/************************************************************************** * * Copyright 2010 Luca Barbieri * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ import "oaidl.idl"; import "ocidl.idl"; import "dxgi.idl"; import "d3dcommon.idl"; const unsigned int D3D11_SDK_VERSION = 7; cpp_quote("#ifndef _D3D11_CONSTANTS") cpp_quote("#define _D3D11_CONSTANTS") const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8; const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192; const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024; const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024; const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64; const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1; const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1; const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1; const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0; const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0; const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0; const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0; const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16; const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0; const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff; const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0; const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0; const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0; const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0; const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff; const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0; const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff; const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0; const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0; const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0; const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0; const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32; const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; const float D3D11_FLOAT32_MAX = 3.402823466e+38; const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055; const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92; const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055; const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0; const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32; const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1; const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32; const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32; const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32; const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32; const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0; const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0; const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32; const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; const float D3D11_LINEAR_GAMMA = 1.0; const unsigned int D3D11_MAJOR_VERSION = 11; const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0; const float D3D11_MAX_DEPTH = 1.0; const unsigned int D3D11_MAX_MAXANISOTROPY = 16; const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34; const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0; const float D3D11_MIN_DEPTH = 0.0; const unsigned int D3D11_MIN_MAXANISOTROPY = 0; const unsigned int D3D11_MINOR_VERSION = 0; const float D3D11_MIP_LOD_BIAS_MAX = 15.99; const float D3D11_MIP_LOD_BIAS_MIN = -16.0; const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8; const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1; const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8; const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1; const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1; const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0; const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32; const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1; const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2; const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1; const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8; const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const unsigned int D3D11_REQ_MAXANISOTROPY = 16; const unsigned int D3D11_REQ_MIP_LEVELS = 15; const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25; const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384; const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384; const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; const unsigned int D3D11_SHADER_MAJOR_VERSION = 5; const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535; const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; const unsigned int D3D11_SHADER_MAX_INTERFACES = 253; const unsigned int D3D11_SHADER_MAX_TYPES = 65535; const unsigned int D3D11_SHADER_MINOR_VERSION = 