/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_compiler.h" #include "util/u_memory.h" #include "tgsi/tgsi_dump.h" #include "tr_dump.h" #include "tr_state.h" void trace_dump_format(enum pipe_format format) { trace_dump_enum(pf_name(format) ); } void trace_dump_block(const struct pipe_format_block *block) { trace_dump_struct_begin("pipe_format_block"); trace_dump_member(uint, block, size); trace_dump_member(uint, block, width); trace_dump_member(uint, block, height); trace_dump_struct_end(); } void trace_dump_template(const struct pipe_texture *templat) { if(!templat) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_texture"); trace_dump_member(int, templat, target); trace_dump_member(format, templat, format); trace_dump_member_begin("width"); trace_dump_array(uint, templat->width, 1); trace_dump_member_end(); trace_dump_member_begin("height"); trace_dump_array(uint, templat->height, 1); trace_dump_member_end(); trace_dump_member_begin("depth"); trace_dump_array(uint, templat->depth, 1); trace_dump_member_end(); trace_dump_member_begin("block"); trace_dump_block(&templat->block); trace_dump_member_end(); trace_dump_member(uint, templat, last_level); trace_dump_member(uint, templat, tex_usage); trace_dump_struct_end(); } void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_rasterizer_state"); trace_dump_member(bool, state, flatshade); trace_dump_member(bool, state, light_twoside); trace_dump_member(uint, state, front_winding); trace_dump_member(uint, state, cull_mode); trace_dump_member(uint, state, fill_cw); trace_dump_member(uint, state, fill_ccw); trace_dump_member(bool, state, offset_cw); trace_dump_member(bool, state, offset_ccw); trace_dump_member(bool, state, scissor); trace_dump_member(bool, state, poly_smooth); trace_dump_member(bool, state, poly_stipple_enable); trace_dump_member(bool, state, point_smooth); trace_dump_member(bool, state, point_sprite); trace_dump_member(bool, state, point_size_per_vertex); trace_dump_member(bool, state, multisample); trace_dump_member(bool, state, line_smooth); trace_dump_member(bool, state, line_stipple_enable); trace_dump_member(uint, state, line_stipple_factor); trace_dump_member(uint, state, line_stipple_pattern); trace_dump_member(bool, state, line_last_pixel); trace_dump_member(bool, state, bypass_clipping); trace_dump_member(bool, state, bypass_vs); trace_dump_member(bool, state, origin_lower_left); trace_dump_member(bool, state, flatshade_first); trace_dump_member(bool, state, gl_rasterization_rules); trace_dump_member(float, state, line_width); trace_dump_member(float, state, point_size); trace_dump_member(float, state, point_size_min); trace_dump_member(float, state, point_size_max); trace_dump_member(float, state, offset_units); trace_dump_member(float, state, offset_scale); trace_dump_member_array(uint, state, sprite_coord_mode); trace_dump_struct_end(); } void trace_dump_poly_stipple(const struct pipe_poly_stipple *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_poly_stipple"); trace_dump_member_begin("stipple"); trace_dump_array(uint, state->stipple, Elements(state->stipple)); trace_dump_member_end(); trace_dump_struct_end(); } void trace_dump_viewport_state(const struct pipe_viewport_state *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_viewport_state"); trace_dump_member_array(float, state, scale); trace_dump_member_array(float, state, translate); trace_dump_struct_end(); } void trace_dump_scissor_state(const struct pipe_scissor_state *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_scissor_state"); trace_dump_member(uint, state, minx); trace_dump_member(uint, state, miny); trace_dump_member(uint, state, maxx); trace_dump_member(uint, state, maxy); trace_dump_struct_end(); } void trace_dump_clip_state(const struct pipe_clip_state *state) { unsigned i; if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_clip_state"); trace_dump_member_begin("ucp"); trace_dump_array_begin(); for(i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) { trace_dump_elem_begin(); trace_dump_array(float, state->ucp[i], 4); trace_dump_elem_end(); } trace_dump_array_end(); trace_dump_member_end(); trace_dump_member(uint, state, nr); trace_dump_struct_end(); } void trace_dump_constant_buffer(const struct pipe_constant_buffer *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_constant_buffer"); trace_dump_member(ptr, state, buffer); trace_dump_member(uint, state, size); trace_dump_struct_end(); } void trace_dump_shader_state(const struct pipe_shader_state *state) { static char str[8192]; if(!state) { trace_dump_null(); return; } tgsi_dump_str(state->tokens, 0, str, sizeof(str)); trace_dump_struct_begin("pipe_shader_state"); trace_dump_member_begin("tokens"); trace_dump_string(str); trace_dump_member_end(); trace_dump_struct_end(); } void trace_dump_depth_stencil_alpha_state(const struct pipe_depth_stencil_alpha_state *state) { unsigned