/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef SVGA_TGSI_H #define SVGA_TGSI_H #include "pipe/p_state.h" #include "svga_hw_reg.h" struct svga_fragment_shader; struct svga_vertex_shader; struct svga_shader; struct tgsi_shader_info; struct tgsi_token; struct svga_vs_compile_key { ubyte need_prescale:1; ubyte allow_psiz:1; unsigned zero_stride_vertex_elements; ubyte num_zero_stride_vertex_elements:6; }; struct svga_fs_compile_key { boolean light_twoside:1; boolean front_cw:1; ubyte num_textures; ubyte num_unnormalized_coords; struct { ubyte compare_mode : 1; ubyte compare_func : 3; ubyte unnormalized : 1; ubyte width_height_idx : 7; ubyte texture_target; } tex[PIPE_MAX_SAMPLERS]; }; union svga_compile_key { struct svga_vs_compile_key vkey; struct svga_fs_compile_key fkey; }; struct svga_shader_result { const struct svga_shader *shader; /* Parameters used to generate this compilation result: */ union svga_compile_key key; /* Compiled shader tokens: */ const unsigned *tokens; unsigned nr_tokens; /* SVGA Shader ID: */ unsigned id; /* Next compilation result: */ struct svga_shader_result *next; }; /* TGSI doesn't provide use with VS input semantics (they're actually * pretty meaningless), so we just generate some plausible ones here. * This is called both from within the TGSI translator and when * building vdecls to ensure they match up. * * The real use of this information is matching vertex elements to * fragment shader inputs in the case where vertex shader is disabled. */ static INLINE void svga_generate_vdecl_semantics( unsigned idx, unsigned *usage, unsigned *usage_index ) { if (idx == 0) { *usage = SVGA3D_DECLUSAGE_POSITION; *usage_index = 0; } else { *usage = SVGA3D_DECLUSAGE_TEXCOORD; *usage_index = idx - 1; } } static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key ) { return sizeof *key; } static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key ) { return (const char *)&key->tex[key->num_textures].texture_target - (const char *)key; } struct svga_shader_result * svga_translate_fragment_program( const struct svga_fragment_shader *fs, const struct svga_fs_compile_key *fkey ); struct svga_shader_result * svga_translate_vertex_program( const struct svga_vertex_shader *fs, const struct svga_vs_compile_key *vkey ); void svga_destroy_shader_result( struct svga_shader_result *result ); #endif