0; const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0; const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4; const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff; const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128; const unsigned int D3D11_SO_STREAM_COUNT = 4; const unsigned int D3D11_SPEC_DATE_DAY = 04; const unsigned int D3D11_SPEC_DATE_MONTH = 06; const unsigned int D3D11_SPEC_DATE_YEAR = 2009; const unsigned int D3D11_SPEC_VERSION = 1.0; const float D3D11_SRGB_GAMMA = 2.2; const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4; const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055; const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045; const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128; const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32; const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4; const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32; const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0; const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767; const int D3D11_VIEWPORT_BOUNDS_MIN = -32768; const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32; const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1; const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2; const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4; const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32; const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; cpp_quote("#endif") const unsigned int _FACD3D11 = 0x87C; const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1; cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))") cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))") cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)") cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)") cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)") cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)") typedef enum D3D11_INPUT_CLASSIFICATION { D3D11_INPUT_PER_VERTEX_DATA, D3D11_INPUT_PER_INSTANCE_DATA } D3D11_INPUT_CLASSIFICATION; const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff; typedef struct D3D11_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D11_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D11_INPUT_ELEMENT_DESC; typedef enum D3D11_FILL_MODE { D3D11_FILL_WIREFRAME = 2, D3D11_FILL_SOLID = 3 } D3D11_FILL_MODE; typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; typedef D3D_PRIMITIVE D3D11_PRIMITIVE; typedef enum D3D11_CULL_MODE { D3D11_CULL_NONE = 1, D3D11_CULL_FRONT = 2, D3D11_CULL_BACK = 3 } D3D11_CULL_MODE; typedef struct D3D11_SO_DECLARATION_ENTRY { UINT Stream; LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D11_SO_DECLARATION_ENTRY; typedef struct D3D11_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D11_VIEWPORT; typedef enum D3D11_RESOURCE_DIMENSION { D3D11_RESOURCE_DIMENSION_UNKNOWN, D3D11_RESOURCE_DIMENSION_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE1D, D3D11_RESOURCE_DIMENSION_TEXTURE2D, D3D11_RESOURCE_DIMENSION_TEXTURE3D, } D3D11_RESOURCE_DIMENSION; typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; typedef enum D3D11_DSV_DIMENSION { D3D11_DSV_DIMENSION_UNKNOWN, D3D11_DSV_DIMENSION_TEXTURE1D, D3D11_DSV_DIMENSION_TEXTURE1DARRAY, D3D11_DSV_DIMENSION_TEXTURE2D, D3D11_DSV_DIMENSION_TEXTURE2DARRAY, D3D11_DSV_DIMENSION_TEXTURE2DMS, D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY, } D3D11_DSV_DIMENSION; typedef enum D3D11_RTV_DIMENSION { D3D11_RTV_DIMENSION_UNKNOWN, D3D11_RTV_DIMENSION_BUFFER, D3D11_RTV_DIMENSION_TEXTURE1D, D3D11_RTV_DIMENSION_TEXTURE1DARRAY, D3D11_RTV_DIMENSION_TEXTURE2D, D3D11_RTV_DIMENSION_TEXTURE2DARRAY, D3D11_RTV_DIMENSION_TEXTURE2DMS, D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY, D3D11_RTV_DIMENSION_TEXTURE3D } D3D11_RTV_DIMENSION; typedef enum D3D11_UAV_DIMENSION { D3D11_UAV_DIMENSION_UNKNOWN, D3D11_UAV_DIMENSION_BUFFER, D3D11_UAV_DIMENSION_TEXTURE1D, D3D11_UAV_DIMENSION_TEXTURE1DARRAY, D3D11_UAV_DIMENSION_TEXTURE2D, D3D11_UAV_DIMENSION_TEXTURE2DARRAY, D3D11_UAV_DIMENSION_TEXTURE3D = 8 } D3D11_UAV_DIMENSION; typedef enum D3D11_USAGE { D3D11_USAGE_DEFAULT, D3D11_USAGE_IMMUTABLE, D3D11_USAGE_DYNAMIC, D3D11_USAGE_STAGING } D3D11_USAGE; typedef enum D3D11_BIND_FLAG { D3D11_BIND_VERTEX_BUFFER = 1, D3D11_BIND_INDEX_BUFFER = 2, D3D11_BIND_CONSTANT_BUFFER = 4, D3D11_BIND_SHADER_RESOURCE = 8, D3D11_BIND_STREAM_OUTPUT = 0x10, D3D11_BIND_RENDER_TARGET = 0x20, D3D11_BIND_DEPTH_STENCIL = 0x40, D3D11_BIND_UNORDERED_ACCESS = 0x80 } D3D11_BIND_FLAG; typedef enum D3D11_CPU_ACCESS_FLAG { D3D11_CPU_ACCESS_WRITE = 0x10000, D3D11_CPU_ACCESS_READ = 0x20000 } D3D11_CPU_ACCESS_FLAG; typedef enum D3D11_RESOURCE_MISC_FLAG { D3D11_RESOURCE_MISC_GENERATE_MIPS = 1, D3D11_RESOURCE_MISC_SHARED = 2, D3D11_RESOURCE_MISC_TEXTURECUBE = 4, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40, D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100, D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200 } D3D11_RESOURCE_MISC_FLAG; typedef enum D3D11_MAP { D3D11_MAP_READ = 