe_error ret; SVGA3dCopyBox box, *boxes; assert(svga || ss); src.handle = src_handle; src.real_level = src_level; src.real_face = src_face; src.real_zslice = 0; dst.handle = dst_handle; dst.real_level = dst_level; dst.real_face = dst_face; dst.real_zslice = 0; box.x = dst_x; box.y = dst_y; box.z = dst_z; box.w = width; box.h = height; box.d = depth; box.srcx = src_x; box.srcy = src_y; box.srcz = src_z; /* SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n", src_handle, src_level, src_x, src_y, src_z, dst_handle, dst_level, dst_x, dst_y, dst_z); */ if (svga) { ret = SVGA3D_BeginSurfaceCopy(svga->swc, &src.base, &dst.base, &boxes, 1); if(ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_BeginSurfaceCopy(svga->swc, &src.base, &dst.base, &boxes, 1); assert(ret == PIPE_OK); } *boxes = box; SVGA_FIFOCommitAll(svga->swc); } else { pipe_mutex_lock(ss->swc_mutex); ret = SVGA3D_BeginSurfaceCopy(ss->swc, &src.base, &dst.base, &boxes, 1); if(ret != PIPE_OK) { ss->swc->flush(ss->swc, NULL); ret = SVGA3D_BeginSurfaceCopy(ss->swc, &src.base, &dst.base, &boxes, 1); assert(ret == PIPE_OK); } *boxes = box; SVGA_FIFOCommitAll(ss->swc); pipe_mutex_unlock(ss->swc_mutex); } } static struct svga_winsys_surface * svga_texture_view_surface(struct pipe_context *pipe, struct svga_texture *tex, SVGA3dSurfaceFormat format, unsigned start_mip, unsigned num_mip, int face_pick, int zslice_pick, struct svga_host_surface_cache_key *key) /* OUT */ { struct svga_screen *ss = svga_screen(tex->base.screen); struct svga_winsys_surface *handle; uint32_t i, j; unsigned z_offset = 0; SVGA_DBG(DEBUG_PERF, "svga: Create surface view: face %d zslice %d mips %d..%d\n", face_pick, zslice_pick, start_mip, start_mip+num_mip-1); key->flags = 0; key->format = format; key->numMipLevels = num_mip; key->size.width = u_minify(tex->base.width0, start_mip); key->size.height = u_minify(tex->base.height0, start_mip); key->size.depth = zslice_pick < 0 ? u_minify(tex->base.depth0, start_mip) : 1; key->cachable = 1; assert(key->size.depth == 1); if(tex->base.target == PIPE_TEXTURE_CUBE && face_pick < 0) { key->flags |= SVGA3D_SURFACE_CUBEMAP; key->numFaces = 6; } else { key->numFaces = 1; } if(key->format == SVGA3D_FORMAT_INVALID) { key->cachable = 0; return NULL; } SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n"); handle = svga_screen_surface_create(ss, key); if (!handle) { key->cachable = 0; return NULL; } SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle); if (face_pick < 0) face_pick = 0; if (zslice_pick >= 0) z_offset = zslice_pick; for (i = 0; i < key->numMipLevels; i++) { for (j = 0; j < key->numFaces; j++) { if(tex->defined[j + face_pick][i + start_mip]) { unsigned depth = (zslice_pick < 0 ? u_minify(tex->base.depth0, i + start_mip) : 1); svga_texture_copy_handle(svga_context(pipe), ss, tex->handle, 0, 0, z_offset, i + start_mip, j + face_pick, handle, 0, 0, 0, i, j, u_minify(tex->base.width0, i + start_mip), u_minify(tex->base.height0, i + start_mip), depth); } } } return handle; } static struct pipe_surface * svga_get_tex_surface(struct pipe_screen *screen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct svga_texture *tex = svga_texture(pt); struct svga_surface *s; boolean render = flags & PIPE_BUFFER_USAGE_GPU_WRITE ? TRUE : FALSE; boolean view = FALSE; SVGA3dSurfaceFormat format; s = CALLOC_STRUCT(svga_surface); if (!s) return NULL; pipe_reference_init(&s->base.reference, 1); pipe_texture_reference(&s->base.texture, pt); s->base.format = pt->format; s->base.width = u_minify(pt->width0, level); s->base.height = u_minify(pt->height0, level); s->base.usage = flags; s->base.level = level; s->base.face = face; s->base.zslice = zslice; if (!render) format = svga_translate_format(pt->format); else format = svga_translate_format_render(pt->format); assert(format != SVGA3D_FORMAT_INVALID); assert(!(flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE)); if (svga_screen(screen)->debug.force_surface_view) view = TRUE; /* Currently only used for compressed textures */ if (render && format != svga_translate_format(pt->format)) { view = TRUE; } if (level != 0 && svga_screen(screen)->debug.force_level_surface_view) view = TRUE; if (pt->target == PIPE_TEXTURE_3D) view = TRUE; if (svga_screen(screen)->debug.no_surface_view) view = FALSE; if (view) { SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n", pt, level, face, zslice, s); s->handle = svga_texture_view_surface(NULL, tex, format, level, 1, face, zslice, &s->key); s->real_face = 0; s->real_level = 0; s->real_zslice = 0; } else { SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n", pt, level, face, zslice, s); memset(&s->key, 0, sizeof s->key); s->handle = tex->handle; s->real_face = face; s->real_level = level; s->real_zslice = zslice; } return &s->base; } static void svga_tex_surface_destroy(struct pipe_surface *surf) { struct svga_surface *s = svga_surface(surf); struct svga_texture *t = svga_texture(surf->texture); struct svga_screen *ss = svga_screen(surf->texture->screen); if(s->handle != t->handle) { SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle); svga_screen_surface_destroy(ss, &s->key, &s->handle); } pipe_texture_reference(&surf->texture, NULL); FREE(surf); } static INLINE void svga_mark_surface_dirty(struct pipe_surface *surf) { struct svga_surface *s = svga_surface(surf); if(!s->dirty) { struct svga_texture *tex = svga_texture(surf->texture); s->dirty = TRUE; if (s->handle == tex->handle) tex->defined[surf->face][surf->level] = TRUE; else { /* this will happen later in svga_propagate_surface */ } } } void svga_mark_surfaces_dirty(struct svga_context *svga) { unsigned i; for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { if (svga->curr.framebuffer.cbufs[i]) svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]); } if (svga->curr.framebuffer.zsbuf) svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf); } /** * Progagate any changes from surfaces to texture. * pipe is optional context to inline the blit command in. */ void svga_propagate_surface(struct pipe_context *pipe, struct pipe_surface *surf) { struct svga_surface *s = svga_surface(surf); struct svga_texture *tex = svga_texture(surf->texture); struct svga_screen *ss = svga_screen(surf->texture->screen); if (!s->dirty) return; s->dirty = FALSE; ss->texture_timestamp++; tex->view_age[surf->level] = ++(tex->age); if (s->handle != tex->handle) { SVGA_DBG(DEBUG_VIEWS, "svga: Surface propagate: tex %p, level %u, from %p\n", tex, surf->level, surf); svga_texture_copy_handle(svga_context(pipe), ss, s->handle, 0, 0, 0, s->real_level, s->real_face, tex->handle, 0, 0, surf->zslice, surf->level, surf->face, u_minify(tex->base.width0, surf->level), u_minify(tex->base.height0, surf->level), 1); tex->defined[surf->face][surf->level] = TRUE; } } /** * Check if we should call svga_propagate_surface on the surface. */ extern boolean svga_surface_needs_propagation(struct pipe_surface *surf) { struct svga_surface *s = svga_surface(surf); struct svga_texture *tex = svga_texture(surf->texture); return s->dirty && s->handle != tex->handle; } static struct pipe_transfer * svga_get_tex_transfer(struct pipe_screen *screen, struct pipe_texture *texture, unsigned face, unsigned level, unsigned zslice, enum pipe_transfer_usage usage, unsigned x, unsigned y, unsigned w, unsigned h) { struct svga_screen *ss = svga_screen(screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st; unsigned nblocksx = pf_get_nblocksx(texture->format, w); unsigned nblocksy = pf_get_nblocksy(texture->format, h); /* We can't map texture storage directly */ if (usage & PIPE_TRANSFER_MAP_DIRECTLY) return NULL; st = CALLOC_STRUCT(svga_transfer); if (!st) return NULL; st->base.x = x; st->base.y = y; st->base.width = w; st->base.height = h; st->base.stride = nblocksx*pf_get_blocksize(texture->format); st->base.usage = usage; st->base.face = face; st->base.level = level; st->base.zslice = zslice; st->hw_nblocksy = nblocksy; st->hwbuf = svga_winsys_buffer_create(ss, 1, 0, st->hw_nblocksy*st->base.stride); while(!st->hwbuf && (st->hw_nblocksy /= 2)) { st->hwbuf = svga_winsys_buffer_create(ss, 1, 0, st->hw_nblocksy*st->base.stride); } if(!st->hwbuf) goto no_hwbuf; if(st->hw_nblocksy < nblocksy) { /* We couldn't allocate a hardware buffer big enough for the transfer, * so allocate regular malloc memory instead */ debug_printf("%s: failed to allocate %u KB of DMA, splitting into %u x %u KB DMA transfers\n", __FUNCTION__, (nblocksy*st->base.stride + 1023)/1024, (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy, (st->hw_nblocksy*st->base.stride + 1023)/1024); st->swbuf = MALLOC(nblocksy*st->base.stride); if(!st->swbuf) goto no_swbuf; } pipe_texture_reference(&st->base.texture, texture); if (usage & PIPE_TRANSFER_READ) svga_transfer_dma(st, SVGA3D_READ_HOST_VRAM); return &st->base; no_swbuf: sws->buffer_destroy(sws, st->hwbuf); no_hwbuf: FREE(st); return NULL; } static void * svga_transfer_map( struct pipe_screen *screen, struct pipe_transfer *transfer ) { struct svga_screen *ss = svga_screen(screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st = svga_transfer(transfer); if(st->swbuf) return st->swbuf; else /* The wait for read transfers already happened when svga_transfer_dma * was called. */ return sws->buffer_map(sws, st->hwbuf, pipe_transfer_buffer_flags(transfer)); } static void svga_transfer_unmap(struct pipe_screen *screen, struct pipe_transfer *transfer) { struct svga_screen *ss = svga_screen(screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st = svga_transfer(transfer); if(!st->swbuf) sws->buffer_unmap(sws, st->hwbuf); } static void svga_tex_transfer_destroy(struct pipe_transfer *transfer) { struct svga_texture *tex = svga_texture(transfer->texture); struct svga_screen *ss = svga_screen(transfer->texture->screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st = svga_transfer(transfer); if (st->base.usage & PIPE_TRANSFER_WRITE) { svga_transfer_dma(st, SVGA3D_WRITE_HOST_VRAM); ss->texture_timestamp++; tex->view_age[transfer->level] = ++(tex->age); tex->defined[transfer->face][transfer->level] = TRUE; } pipe_texture_reference(&st->base.texture, NULL); FREE(st->swbuf); sws->buffer_destroy(sws, st->hwbuf); FREE(st); } void svga_screen_init_texture_functions(struct pipe_screen *screen) { screen->texture_create = svga_texture_create; screen->texture_destroy = svga_texture_destroy; screen->get_tex_surface = svga_get_tex_surface; screen->tex_surface_destroy = svga_tex_surface_destroy; screen->texture_blanket = svga_texture_blanket; screen->get_tex_transfer = svga_get_tex_transfer; screen->transfer_map = svga_transfer_map; screen->transfer_unmap = svga_transfer_unmap; screen->tex_transfer_destroy = svga_tex_transfer_destroy; } /*********************************************************************** */ struct svga_sampler_view * svga_get_tex_sampler_view(struct pipe_context *pipe, struct pipe_texture *pt, unsigned min_lod, unsigned max_lod) { struct svga_screen *ss = svga_screen(pt->screen); struct svga_texture *tex = svga_texture(pt); struct svga_sampler_view *sv = NULL; SVGA3dSurfaceFormat format = svga_translate_format(pt->format); boolean view = TRUE; assert(pt); assert(min_lod >= 0); assert(min_lod <= max_lod); assert(max_lod <= pt->last_level); /* Is a view needed */ { /* * Can't control max lod. For first level views and when we only * look at one level we disable mip filtering to achive the same * results as a view. */ if (min_lod == 0 && max_lod >= pt->last_level) view = FALSE; if (util_format_is_compressed(pt->format) && view) { format = svga_translate_format_render(pt->format); } if (ss->debug.no_sampler_view) view = FALSE; if (ss->debug.force_sampler_view) view = TRUE; } /* First try the cache */ if (view) { pipe_mutex_lock(ss->tex_mutex); if (tex->cached_view && tex->cached_view->min_lod == min_lod && tex->cached_view->max_lod == max_lod) { svga_sampler_view_reference(&sv, tex->cached_view); pipe_mutex_unlock(ss->tex_mutex); SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n", pt, min_lod, max_lod, pt->last_level); svga_validate_sampler_view(svga_context(pipe), sv); return sv; } pipe_mutex_unlock(ss->tex_mutex); } sv = CALLOC_STRUCT(svga_sampler_view); pipe_reference_init(&sv->reference, 1); pipe_texture_reference(&sv->texture, pt); sv->min_lod = min_lod; sv->max_lod = max_lod; /* No view needed just use the whole texture */ if (!view) { SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n", pt, min_lod, max_lod, max_lod - min_lod + 1, pt->width0, pt->height0, pt->depth0, pt->last_level); sv->key.cachable = 0; sv->handle = tex->handle; return sv; } SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n", pt, min_lod, max_lod, max_lod - min_lod + 1, pt->width0, pt->height0, pt->depth0, pt->last_level); sv->age = tex->age; sv->handle = svga_texture_view_surface(pipe, tex, format, min_lod, max_lod - min_lod + 1, -1, -1, &sv->key); if (!sv->handle) { assert(0); sv->key.cachable = 0; sv->handle = tex->handle; return sv; } pipe_mutex_lock(ss->tex_mutex); svga_sampler_view_reference(&tex->cached_view, sv); pipe_mutex_unlock(ss->tex_mutex); return sv; } void svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v) { struct svga_texture *tex = svga_texture(v->texture); unsigned numFaces; unsigned age = 0; int i, k; assert(svga); if (v->handle == tex->handle) return; age = tex->age; if(tex->base.target == PIPE_TEXTURE_CUBE) numFaces = 6; else numFaces = 1; for (i = v->min_lod; i <= v->max_lod; i++) { for (k = 0; k < numFaces; k++) { if (v->age < tex->view_age[i]) svga_texture_copy_handle(svga, NULL, tex->handle, 0, 0, 0, i, k, v->handle, 0, 0, 0, i - v->min_lod, k, u_minify(tex->base.width0, i), u_minify(tex->base.height0, i), u_minify(tex->base.depth0, i)); } } v->age = age; } void svga_destroy_sampler_view_priv(struct svga_sampler_view *v) { struct svga_texture *tex = svga_texture(v->texture); if(v->handle != tex->handle) { struct svga_screen *ss = svga_screen(v->texture->screen); SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle); svga_screen_surface_destroy(ss, &v->key, &v->handle); } pipe_texture_reference(&v->texture, NULL); FREE(v); } boolean svga_screen_buffer_from_texture(struct pipe_texture *texture, struct pipe_buffer **buffer, unsigned *stride) { struct svga_texture *stex = svga_texture(texture); *buffer = svga_screen_buffer_wrap_surface (texture->screen, svga_translate_format(texture->format), stex->handle); *stride = pf_get_stride(texture->format, texture->width0); return *buffer != NULL; } struct svga_winsys_surface * svga_screen_texture_get_winsys_surface(struct pipe_texture *texture) { struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen); struct svga_winsys_surface *vsurf = NULL; assert(svga_texture(texture)->key.cachable == 0); svga_texture(texture)->key.cachable = 0; sws->surface_reference(sws, &vsurf, svga_texture(texture)->handle); return vsurf; }