/************************************************************************** * * Copyright 2010 Luca Barbieri * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ import "oaidl.idl"; import "ocidl.idl"; import "d3d10.idl"; import "d3dcommon.idl"; const unsigned int D3D10_1_SDK_VERSION = 0x20; cpp_quote("#ifndef _D3D10_1_CONSTANTS") cpp_quote("#define _D3D10_1_CONSTANTS") const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff; const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32; const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1; const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4; const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1; const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4; const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32; const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32; const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32; cpp_quote("#endif") typedef enum D3D10_FEATURE_LEVEL1 { D3D10_FEATURE_LEVEL_10_0 = 0xa000, D3D10_FEATURE_LEVEL_10_1 = 0xa100, D3D10_FEATURE_LEVEL_9_1 = 0x9100, D3D10_FEATURE_LEVEL_9_2 = 0x9200, D3D10_FEATURE_LEVEL_9_3 = 0x9300 } D3D10_FEATURE_LEVEL1; typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 { BOOL BlendEnable; D3D10_BLEND SrcBlend; D3D10_BLEND DestBlend; D3D10_BLEND_OP BlendOp; D3D10_BLEND SrcBlendAlpha; D3D10_BLEND DestBlendAlpha; D3D10_BLEND_OP BlendOpAlpha; UINT8 RenderTargetWriteMask; } D3D10_RENDER_TARGET_BLEND_DESC1; typedef struct D3D10_BLEND_DESC1 { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; } D3D10_BLEND_DESC1; typedef struct D3D10_TEXCUBE_ARRAY_SRV1 { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; } D3D10_TEXCUBE_ARRAY_SRV1; typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 { DXGI_FORMAT Format; D3D10_SRV_DIMENSION1 ViewDimension; union { D3D10_BUFFER_SRV Buffer; D3D10_TEX1D_SRV Texture1D; D3D10_TEX1D_ARRAY_SRV Texture1DArray; D3D10_TEX2D_SRV Texture2D; D3D10_TEX2D_ARRAY_SRV Texture2DArray; D3D10_TEX2DMS_SRV Texture2DMS; D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D10_TEX3D_SRV Texture3D; D3D10_TEXCUBE_SRV TextureCube; D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; } ; } D3D10_SHADER_RESOURCE_VIEW_DESC1; typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS { D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe } D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; [object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")] interface ID3D10BlendState1 : ID3D10BlendState { void GetDesc1( [out] D3D10_BLEND_DESC1 *a ); }; [object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")] interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView { void GetDesc1( [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a ); }; [object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")] interface ID3D10Device1 : ID3D10Device { HRESULT CreateShaderResourceView1( [in] ID3D10Resource *a, [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b, [out,optional] ID3D10ShaderResourceView1 **c ); HRESULT CreateBlendState1( [in] const D3D10_BLEND_DESC1 *a, [out, optional] ID3D10BlendState1 **b ); D3D10_FEATURE_LEVEL1 GetFeatureLevel(); }; //cpp_quote("#include \"d3d10_1shader.h\"") typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE; HRESULT D3D10CreateDevice1( [in,optional] IDXGIAdapter* a, [in] D3D10_DRIVER_TYPE b, [in] HMODULE c, [in] UINT d, [in] D3D10_FEATURE_LEVEL1 e, [in] UINT f, [out,optional] ID3D10Device1** g ); typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)( [in,optional] IDXGIAdapter*, D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, [in, optional] DXGI_SWAP_CHAIN_DESC*, [out,optional] IDXGISwapChain**, [out,optional] ID3D10Device1** ); HRESULT D3D10CreateDeviceAndSwapChain1( [in,optional] IDXGIAdapter* a, [in] D3D10_DRIVER_TYPE b, [in] HMODULE c, [in] UINT d, [in] D3D10_FEATURE_LEVEL1 e, [in] UINT f, [in,optional] DXGI_SWAP_CHAIN_DESC* g, [out,optional] IDXGISwapChain** h, [out,optional] ID3D10Device1** i );