/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PIPE_DEFINES_H #define PIPE_DEFINES_H #include "p_compiler.h" #ifdef __cplusplus extern "C" { #endif /** * Gallium error codes. * * - A zero value always means success. * - A negative value always means failure. * - The meaning of a positive value is function dependent. */ enum pipe_error { PIPE_OK = 0, PIPE_ERROR = -1, /**< Generic error */ PIPE_ERROR_BAD_INPUT = -2, PIPE_ERROR_OUT_OF_MEMORY = -3, PIPE_ERROR_RETRY = -4 /* TODO */ }; #define PIPE_BLENDFACTOR_ONE 0x1 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4 #define PIPE_BLENDFACTOR_DST_COLOR 0x5 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A #define PIPE_BLENDFACTOR_ZERO 0x11 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A #define PIPE_BLEND_ADD 0 #define PIPE_BLEND_SUBTRACT 1 #define PIPE_BLEND_REVERSE_SUBTRACT 2 #define PIPE_BLEND_MIN 3 #define PIPE_BLEND_MAX 4 #define PIPE_LOGICOP_CLEAR 0 #define PIPE_LOGICOP_NOR 1 #define PIPE_LOGICOP_AND_INVERTED 2 #define PIPE_LOGICOP_COPY_INVERTED 3 #define PIPE_LOGICOP_AND_REVERSE 4 #define PIPE_LOGICOP_INVERT 5 #define PIPE_LOGICOP_XOR 6 #define PIPE_LOGICOP_NAND 7 #define PIPE_LOGICOP_AND 8 #define PIPE_LOGICOP_EQUIV 9 #define PIPE_LOGICOP_NOOP 10 #define PIPE_LOGICOP_OR_INVERTED 11 #define PIPE_LOGICOP_COPY 12 #define PIPE_LOGICOP_OR_REVERSE 13 #define PIPE_LOGICOP_OR 14 #define PIPE_LOGICOP_SET 15 #define PIPE_MASK_R 0x1 #define PIPE_MASK_G 0x2 #define PIPE_MASK_B 0x4 #define PIPE_MASK_A 0x8 #define PIPE_MASK_RGBA 0xf /** * Inequality functions. Used for depth test, stencil compare, alpha * test, shadow compare, etc. */ #define PIPE_FUNC_NEVER 0 #define PIPE_FUNC_LESS 1 #define PIPE_FUNC_EQUAL 2 #define PIPE_FUNC_LEQUAL 3 #define PIPE_FUNC_GREATER 4 #define PIPE_FUNC_NOTEQUAL 5 #define PIPE_FUNC_GEQUAL 6 #define PIPE_FUNC_ALWAYS 7 /** Polygon fill mode */ #define PIPE_POLYGON_MODE_FILL 0 #define PIPE_POLYGON_MODE_LINE 1 #define PIPE_POLYGON_MODE_POINT 2 /** Polygon face specification, eg for culling */ #define PIPE_FACE_NONE 0 #define PIPE_FACE_FRONT 1 #define PIPE_FACE_BACK 2 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK) /** Stencil ops */ #define PIPE_STENCIL_OP_KEEP 0 #define PIPE_STENCIL_OP_ZERO 1 #define PIPE_STENCIL_OP_REPLACE 2 #define PIPE_STENCIL_OP_INCR 3 #define PIPE_STENCIL_OP_DECR 4 #define PIPE_STENCIL_OP_INCR_WRAP 5 #define PIPE_STENCIL_OP_DECR_WRAP 6 #define PIPE_STENCIL_OP_INVERT 7 /** Texture types. * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */ enum pipe_texture_target { PIPE_BUFFER = 0, PIPE_TEXTURE_1D = 1, PIPE_TEXTURE_2D = 2, PIPE_TEXTURE_3D = 3, PIPE_TEXTURE_CUBE = 4, PIPE_TEXTURE_RECT = 5, PIPE_TEXTURE_1D_ARRAY = 6, PIPE_TEXTURE_2D_ARRAY = 7, PIPE_MAX_TEXTURE_TYPES }; #define PIPE_TEX_FACE_POS_X 0 #define PIPE_TEX_FACE_NEG_X 1 #define PIPE_TEX_FACE_POS_Y 2 #define PIPE_TEX_FACE_NEG_Y 3 #define PIPE_TEX_FACE_POS_Z 4 #define PIPE_TEX_FACE_NEG_Z 5 #define PIPE_TEX_FACE_MAX 6 #define PIPE_TEX_WRAP_REPEAT 0 #define PIPE_TEX_WRAP_CLAMP 1 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 /* Between mipmaps, ie mipfilter */ #define PIPE_TEX_MIPFILTER_NEAREST 0 #define PIPE_TEX_MIPFILTER_LINEAR 1 #define PIPE_TEX_MIPFILTER_NONE 2 /* Within a mipmap, ie min/mag filter */ #define PIPE_TEX_FILTER_NEAREST 0 #define PIPE_TEX_FILTER_LINEAR 1 #define PIPE_TEX_COMPARE_NONE 0 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 /** * Clear buffer bits */ /** All color buffers currently bound */ #define PIPE_CLEAR_COLOR (1 << 0) #define PIPE_CLEAR_DEPTH (1 << 1) #define PIPE_CLEAR_STENCIL (1 << 2) /** Depth/stencil combined */ #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL) /** * Transfer object usage flags */ enum pipe_transfer_usage { /** * Resource contents read back (or accessed directly) at transfer * create time. */ PIPE_TRANSFER_READ = (1 << 0), /** * Resource contents will be written back at transfer_destroy * time (or modified as a result of being accessed directly). */ PIPE_TRANSFER_WRITE = (1 << 1), /** * Read/modify/write */ PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, /** * The transfer should map the texture storage directly. The driver may * return NULL if that isn't possible, and the state tracker needs to cope * with that and