/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * * Screen, Adapter or GPU * * These are driver functions/facilities that are context independent. */ #ifndef P_SCREEN_H #define P_SCREEN_H #include "pipe/p_compiler.h" #include "pipe/p_format.h" #include "pipe/p_defines.h" #ifdef __cplusplus extern "C" { #endif /** Opaque type */ struct winsys_handle; /** Opaque type */ struct pipe_fence_handle; struct pipe_winsys; struct pipe_buffer; struct pipe_texture; struct pipe_surface; struct pipe_video_surface; struct pipe_transfer; /** * Gallium screen/adapter context. Basically everything * hardware-specific that doesn't actually require a rendering * context. */ struct pipe_screen { struct pipe_winsys *winsys; void (*destroy)( struct pipe_screen * ); const char *(*get_name)( struct pipe_screen * ); const char *(*get_vendor)( struct pipe_screen * ); /** * Query an integer-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ int (*get_param)( struct pipe_screen *, int param ); /** * Query a float-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ float (*get_paramf)( struct pipe_screen *, int param ); struct pipe_context * (*context_create)( struct pipe_screen *, void *priv ); /** * Check if the given pipe_format is supported as a texture or * drawing surface. * \param tex_usage bitmask of PIPE_TEXTURE_USAGE_* * \param geom_flags bitmask of PIPE_TEXTURE_GEOM_* */ boolean (*is_format_supported)( struct pipe_screen *, enum pipe_format format, enum pipe_texture_target target, unsigned tex_usage, unsigned geom_flags ); /** * Create a new texture object, using the given template info. */ struct pipe_texture * (*texture_create)(struct pipe_screen *, const struct pipe_texture *templat); /** * Create a texture from a winsys_handle. The handle is often created in * another process by first creating a pipe texture and then calling * texture_get_handle. */ struct pipe_texture * (*texture_from_handle)(struct pipe_screen *, const struct pipe_texture *templat, struct winsys_handle *handle); /** * Get a winsys_handle from a texture. Some platforms/winsys requires * that the texture is created with a special usage flag like * DISPLAYTARGET or PRIMARY. */ boolean (*texture_get_handle)(struct pipe_screen *, struct pipe_texture *tex, struct winsys_handle *handle); void (*texture_destroy)(struct pipe_texture *pt); /** Get a 2D surface which is a "view" into a texture * \param usage bitmaks of PIPE_BUFFER_USAGE_* read/write flags */ struct pipe_surface *(*get_tex_surface)(struct pipe_screen *, struct pipe_texture *texture, unsigned face, unsigned level, unsigned zslice, unsigned usage ); void (*tex_surface_destroy)(struct pipe_surface *); /** Get a transfer object for transferring data to/from a texture */ struct pipe_transfer *(*get_tex_transfer)(struct pipe_screen *, struct pipe_texture *texture, unsigned face, unsigned level, unsigned zslice, enum pipe_transfer_usage usage, unsigned x, unsigned y, unsigned w, unsigned h); void (*tex_transfer_destroy)(struct pipe_transfer *); void *(*transfer_map)( struct pipe_screen *, struct pipe_transfer *transfer ); void (*transfer_unmap)( struct pipe_screen *, struct pipe_transfer *transfer ); /** * Create a new buffer. * \param alignment buffer start address alignment in bytes * \param usage bitmask of PIPE_BUFFER_USAGE_x * \param size size in bytes */ struct pipe_buffer *(*buffer_create)( struct pipe_screen *screen, unsigned alignment, unsigned usage, unsigned size ); /** * Create a buffer that wraps user-space data. * * Effectively this schedules a delayed call to buffer_create * followed by an upload of the data at *some point in the future*, * or perhaps never. Basically the allocate/upload is delayed * until the buffer is actually passed to hardware. * * The intention is to provide a quick way to turn regular data * into a buffer, and secondly to avoid a copy operation if that * data subsequently turns out to be only accessed by the CPU. * * Common example is OpenGL vertex buffers that are subsequently * processed either by software TNL in the driver or by passing to * hardware. * * XXX: What happens if the delayed call to buffer_create() fails? * * Note that ptr may be accessed at any time upto the time when the * buffer is destroyed, so the data must not be freed before then. */ struct pipe_buffer *(*user_buffer_create)(struct pipe_screen *screen, void *ptr, unsigned bytes); /** * Map the entire data store of a buffer object into the client's address. * flags is bitmask of PIPE_BUFFER_USAGE_CPU_READ/WRITE flags. */ void *(*buffer_map)( struct pipe_screen *screen, struct pipe_buffer *buf, unsigned usage ); /** * Map a subrange of the buffer data store into the client's address space. * * The returned pointer is always relative to buffer start, regardless of * the specified range. This is different from the ARB_map_buffer_range * semantics because we don't forbid multiple mappings of the same buffer * (yet). */ void *(*buffer_map_range)( struct pipe_screen *screen, struct pipe_buffer *buf, unsigned offset, unsigned length, unsigned usage); /** * Notify a range that was actually written into. * * Can only be used if the buffer was mapped with the * PIPE_BUFFER_USAGE_CPU_WRITE and PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flags * set. * * The range is relative to the buffer start, regardless of the range * specified to buffer_map_range. This is different from the * ARB_map_buffer_range semantics because we don't forbid multiple mappings * of the same buffer (yet). * */ void (*buffer_flush_mapped_range)( struct pipe_screen *screen, struct pipe_buffer *buf, unsigned offset, unsigned length); /** * Unmap buffer. * * If the buffer was mapped with PIPE_BUFFER_USAGE_CPU_WRITE flag but not * PIPE_BUFFER_USAGE_FLUSH_EXPLICIT then the pipe driver will * assume that the whole buffer was written. This is mostly for backward * compatibility purposes and may affect performance -- the state tracker * should always specify exactly what got written while the buffer was * mapped. */ void (*buffer_unmap)( struct pipe_screen *screen, struct pipe_buffer *buf ); void (*buffer_destroy)( struct pipe_buffer *buf ); /** * Create a video surface suitable for use as a decoding target by the * driver's pipe_video_context. */ struct pipe_video_surface* (*video_surface_create)( struct pipe_screen *screen, enum pipe_video_chroma_format chroma_format, unsigned width, unsigned height ); void (*video_surface_destroy)( struct pipe_video_surface *vsfc ); /** * Do any special operations to ensure buffer size is correct */ void (*update_buffer)( struct pipe_screen *ws, void *context_private ); /** * Do any special operations to ensure frontbuffer contents are * displayed, eg copy fake frontbuffer. */ void (*flush_frontbuffer)( struct pipe_screen *screen, struct pipe_surface *surf, void *context_private ); /** Set ptr = fence, with reference counting */ void (*fence_reference)( struct pipe_screen *screen, struct pipe_fence_handle **ptr, struct pipe_fence_handle *fence ); /** * Checks whether the fence has been signalled. * \param flags driver-specific meaning * \return zero on success. */ int (*fence_signalled)( struct pipe_screen *screen, struct pipe_fence_handle *fence, unsigned flags ); /** * Wait for the fence to finish. * \param flags driver-specific meaning * \return zero on success. */ int (*fence_finish)( struct pipe_screen *screen, struct pipe_fence_handle *fence, unsigned flags ); }; #ifdef __cplusplus } #endif #endif /* P_SCREEN_H */