/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef P_INLINES_H #define P_INLINES_H #include "p_context.h" #include "p_defines.h" #include "p_screen.h" #include "p_winsys.h" #ifdef __cplusplus extern "C" { #endif /* XXX: these are a kludge. will fix when all surfaces are views into * textures, and free-floating winsys surfaces go away. */ static INLINE void * pipe_surface_map( struct pipe_surface *surf, unsigned flags ) { if (surf->texture) { struct pipe_screen *screen = surf->texture->screen; return surf->texture->screen->surface_map( screen, surf, flags ); } else { struct pipe_winsys *winsys = surf->winsys; char *map = (char *)winsys->buffer_map( winsys, surf->buffer, flags ); if (map == NULL) return NULL; return (void *)(map + surf->offset); } } static INLINE void pipe_surface_unmap( struct pipe_surface *surf ) { if (surf->texture) { struct pipe_screen *screen = surf->texture->screen; surf->texture->screen->surface_unmap( screen, surf ); } else { struct pipe_winsys *winsys = surf->winsys; winsys->buffer_unmap( winsys, surf->buffer ); } } /** * Set 'ptr' to point to 'surf' and update reference counting. * The old thing pointed to, if any, will be unreferenced first. * 'surf' may be NULL. */ static INLINE void pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf) { /* bump the refcount first */ if (surf) surf->refcount++; if (*ptr) { /* There are currently two sorts of surfaces... This needs to be * fixed so that all surfaces are views into a texture. */ if ((*ptr)->texture) { struct pipe_screen *screen = (*ptr)->texture->screen; screen->tex_surface_release( screen, ptr ); } else { struct pipe_winsys *winsys = (*ptr)->winsys; winsys->surface_release(winsys, ptr); } assert(!*ptr); } *ptr = surf; } /* XXX: thread safety issues! */ static INLINE void winsys_buffer_reference(struct pipe_winsys *winsys, struct pipe_buffer **ptr, struct pipe_buffer *buf) { if (buf) buf->refcount++; if (*ptr && --(*ptr)->refcount == 0) winsys->buffer_destroy( winsys, *ptr ); *ptr = buf; } /** * \sa pipe_surface_reference */ static INLINE void pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *pt) { assert(ptr); if (pt) pt->refcount++; if (*ptr) { struct pipe_screen *screen = (*ptr)->screen; assert(screen); screen->texture_release(screen, ptr); assert(!*ptr); } *ptr = pt; } static INLINE void pipe_texture_release(struct pipe_texture **ptr) { struct pipe_screen *screen; assert(ptr); screen = (*ptr)->screen; screen->texture_release(screen, ptr); *ptr = NULL; } /** * Convenience wrappers for winsys buffer functions. */ static INLINE struct pipe_buffer * pipe_buffer_create( struct pipe_screen *screen, unsigned alignment, unsigned usage, unsigned size ) { return screen->winsys->buffer_create(screen->winsys, alignment, usage, size); } static INLINE struct pipe_buffer * pipe_user_buffer_create( struct pipe_screen *screen, void *ptr, unsigned size ) { return screen->winsys->user_buffer_create(screen->winsys, ptr, size); } static INLINE void pipe_buffer_destroy( struct pipe_screen *screen, struct pipe_buffer *buf ) { screen->winsys->buffer_destroy(screen->winsys, buf); } static INLINE void * pipe_buffer_map(struct pipe_screen *screen, struct pipe_buffer *buf, unsigned usage) { return screen->winsys->buffer_map(screen->winsys, buf, usage); } static INLINE void pipe_buffer_unmap(struct pipe_screen *screen, struct pipe_buffer *buf) { screen->winsys->buffer_unmap(screen->winsys, buf); } /* XXX when we're using this everywhere, get rid of * winsys_buffer_reference() above. */ static INLINE void pipe_buffer_reference(struct pipe_screen *screen, struct pipe_buffer **ptr, struct pipe_buffer *buf) { winsys_buffer_reference(screen->winsys, ptr, buf); } #ifdef __cplusplus } #endif #endif /* P_INLINES_H */