1, D3D11_MAP_WRITE, D3D11_MAP_READ_WRITE, D3D11_MAP_WRITE_DISCARD, D3D11_MAP_WRITE_NO_OVERWRITE } D3D11_MAP; typedef enum D3D11_MAP_FLAG { D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000 } D3D11_MAP_FLAG; typedef enum D3D11_RAISE_FLAG { D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1 } D3D11_RAISE_FLAG; typedef enum D3D11_CLEAR_FLAG { D3D11_CLEAR_DEPTH = 1, D3D11_CLEAR_STENCIL = 2 } D3D11_CLEAR_FLAG; typedef RECT D3D11_RECT; typedef struct D3D11_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D11_BOX; typedef enum D3D11_COMPARISON_FUNC { D3D11_COMPARISON_NEVER = 1, D3D11_COMPARISON_LESS, D3D11_COMPARISON_EQUAL, D3D11_COMPARISON_LESS_EQUAL, D3D11_COMPARISON_GREATER, D3D11_COMPARISON_NOT_EQUAL, D3D11_COMPARISON_GREATER_EQUAL, D3D11_COMPARISON_ALWAYS } D3D11_COMPARISON_FUNC; typedef enum D3D11_DEPTH_WRITE_MASK { D3D11_DEPTH_WRITE_MASK_ZERO, D3D11_DEPTH_WRITE_MASK_ALL } D3D11_DEPTH_WRITE_MASK; typedef enum D3D11_STENCIL_OP { D3D11_STENCIL_OP_KEEP = 1, D3D11_STENCIL_OP_ZERO, D3D11_STENCIL_OP_REPLACE, D3D11_STENCIL_OP_INCR_SAT, D3D11_STENCIL_OP_DECR_SAT, D3D11_STENCIL_OP_INVERT, D3D11_STENCIL_OP_INCR, D3D11_STENCIL_OP_DECR } D3D11_STENCIL_OP; typedef struct D3D11_DEPTH_STENCILOP_DESC { D3D11_STENCIL_OP StencilFailOp; D3D11_STENCIL_OP StencilDepthFailOp; D3D11_STENCIL_OP StencilPassOp; D3D11_COMPARISON_FUNC StencilFunc; } D3D11_DEPTH_STENCILOP_DESC; typedef struct D3D11_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D11_DEPTH_WRITE_MASK DepthWriteMask; D3D11_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D11_DEPTH_STENCILOP_DESC FrontFace; D3D11_DEPTH_STENCILOP_DESC BackFace; } D3D11_DEPTH_STENCIL_DESC; typedef enum D3D11_BLEND { D3D11_BLEND_ZERO = 1, D3D11_BLEND_ONE, D3D11_BLEND_SRC_COLOR, D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_DEST_COLOR, D3D11_BLEND_INV_DEST_COLOR , D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_BLEND_FACTOR = 14, D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_SRC1_COLOR, D3D11_BLEND_INV_SRC1_COLOR , D3D11_BLEND_SRC1_ALPHA, D3D11_BLEND_INV_SRC1_ALPHA } D3D11_BLEND; typedef enum D3D11_BLEND_OP { D3D11_BLEND_OP_ADD = 1, D3D11_BLEND_OP_SUBTRACT, D3D11_BLEND_OP_REV_SUBTRACT, D3D11_BLEND_OP_MIN, D3D11_BLEND_OP_MAX } D3D11_BLEND_OP; typedef enum D3D11_COLOR_WRITE_ENABLE { D3D11_COLOR_WRITE_ENABLE_RED = 1, D3D11_COLOR_WRITE_ENABLE_GREEN = 2, D3D11_COLOR_WRITE_ENABLE_BLUE = 4, D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, D3D11_COLOR_WRITE_ENABLE_ALL = 0xf } D3D11_COLOR_WRITE_ENABLE; typedef struct D3D11_RENDER_TARGET_BLEND_DESC { BOOL BlendEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; UINT8 RenderTargetWriteMask; } D3D11_RENDER_TARGET_BLEND_DESC; typedef struct D3D11_BLEND_DESC { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]; } D3D11_BLEND_DESC; typedef struct D3D11_RASTERIZER_DESC { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; } D3D11_RASTERIZER_DESC; typedef struct D3D11_SUBRESOURCE_DATA { const void *pSysMem; UINT SysMemPitch; UINT SysMemSlicePitch; } D3D11_SUBRESOURCE_DATA; typedef struct D3D11_MAPPED_SUBRESOURCE { void *pData; UINT RowPitch; UINT DepthPitch; } D3D11_MAPPED_SUBRESOURCE; typedef struct D3D11_BUFFER_DESC { UINT ByteWidth; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; UINT StructureByteStride; } D3D11_BUFFER_DESC; typedef struct D3D11_TEXTURE1D_DESC { UINT Width; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE1D_DESC; typedef struct D3D11_TEXTURE2D_DESC { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE2D_DESC; typedef struct D3D11_TEXTURE3D_DESC { UINT Width; UINT Height; UINT Depth; UINT MipLevels; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE3D_DESC; typedef enum D3D11_TEXTURECUBE_FACE { D3D11_TEXTURECUBE_FACE_POSITIVE_X, D3D11_TEXTURECUBE_FACE_NEGATIVE_X, D3D11_TEXTURECUBE_FACE_POSITIVE_Y, D3D11_TEXTURECUBE_FACE_NEGATIVE_Y, D3D11_TEXTURECUBE_FACE_POSITIVE_Z, D3D11_TEXTURECUBE_FACE_NEGATIVE_Z } D3D11_TEXTURECUBE_FACE; typedef struct D3D11_BUFFER_SRV { union { UINT FirstElement; UINT ElementOffset; }; union { UINT NumElements; UINT ElementWidth; }; } D3D11_BUFFER_SRV; typedef enum D3D11_BUFFEREX_SRV_FLAG { D3D11_BUFFEREX_SRV_FLAG_RAW = 1 } D3D11_BUFFEREX_SRV_FLAG; typedef struct D3D11_BUFFEREX_SRV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFEREX_SRV; typedef struct D3D11_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX1D_SRV; typedef struct D3D11_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_SRV; typedef struct D3D11_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX2D_SRV; typedef struct D3D11_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_SRV; typedef struct D3D11_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX3D_SRV; typedef struct D3D11_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEXCUBE_SRV; typedef struct D3D11_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; } D3D11_TEXCUBE_ARRAY_SRV; typedef struct D3D11_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_SRV; typedef struct D3D11_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_SRV; typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3D11_TEX2DMS_SRV