use an alternative path without this flag. * * E.g. the state tracker could have a simpler path which maps textures and * does read/modify/write cycles on them directly, and a more complicated * path which uses minimal read and write transfers. */ PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2), /** * Discards the memory within the mapped region. * * It should not be used with PIPE_TRANSFER_READ. * * See also: * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. */ PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */ PIPE_TRANSFER_DISCARD_RANGE = (1 << 8), /** * Fail if the resource cannot be mapped immediately. * * See also: * - Direct3D's D3DLOCK_DONOTWAIT flag. * - Mesa3D's MESA_MAP_NOWAIT_BIT flag. * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. */ PIPE_TRANSFER_DONTBLOCK = (1 << 9), /** * Do not attempt to synchronize pending operations on the resource when mapping. * * It should not be used with PIPE_TRANSFER_READ. * * See also: * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. * - Direct3D's D3DLOCK_NOOVERWRITE flag. * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. */ PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10), PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */ /** * Written ranges will be notified later with * pipe_context::transfer_flush_region. * * It should not be used with PIPE_TRANSFER_READ. * * See also: * - pipe_context::transfer_flush_region * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. */ PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11), /** * Discards all memory backing the resource. * * It should not be used with PIPE_TRANSFER_READ. * * This is equivalent to: * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT * - BufferData(NULL) on a GL buffer * - Direct3D's D3DLOCK_DISCARD flag. * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag. * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag * - D3D10's D3D10_MAP_WRITE_DISCARD flag. */ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12) }; /* * Resource binding flags -- state tracker must specify in advance all * the ways a resource might be used. */ #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */ #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */ #define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* create_sampler_view */ #define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */ #define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */ #define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */ #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */ #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */ #define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */ #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */ #define PIPE_BIND_CUSTOM (1 << 16) /* state-tracker/winsys usages */ /* The first two flags above were previously part of the amorphous * TEXTURE_USAGE, most of which are now descriptions of the ways a * particular texture can be bound to the gallium pipeline. The two flags * below do not fit within that and probably need to be migrated to some * other place. * * It seems like scanout is used by the Xorg state tracker to ask for * a texture suitable for actual scanout (hence the name), which * implies extra layout constraints on some hardware. It may also * have some special meaning regarding mouse cursor images. * * The shared flag is quite underspecified, but certainly isn't a * binding flag - it seems more like a message to the winsys to create * a shareable allocation. */ #define PIPE_BIND_SCANOUT (1 << 14) /* */ #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */ /* Flags for the driver about resource behaviour: */ #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */ #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */ #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */ /* Hint about the expected lifecycle of a resource. */ #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */ #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */ #define PIPE_USAGE_STATIC 2 /* same as immutable?? */ #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */ #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */ #define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */ /** * Shaders */ #define PIPE_SHADER_VERTEX 0 #define PIPE_SHADER_FRAGMENT 1 #define PIPE_SHADER_GEOMETRY 2 #define PIPE_SHADER_TYPES 3 /** * Primitive types: */ #define PIPE_PRIM_POINTS 0 #define PIPE_PRIM_LINES 1 #define PIPE_PRIM_LINE_LOOP 2 #define PIPE_PRIM_LINE_STRIP 3 #define PIPE_PRIM_TRIANGLES 4 #define PIPE_PRIM_TRIANGLE_STRIP 5 #define PIPE_PRIM_TRIANGLE_FAN 6 #define PIPE_PRIM_QUADS 7 #define PIPE_PRIM_QUAD_STRIP 8 #define PIPE_PRIM_POLYGON 9 #define PIPE_PRIM_LINES_ADJACENCY 10 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 #define PIPE_PRIM_MAX 14 /** * Query object types */ #define PIPE_QUERY_OCCLUSION_COUNTER 0 #define PIPE_QUERY_PRIMITIVES_GENERATED 1 #define PIPE_QUERY_PRIMITIVES_EMITTED 2 #define PIPE_QUERY_TIME_ELAPSED 3 #define PIPE_QUERY_SO_STATISTICS 5 #define PIPE_QUERY_GPU_FINISHED 6 #define PIPE_QUERY_TIMESTAMP_DISJOINT 7 #define PIPE_QUERY_OCCLUSION_PREDICATE 8 #define PIPE_QUERY_TYPES 9 /** * Conditional rendering modes */ #define PIPE_RENDER_COND_WAIT 0 #define PIPE_RENDER_COND_NO_WAIT 1 #define PIPE_RENDER_COND_BY_REGION_WAIT 2 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3 /** * Point sprite coord modes */ #define PIPE_SPRITE_COORD_UPPER_LEFT 0 #define PIPE_SPRITE_COORD_LOWER_LEFT 1 /** * Texture swizzles */ #define PIPE_SWIZZLE_RED 0 #define PIPE_SWIZZLE_GREEN 1 #define PIPE_SWIZZLE_BLUE 2 #define PIPE_SWIZZLE_ALPHA 3 #define PIPE_SWIZZLE_ZERO 4 #define PIPE_SWIZZLE_ONE 5 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull /** * Implementation capabilities/limits which are queried through * pipe_screen::get_param() and pipe_screen::get_paramf(). */ enum pipe_cap { PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS, PIPE_CAP_NPOT_TEXTURES, PIPE_CAP_TWO_SIDED_STENCIL, PIPE_CAP_GLSL, /* XXX need something better */ PIPE_CAP_DUAL_SOURCE_BLEND, PIPE_CAP_ANISOTROPIC_FILTER, PIPE_CAP_POINT_SPRITE, PIPE_CAP_MAX_RENDER_TARGETS, PIPE_CAP_OCCLUSION_QUERY, PIPE_CAP_TIMER_QUERY, PIPE_CAP_TEXTURE_SHADOW_MAP, PIPE_CAP_TEXTURE_SWIZZLE, PIPE_CAP_MAX_TEXTURE_2D_LEVELS, PIPE_CAP_MAX_TEXTURE_3D_LEVELS, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS, PIPE_CAP_MAX_LINE_WIDTH, PIPE_CAP_MAX_LINE_WIDTH_AA, PIPE_CAP_MAX_POINT_WIDTH, PIPE_CAP_MAX_POINT_WIDTH_AA, PIPE_CAP_MAX_TEXTURE_ANISOTROPY, PIPE_CAP_MAX_TEXTURE_LOD_BIAS, PIPE_CAP_GUARD_BAND_LEFT, /*< float */ PIPE_CAP_GUARD_BAND_TOP, /*< float */ PIPE_CAP_GUARD_BAND_RIGHT, /*< float */ PIPE_CAP_GUARD_BAND_BOTTOM, /*< float */ PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEAT, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS, PIPE_CAP_BLEND_EQUATION_SEPARATE, PIPE_CAP_SM3, /*< Shader Model, supported */ PIPE_CAP_STREAM_OUTPUT, PIPE_CAP_PRIMITIVE_RESTART, /** Maximum texture image units accessible from vertex and fragment shaders * combined */ PIPE_CAP_MAX_COMBINED_SAMPLERS, /** blend enables and write masks per rendertarget */ PIPE_CAP_INDEP_BLEND_ENABLE, /** different blend funcs per rendertarget */ PIPE_CAP_INDEP_BLEND_FUNC, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE, PIPE_CAP_ARRAY_TEXTURES, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER, PIPE_CAP_DEPTH_CLAMP, PIPE_CAP_SHADER_STENCIL_EXPORT, PIPE_CAP_TGSI_INSTANCEID, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR, }; /* Shader caps not specific to any single stage */ enum pipe_shader_cap { PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */ PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH, PIPE_SHADER_CAP_MAX_INPUTS, PIPE_SHADER_CAP_MAX_CONSTS, PIPE_SHADER_CAP_MAX_CONST_BUFFERS, PIPE_SHADER_CAP_MAX_TEMPS, PIPE_SHADER_CAP_MAX_ADDRS, PIPE_SHADER_CAP_MAX_PREDS, /* boolean caps */ PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED, PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR, PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR, PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR, PIPE_SHADER_CAP_INDIRECT_CONST_ADDR, PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */ }; /** * Composite query types */ struct pipe_query_data_so_statistics { uint64_t num_primitives_written; uint64_t primitives_storage_needed; }; struct pipe_query_data_timestamp_disjoint { uint64_t frequency; boolean disjoint; }; #ifdef __cplusplus } #endif #endif