i; if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_depth_stencil_alpha_state"); trace_dump_member_begin("depth"); trace_dump_struct_begin("pipe_depth_state"); trace_dump_member(bool, &state->depth, enabled); trace_dump_member(bool, &state->depth, writemask); trace_dump_member(uint, &state->depth, func); trace_dump_member(bool, &state->depth, occlusion_count); trace_dump_struct_end(); trace_dump_member_end(); trace_dump_member_begin("stencil"); trace_dump_array_begin(); for(i = 0; i < Elements(state->stencil); ++i) { trace_dump_elem_begin(); trace_dump_struct_begin("pipe_stencil_state"); trace_dump_member(bool, &state->stencil[i], enabled); trace_dump_member(uint, &state->stencil[i], func); trace_dump_member(uint, &state->stencil[i], fail_op); trace_dump_member(uint, &state->stencil[i], zpass_op); trace_dump_member(uint, &state->stencil[i], zfail_op); trace_dump_member(uint, &state->stencil[i], ref_value); trace_dump_member(uint, &state->stencil[i], value_mask); trace_dump_member(uint, &state->stencil[i], write_mask); trace_dump_struct_end(); trace_dump_elem_end(); } trace_dump_array_end(); trace_dump_member_end(); trace_dump_member_begin("alpha"); trace_dump_struct_begin("pipe_alpha_state"); trace_dump_member(bool, &state->alpha, enabled); trace_dump_member(uint, &state->alpha, func); trace_dump_member(float, &state->alpha, ref); trace_dump_struct_end(); trace_dump_member_end(); trace_dump_struct_end(); } void trace_dump_blend_state(const struct pipe_blend_state *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_blend_state"); trace_dump_member(bool, state, blend_enable); trace_dump_member(uint, state, rgb_func); trace_dump_member(uint, state, rgb_src_factor); trace_dump_member(uint, state, rgb_dst_factor); trace_dump_member(uint, state, alpha_func); trace_dump_member(uint, state, alpha_src_factor); trace_dump_member(uint, state, alpha_dst_factor); trace_dump_member(bool, state, logicop_enable); trace_dump_member(uint, state, logicop_func); trace_dump_member(uint, state, colormask); trace_dump_member(bool, state, dither); trace_dump_struct_end(); } void trace_dump_blend_color(const struct pipe_blend_color *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_blend_color"); trace_dump_member_array(float, state, color); trace_dump_struct_end(); } void trace_dump_framebuffer_state(const struct pipe_framebuffer_state *state) { trace_dump_struct_begin("pipe_framebuffer_state"); trace_dump_member(uint, state, width); trace_dump_member(uint, state, height); trace_dump_member(uint, state, num_cbufs); trace_dump_member_array(ptr, state, cbufs); trace_dump_member(ptr, state, zsbuf); trace_dump_struct_end(); } void trace_dump_sampler_state(const struct pipe_sampler_state *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_sampler_state"); trace_dump_member(uint, state, wrap_s); trace_dump_member(uint, state, wrap_t); trace_dump_member(uint, state, wrap_r); trace_dump_member(uint, state, min_img_filter); trace_dump_member(uint, state, min_mip_filter); trace_dump_member(uint, state, mag_img_filter); trace_dump_member(bool, state, compare_mode); trace_dump_member(uint, state, compare_func); trace_dump_member(bool, state, normalized_coords); trace_dump_member(uint, state, prefilter); trace_dump_member(float, state, shadow_ambient); trace_dump_member(float, state, lod_bias); trace_dump_member(float, state, min_lod); trace_dump_member(float, state, max_lod); trace_dump_member_array(float, state, border_color); trace_dump_member(float, state, max_anisotropy); trace_dump_struct_end(); } void trace_dump_surface(const struct pipe_surface *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_surface"); trace_dump_member(ptr, state, buffer); trace_dump_member(format, state, format); trace_dump_member(uint, state, status); trace_dump_member(uint, state, clear_value); trace_dump_member(uint, state, width); trace_dump_member(uint, state, height); trace_dump_member_begin("block"); trace_dump_block(&state->block); trace_dump_member_end(); trace_dump_member(uint, state, nblocksx); trace_dump_member(uint, state, nblocksy); trace_dump_member(uint, state, stride); trace_dump_member(uint, state, layout); trace_dump_member(uint, state, offset); trace_dump_member(uint, state, refcount); trace_dump_member(uint, state, usage); trace_dump_member(ptr, state, texture); trace_dump_member(uint, state, face); trace_dump_member(uint, state, level); trace_dump_member(uint, state, zslice); trace_dump_struct_end(); } void trace_dump_vertex_buffer(const struct pipe_vertex_buffer *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_vertex_buffer"); trace_dump_member(uint, state, pitch); trace_dump_member(uint, state, max_index); trace_dump_member(uint, state, buffer_offset); trace_dump_member(ptr, state, buffer); trace_dump_struct_end(); } void trace_dump_vertex_element(const struct pipe_vertex_element *state) { if(!state) { trace_dump_null(); return; } trace_dump_struct_begin("pipe_vertex_element"); trace_dump_member(uint, state, src_offset); trace_dump_member(uint, state, vertex_buffer_index); trace_dump_member(uint, state, nr_components); trace_dump_member(format, state, src_format); trace_dump_struct_end(); }