Texture2DMS; D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D11_TEX3D_SRV Texture3D; D3D11_TEXCUBE_SRV TextureCube; D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D11_BUFFEREX_SRV BufferEx; }; } D3D11_SHADER_RESOURCE_VIEW_DESC; typedef struct D3D11_BUFFER_RTV { union { UINT FirstElement; UINT ElementOffset; }; union { UINT NumElements; UINT ElementWidth; }; } D3D11_BUFFER_RTV; typedef struct D3D11_TEX1D_RTV { UINT MipSlice; } D3D11_TEX1D_RTV; typedef struct D3D11_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_RTV; typedef struct D3D11_TEX2D_RTV { UINT MipSlice; } D3D11_TEX2D_RTV; typedef struct D3D11_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_RTV; typedef struct D3D11_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_RTV; typedef struct D3D11_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_RTV; typedef struct D3D11_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_RTV; typedef struct D3D11_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV Texture2D; D3D11_TEX2D_ARRAY_RTV Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; }; } D3D11_RENDER_TARGET_VIEW_DESC; typedef struct D3D11_TEX1D_DSV { UINT MipSlice; } D3D11_TEX1D_DSV; typedef struct D3D11_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_DSV; typedef struct D3D11_TEX2D_DSV { UINT MipSlice; } D3D11_TEX2D_DSV; typedef struct D3D11_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_DSV; typedef struct D3D11_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_DSV; typedef struct D3D11_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_DSV; typedef enum D3D11_DSV_FLAG { D3D11_DSV_READ_ONLY_DEPTH = 1L, D3D11_DSV_READ_ONLY_STENCIL = 2L } D3D11_DSV_FLAG; typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D11_DSV_DIMENSION ViewDimension; UINT Flags; union { D3D11_TEX1D_DSV Texture1D; D3D11_TEX1D_ARRAY_DSV Texture1DArray; D3D11_TEX2D_DSV Texture2D; D3D11_TEX2D_ARRAY_DSV Texture2DArray; D3D11_TEX2DMS_DSV Texture2DMS; D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; }; } D3D11_DEPTH_STENCIL_VIEW_DESC; typedef enum D3D11_BUFFER_UAV_FLAG { D3D11_BUFFER_UAV_FLAG_RAW = 1, D3D11_BUFFER_UAV_FLAG_APPEND = 2, D3D11_BUFFER_UAV_FLAG_COUNTER = 4 } D3D11_BUFFER_UAV_FLAG; typedef struct D3D11_BUFFER_UAV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFER_UAV; typedef struct D3D11_TEX1D_UAV { UINT MipSlice; } D3D11_TEX1D_UAV; typedef struct D3D11_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_UAV; typedef struct D3D11_TEX2D_UAV { UINT MipSlice; } D3D11_TEX2D_UAV; typedef struct D3D11_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_UAV; typedef struct D3D11_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_UAV; typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D11_UAV_DIMENSION ViewDimension; union { D3D11_BUFFER_UAV Buffer; D3D11_TEX1D_UAV Texture1D; D3D11_TEX1D_ARRAY_UAV Texture1DArray; D3D11_TEX2D_UAV Texture2D; D3D11_TEX2D_ARRAY_UAV Texture2DArray; D3D11_TEX3D_UAV Texture3D; }; } D3D11_UNORDERED_ACCESS_VIEW_DESC; typedef enum D3D11_FILTER { D3D11_FILTER_MIN_MAG_MIP_POINT = 0, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1, D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4, D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5, D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D11_FILTER_ANISOTROPIC = 0x55, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 } D3D11_FILTER; typedef enum D3D11_FILTER_TYPE { D3D11_FILTER_TYPE_POINT, D3D11_FILTER_TYPE_LINEAR } D3D11_FILTER_TYPE; const unsigned int D3D11_FILTER_TYPE_MASK = 3; const unsigned int D3D11_MIN_FILTER_SHIFT = 4; const unsigned int D3D11_MAG_FILTER_SHIFT = 2; const unsigned int D3D11_MIP_FILTER_SHIFT = 0; const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80; const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40; cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))") cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))") cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)") cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))") typedef enum D3D11_TEXTURE_ADDRESS_MODE { D3D11_TEXTURE_ADDRESS_WRAP = 1, D3D11_TEXTURE_ADDRESS_MIRROR = 2, D3D11_TEXTURE_ADDRESS_CLAMP = 3, D3D11_TEXTURE_ADDRESS_BORDER = 4, D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 } D3D11_TEXTURE_ADDRESS_MODE; typedef struct D3D11_SAMPLER_DESC { D3D11_FILTER Filter; D3D11_TEXTURE_ADDRESS_MODE AddressU; D3D11_TEXTURE_ADDRESS_MODE AddressV; D3D11_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D11_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[ 4 ]; FLOAT MinLOD; FLOAT MaxLOD; } D3D11_SAMPLER_DESC; typedef enum D3D11_FORMAT_SUPPORT { D3D11_FORMAT_SUPPORT_BUFFER = 0x1, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, D3D11_FORMAT_SUPPORT_MIP = 0x1000, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000 } D3D11_FORMAT_SUPPORT; typedef enum D3D11_FORMAT_SUPPORT2 { D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80 } D3D11_FORMAT_SUPPORT2; typedef enum