#include "d3d1xstutil.h" unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] = { 0, PIPE_PRIM_POINTS, PIPE_PRIM_LINES, PIPE_PRIM_LINE_STRIP, PIPE_PRIM_TRIANGLES, PIPE_PRIM_TRIANGLE_STRIP, PIPE_PRIM_LINES_ADJACENCY, PIPE_PRIM_LINE_STRIP_ADJACENCY, PIPE_PRIM_TRIANGLES_ADJACENCY, PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY, /* gap */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* patches */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT] = { 0, PIPE_PRIM_POINTS, PIPE_PRIM_LINES, PIPE_PRIM_TRIANGLES, 0, PIPE_PRIM_POINTS, PIPE_PRIM_LINES_ADJACENCY, PIPE_PRIM_TRIANGLES_ADJACENCY, /* patches */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, };