D3D11_ASYNC_GETDATA_FLAG { D3D11_ASYNC_GETDATA_DONOTFLUSH = 1 } D3D11_ASYNC_GETDATA_FLAG; typedef enum D3D11_QUERY { D3D11_QUERY_EVENT, D3D11_QUERY_OCCLUSION, D3D11_QUERY_TIMESTAMP, D3D11_QUERY_TIMESTAMP_DISJOINT, D3D11_QUERY_PIPELINE_STATISTICS, D3D11_QUERY_OCCLUSION_PREDICATE, D3D11_QUERY_SO_STATISTICS, D3D11_QUERY_SO_OVERFLOW_PREDICATE, D3D11_QUERY_SO_STATISTICS_STREAM0, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, D3D11_QUERY_SO_STATISTICS_STREAM1, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, D3D11_QUERY_SO_STATISTICS_STREAM2, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, D3D11_QUERY_SO_STATISTICS_STREAM3, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, } D3D11_QUERY; typedef enum D3D11_QUERY_MISC_FLAG { D3D11_QUERY_MISC_PREDICATEHINT = 1 } D3D11_QUERY_MISC_FLAG; typedef struct D3D11_QUERY_DESC { D3D11_QUERY Query; UINT MiscFlags; } D3D11_QUERY_DESC; typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT { UINT64 Frequency; BOOL Disjoint; } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D11_QUERY_DATA_PIPELINE_STATISTICS; typedef struct D3D11_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D11_QUERY_DATA_SO_STATISTICS; typedef enum D3D11_COUNTER { D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 } D3D11_COUNTER; typedef enum D3D11_COUNTER_TYPE { D3D11_COUNTER_TYPE_FLOAT32, D3D11_COUNTER_TYPE_UINT16, D3D11_COUNTER_TYPE_UINT32, D3D11_COUNTER_TYPE_UINT64, } D3D11_COUNTER_TYPE; typedef struct D3D11_COUNTER_DESC { D3D11_COUNTER Counter; UINT MiscFlags; } D3D11_COUNTER_DESC; typedef struct D3D11_COUNTER_INFO { D3D11_COUNTER LastDeviceDependentCounter; UINT NumSimultaneousCounters; UINT8 NumDetectableParallelUnits; } D3D11_COUNTER_INFO; typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS { D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; typedef enum D3D11_DEVICE_CONTEXT_TYPE { D3D11_DEVICE_CONTEXT_IMMEDIATE, D3D11_DEVICE_CONTEXT_DEFERRED, } D3D11_DEVICE_CONTEXT_TYPE; typedef struct D3D11_CLASS_INSTANCE_DESC { UINT InstanceId; UINT InstanceIndex; UINT TypeId; UINT ConstantBuffer; UINT BaseConstantBufferOffset; UINT BaseTexture; UINT BaseSampler; BOOL Created; } D3D11_CLASS_INSTANCE_DESC; typedef enum D3D11_FEATURE { D3D11_FEATURE_THREADING, D3D11_FEATURE_DOUBLES, D3D11_FEATURE_FORMAT_SUPPORT, D3D11_FEATURE_FORMAT_SUPPORT2, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, } D3D11_FEATURE; typedef struct D3D11_FEATURE_DATA_THREADING { BOOL DriverConcurrentCreates; BOOL DriverCommandLists; } D3D11_FEATURE_DATA_THREADING; typedef struct D3D11_FEATURE_DATA_DOUBLES { BOOL DoublePrecisionFloatShaderOps; } D3D11_FEATURE_DATA_DOUBLES; typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { DXGI_FORMAT InFormat; UINT OutFormatSupport; } D3D11_FEATURE_DATA_FORMAT_SUPPORT; typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 { DXGI_FORMAT InFormat; UINT OutFormatSupport2; } D3D11_FEATURE_DATA_FORMAT_SUPPORT2; typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; interface ID3D11Device; [object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")] interface ID3D11DeviceChild : IUnknown { void GetDevice( [out] ID3D11Device **a ); HRESULT GetPrivateData( [in] REFGUID a, [in, out] UINT *b, [out] void *c ); HRESULT SetPrivateData( [in] REFGUID a, [in] UINT b, [in] const void *c ); HRESULT SetPrivateDataInterface( [in] REFGUID a, [in] const IUnknown *b ); }; [object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")] interface ID3D11InputLayout : ID3D11DeviceChild { }; [object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")] interface ID3D11DepthStencilState : ID3D11DeviceChild { void GetDesc( [out] D3D11_DEPTH_STENCIL_DESC *a ); }; [object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")] interface ID3D11BlendState : ID3D11DeviceChild { void GetDesc( [out] D3D11_BLEND_DESC *a ); }; [object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")] interface ID3D11RasterizerState : ID3D11DeviceChild { void GetDesc( [out] D3D11_RASTERIZER_DESC *a ); }; [object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")] interface ID3D11SamplerState : ID3D11DeviceChild { void GetDesc( [out] D3D11_SAMPLER_DESC *a ); }; [object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")] interface ID3D11Resource : ID3D11DeviceChild { void GetType( [out] D3D11_RESOURCE_DIMENSION *a ); void SetEvictionPriority( [in] UINT a ); UINT GetEvictionPriority( ); }; [object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")] interface ID3D11Buffer : ID3D11Resource { void GetDesc( [out] D3D11_BUFFER_DESC *a ); }; [object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")] interface ID3D11Texture1D : ID3D11Resource { void GetDesc( [out] D3D11_TEXTURE1D_DESC *a ); }; [object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")] interface ID3D11Texture2D : ID3D11Resource { void GetDesc( [out] D3D11_TEXTURE2D_DESC *a ); }; [object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")] interface ID3D11Texture3D : ID3D11Resource { void GetDesc( [out] D3D11_TEXTURE3D_DESC *a ); }; [object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")] interface ID3D11View : ID3D11DeviceChild { void GetResource( [out] ID3D11Resource **a ); }; [object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")] interface ID3D11ShaderResourceView : ID3D11View { void GetDesc( [out] D3D11_SHADER_RESOURCE_VIEW_DESC *a ); }; [object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")] interface ID3D11RenderTargetView : ID3D11View { void GetDesc( [out] D3D11_RENDER_TARGET_VIEW_DESC *a ); }; [object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")] interface ID3D11DepthStencilView : ID3D11View { void GetDesc( [out] D3D11_DEPTH_STENCIL_VIEW_DESC *a ); }; [object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")] interface ID3D11UnorderedAccessView : ID3D11View { void GetDesc( [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a ); }; [object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")] interface ID3D11VertexShader : ID3D11DeviceChild { }; [object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")] interface ID3D11HullShader : ID3D11DeviceChild { }; [object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")] interface ID3D11DomainShader : ID3D11DeviceChild { }; [object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")] interface ID3D11GeometryShader : ID3D11DeviceChild { }; [object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")] interface ID3D11PixelShader : ID3D11DeviceChild { }; [object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")] interface ID3D11ComputeShader : ID3D11DeviceChild { }; [object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")] interface ID3D11Asynchronous : ID3D11DeviceChild { UINT GetDataSize(); }; [object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")] interface ID3D11Query : ID3D11Asynchronous { void GetDesc( [out] D3D11_QUERY_DESC *a ); }; [object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")] interface ID3D11Predicate : ID3D11Query { }; [object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")] interface ID3D11Counter : ID3D11Asynchronous { void GetDesc( [out] D3D11_COUNTER_DESC *a ); }; interface ID3D11ClassLinkage; [object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")] interface ID3D11ClassInstance : ID3D11DeviceChild { void GetClassLinkage( [out] ID3D11ClassLinkage **a ); void GetDesc( [out] D3D11_CLASS_INSTANCE_DESC *a ); void GetInstanceName( [out] LPSTR a, [in, out] SIZE_T *b ); void GetTypeName( [out] LPSTR a, [in, out] SIZE_T *b ); }; [object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")] interface ID3D11ClassLinkage : ID3D11DeviceChild { HRESULT GetClassInstance( [in] LPCSTR a, [in] UINT b, [out] ID3D11ClassInstance **c ); HRESULT CreateClassInstance( [in] LPCSTR a, [in] UINT b, [in] UINT c, [in] UINT d, [in] UINT e, [out] ID3D11ClassInstance **f ); }; [object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")] interface ID3D11CommandList : ID3D11DeviceChild { UINT GetContextFlags(); }; interface ID3D11DeviceContext; [object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")] interface ID3D11Device : IUnknown { HRESULT CreateBuffer( [in] const D3D11_BUFFER_DESC *a, [in] const D3D11_SUBRESOURCE_DATA *b, [out] ID3D11Buffer **c ); HRESULT CreateTexture1D( [in] const D3D11_TEXTURE1D_DESC *a, [in] const D3D11_SUBRESOURCE_DATA *b, [out] ID3D11Texture1D **c ); HRESULT CreateTexture2D( [in] const D3D11_TEXTURE2D_DESC *a, [in] const D3D11_SUBRESOURCE_DATA *b, [out] ID3D11Texture2D **c ); HRESULT CreateTexture3D( [in] const D3D11_TEXTURE3D_DESC *a, [in] const D3D11_SUBRESOURCE_DATA *b, [out] ID3D11Texture3D **c ); HRESULT CreateShaderResourceView( [in] ID3D11Resource *a, [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b, [out] ID3D11ShaderResourceView **c ); HRESULT CreateUnorderedAccessView( [in] ID3D11Resource *a, [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b, [out] ID3D11UnorderedAccessView **c ); HRESULT CreateRenderTargetView( [in] ID3D11Resource *a, [in] const D3D11_RENDER_TARGET_VIEW_DESC *b, [out] ID3D11RenderTargetView **c ); HRESULT CreateDepthStencilView( [in] ID3D11Resource *a, [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b, [out] ID3D11DepthStencilView **c ); HRESULT CreateInputLayout( [in] const D3D11_INPUT_ELEMENT_DESC *a, [in] UINT b, [in] const void *c, [in] SIZE_T d, [out] ID3D11InputLayout **e ); HRESULT CreateVertexShader( [in] const void *a, [in] SIZE_T b, [in] ID3D11ClassLinkage *c, [out] ID3D11VertexShader **d ); HRESULT CreateGeometryShader( [in] const void *a, [in] SIZE_T b, [in] ID3D11ClassLinkage *c, [out] ID3D11GeometryShader **d ); HRESULT CreateGeometryShaderWithStreamOutput( [in] const void *a, [in] SIZE_T b, [in] const D3D11_SO_DECLARATION_ENTRY *c, [in] UINT d, [in] const UINT *e, [in] UINT f, [in] UINT g, [in] ID3D11ClassLinkage *h, [out] ID3D11GeometryShader **i ); HRESULT CreatePixelShader( [in] const void *a, [in] SIZE_T b, [in] ID3D11ClassLinkage *c, [out] ID3D11PixelShader **d ); HRESULT CreateHullShader( [in] const void *a, [in] SIZE_T b, [in] ID3D11ClassLinkage *c, [out] ID3D11HullShader **d ); HRESULT CreateDomainShader( [in] const void *a, [in] SIZE_T b, [in] ID3D11ClassLinkage *c, [out] ID3D11DomainShader **d ); HRESULT CreateComputeShader( [in] const void *a, [in] SIZE_T b, [in] ID3D11ClassLinkage *c, [out] ID3D11ComputeShader **d ); HRESULT CreateClassLinkage( [out] ID3D11ClassLinkage **a ); HRESULT CreateBlendState( [in] const D3D11_BLEND_DESC *a, [out] ID3D11BlendState **b ); HRESULT CreateDepthStencilState( [in] const D3D11_DEPTH_STENCIL_DESC *a, [out] ID3D11DepthStencilState **b ); HRESULT CreateRasterizerState( [in] const D3D11_RASTERIZER_DESC *a, [out] ID3D11RasterizerState **b ); HRESULT CreateSamplerState( [in] const D3D11_SAMPLER_DESC *a, [out] ID3D11SamplerState **b ); HRESULT CreateQuery( [in] const D3D11_QUERY_DESC *a, [out] ID3D11Query **b ); HRESULT CreatePredicate( [in] const D3D11_QUERY_DESC *a, [out] ID3D11Predicate **b ); HRESULT CreateCounter( [in] const D3D11_COUNTER_DESC *a, [out] ID3D11Counter **b ); HRESULT CreateDeferredContext( [in] UINT a, [out] ID3D11DeviceContext **b ); HRESULT OpenSharedResource( [in] HANDLE a, [in] REFIID b, [out] void **c ); HRESULT CheckFormatSupport( [in] DXGI_FORMAT a, [out] UINT *b ); HRESULT CheckMultisampleQualityLevels( [in] DXGI_FORMAT a, [in] UINT b, [out] UINT *c ); void CheckCounterInfo( [out] D3D11_COUNTER_INFO *a ); HRESULT CheckCounter( [in] const D3D11_COUNTER_DESC *a, [out] D3D11_COUNTER_TYPE *b, [out] UINT *c, [out] LPSTR d, [in, out, optional] UINT *e, [out] LPSTR f, [in, out, optional] UINT *g, [out] LPSTR h, [in, out, optional] UINT *i ); HRESULT CheckFeatureSupport( [in] D3D11_FEATURE a, [out] void *b, [in] UINT c ); HRESULT GetPrivateData( [in] REFGUID a, [in, out] UINT *b, [out] void *c ); HRESULT SetPrivateData( [in] REFGUID a, [in] UINT b, [in] const void *c ); HRESULT SetPrivateDataInterface( [in] REFGUID a, [in] const IUnknown *b ); D3D_FEATURE_LEVEL GetFeatureLevel(); UINT GetCreationFlags(); HRESULT GetDeviceRemovedReason(); void GetImmediateContext( [out] ID3D11DeviceContext **a ); HRESULT SetExceptionMode( [in] UINT a ); UINT GetExceptionMode(); }; [object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")] interface ID3D11DeviceContext : ID3D11DeviceChild { void VSSetConstantBuffers( [in] UINT a, [in] UINT b, [in] ID3D11Buffer *const *c ); void PSSetShaderResources( [in] UINT a, [in] UINT b, [in] ID3D11ShaderResourceView *const *c ); void PSSetShader( [in] ID3D11PixelShader *a, [in] ID3D11ClassInstance *const *b, [in] UINT c ); void PSSetSamplers( [in] UINT a, [in] UINT b, [in] ID3D11SamplerState *const *c ); void VSSetShader( [in] ID3D11VertexShader *a, [in] ID3D11ClassInstance *const *b, [in] UINT c ); void DrawIndexed( [in] UINT a, [in] UINT b, [in] INT c ); void Draw( [in] UINT a, [in] UINT b ); HRESULT Map( [in] ID3D11Resource *a, [in] UINT b, [in] D3D11_MAP c, [in] UINT d, [out] D3D11_MAPPED_SUBRESOURCE *e ); void Unmap( [in] ID3D11Resource *a, [in] UINT b ); void PSSetConstantBuffers( [in] UINT a, [in] UINT b, [in] ID3D11Buffer *const *c ); void IASetInputLayout( [in] ID3D11InputLayout *a ); void IASetVertexBuffers( [in] UINT a, [in] UINT b, [in] ID3D11Buffer *const *c, [in] const UINT *d, [in] const UINT *e ); void IASetIndexBuffer( [in] ID3D11Buffer *a, [in] DXGI_FORMAT b, [in] UINT c ); void DrawIndexedInstanced( [in] UINT a, [in] UINT b, [in] UINT c, [in] INT d, [in] UINT e ); void DrawInstanced( [in] UINT a, [in] UINT b, [in] UINT c, [in] UINT d ); void GSSetConstantBuffers( [in] UINT a, [in] UINT b, [in] ID3D11Buffer *const *c ); void GSSetShader( [in] ID3D11GeometryShader *a, [in] ID3D11ClassInstance *const *b, [in] UINT c ); void IASetPrimitiveTopology( [in] D3D11_PRIMITIVE_TOPOLOGY a ); void VSSetShaderResources( [in] UINT a, [in] UINT b, [in] ID3D11ShaderResourceView *const *c ); void VSSetSamplers( [in] UINT a, [in] UINT b, [in] ID3D11SamplerState *const *c ); void Begin( [in] ID3D11Asynchronous *a ); void End( [in] ID3D11Asynchronous *a ); HRESULT GetData( [in] ID3D11Asynchronous *a, [out] void *b, [in] UINT c, [in] UINT d ); void SetPredication( [in] ID3D11Predicate *a, [in] BOOL b ); void GSSetShaderResources( [in] UINT a, [in] UINT b, [in] ID3D11ShaderResourceView *const *c ); void GSSetSamplers( [in] UINT a, [in] UINT b, [in] ID3D11SamplerState *const *c ); void OMSetRenderTargets( [in] UINT a, [in] ID3D11RenderTargetView *const *b, [in] ID3D11DepthStencilView *c ); void OMSetRenderTargetsAndUnorderedAccessViews( [in] UINT a, [in] ID3D11RenderTargetView *const *b, [in] ID3D11DepthStencilView *c, [in] UINT d, [in] UINT e, [in] ID3D11UnorderedAccessView *const *f, [in] const UINT *g ); void OMSetBlendState( [in] ID3D11BlendState *a, [in] const FLOAT b[4], [in] UINT c ); void OMSetDepthStencilState( [in] ID3D11DepthStencilState *a, [in] UINT b ); void SOSetTargets( [in] UINT a, [in] ID3D11Buffer *const *b, [in] const UINT *c ); void DrawAuto( ); void DrawIndexedInstancedIndirect( [in] ID3D11Buffer *a, [in] UINT b ); void DrawInstancedIndirect( [in] ID3D11Buffer *a, [in] UINT b ); void Dispatch( [in] UINT a, [in] UINT b, [in] UINT c ); void DispatchIndirect( [in] ID3D11Buffer *a, [in] UINT b ); void RSSetState( [in] ID3D11RasterizerState *a ); void RSSetViewports( [in] UINT a, [in] const D3D11_VIEWPORT *b ); void RSSetScissorRects( [in] UINT a, [in] const D3D11_RECT *b ); void CopySubresourceRegion( [in] ID3D11Resource *a, [in] UINT b, [in] UINT c, [in] UINT d, [in] UINT e, [in] ID3D11Resource *f, [in] UINT g, [in] const D3D11_BOX *h ); void CopyResource( [in] ID3D11Resource *a, [in] ID3D11Resource *b ); void UpdateSubresource( [in] ID3D11Resource *a, [in] UINT b, [in] const D3D11_BOX *c, [in] const void *d, [in] UINT e, [in] UINT f ); void CopyStructureCount( [in] ID3D11Buffer *a, [in] UINT b, [in] ID3D11UnorderedAccessView *c ); void ClearRenderTargetView( [in] ID3D11RenderTargetView *a, [in] const FLOAT b[4] ); void ClearUnorderedAccessViewUint( [in] ID3D11UnorderedAccessView *a, [in] const UINT b[4] ); void ClearUnorderedAccessViewFloat( [in] ID3D11UnorderedAccessView *a, [in] const FLOAT b[4] ); void ClearDepthStencilView( [in] ID3D11DepthStencilView *a, [in] UINT b, [in] FLOAT c, [in] UINT8 d ); void GenerateMips( [in] ID3D11ShaderResourceView *a ); void SetResourceMinLOD( [in] ID3D11Resource *a, [in] FLOAT b ); FLOAT GetResourceMinLOD( [in] ID3D11Resource *a ); void ResolveSubresource( [in] ID3D11Resource *a, [in] UINT b, [in] ID3D11Resource *c, [in] UINT d, [in] DXGI_FORMAT e ); void ExecuteCommandList( [in] ID3D11CommandList *a, [in] BOOL b ); void HSSetShaderResources( [in] UINT a, [in] UINT b, [in] ID3D11ShaderResourceView *const *c ); void HSSetShader( [in] ID3D11HullShader *a, [in] ID3D11ClassInstance *const *b, [in] UINT c ); void HSSetSamplers( [in] UINT a, [in] UINT b, [in] ID3D11SamplerState *const *c ); void HSSetConstantBuffers( [in] UINT a, [in] UINT b, [in] ID3D11Buffer *const *c ); void DSSetShaderResources( [in] UINT a, [in] UINT b, [in] ID3D11ShaderResourceView *const *c ); void DSSetShader( [in] ID3D11DomainShader *a, [in] ID3D11ClassInstance *const *b, [in] UINT c ); void DSSetSamplers( [in] UINT a, [in] UINT b, [in] ID3D11SamplerState *const *c ); void DSSetConstantBuffers( [in] UINT a, [in] UINT b, [in] ID3D11Buffer *const *c ); void CSSetShaderResources( [in] UINT a, [in] UINT b, [in] ID3D11ShaderResourceView *const *c ); void CSSetUnorderedAccessViews( [in] UINT a, [in] UINT b, [in] ID3D11UnorderedAccessView *const *c, [in] const UINT *d ); void CSSetShader( [in] ID3D11ComputeShader *a, [in] ID3D11ClassInstance *const *b, [in] UINT c ); void CSSetSamplers( [in] UINT a, [in] UINT b, [in] ID3D11SamplerState *const *c ); void CSSetConstantBuffers( [in] UINT a, [in] UINT b, [in] ID3D11Buffer *const *c ); void VSGetConstantBuffers( [in] UINT a, [in] UINT b, [out] ID3D11Buffer **c ); void PSGetShaderResources( [in] UINT a, [in] UINT b, [out] ID3D11ShaderResourceView **c ); void PSGetShader( [out] ID3D11PixelShader **a, [out] ID3D11ClassInstance **b, [in, out, optional] UINT *c ); void PSGetSamplers( [in] UINT a, [in] UINT b, [out] ID3D11SamplerState **c ); void VSGetShader( [out] ID3D11VertexShader **a, [out] ID3D11ClassInstance **b, [in, out, optional] UINT *c ); void PSGetConstantBuffers( [in] UINT a, [in] UINT b, [out] ID3D11Buffer **c ); void IAGetInputLayout( [out] ID3D11InputLayout **a ); void IAGetVertexBuffers( [in] UINT a, [in] UINT b, [out] ID3D11Buffer **c, [out] UINT *d, [out] UINT *e ); void IAGetIndexBuffer( [out] ID3D11Buffer **a, [out] DXGI_FORMAT *b, [out] UINT *c ); void GSGetConstantBuffers( [in] UINT a, [in] UINT b, [out] ID3D11Buffer **c ); void GSGetShader( [out] ID3D11GeometryShader **a, [out] ID3D11ClassInstance **b, [in, out, optional] UINT *c ); void IAGetPrimitiveTopology( [out] D3D11_PRIMITIVE_TOPOLOGY *a ); void VSGetShaderResources( [in] UINT a, [in] UINT b, [out] ID3D11ShaderResourceView **c ); void VSGetSamplers( [in] UINT a, [in] UINT b, [out] ID3D11SamplerState **c ); void GetPredication( [out] ID3D11Predicate **a, [out] BOOL *b ); void GSGetShaderResources( [in] UINT a, [in] UINT b, [out] ID3D11ShaderResourceView **c ); void GSGetSamplers( [in] UINT a, [in] UINT b, [out] ID3D11SamplerState **c ); void OMGetRenderTargets( [in] UINT a, [out] ID3D11RenderTargetView **b, [out] ID3D11DepthStencilView **c ); void OMGetRenderTargetsAndUnorderedAccessViews( [in] UINT a, [out] ID3D11RenderTargetView **b, [out] ID3D11DepthStencilView **c, [in] UINT d, [in] UINT e, [out] ID3D11UnorderedAccessView **f ); void OMGetBlendState( [out] ID3D11BlendState **a, [out] FLOAT b[4], [out] UINT *c ); void OMGetDepthStencilState( [out] ID3D11DepthStencilState **a, [out] UINT *b ); void SOGetTargets( [in] UINT a, [out] ID3D11Buffer **b ); void RSGetState( [out] ID3D11RasterizerState **a ); void RSGetViewports( [in, out] UINT *a, [out] D3D11_VIEWPORT *b ); void RSGetScissorRects( [in, out] UINT *a, [out] D3D11_RECT *b ); void HSGetShaderResources( [in] UINT a, [in] UINT b, [out] ID3D11ShaderResourceView **c ); void HSGetShader( [out] ID3D11HullShader **a, [out] ID3D11ClassInstance **b, [in, out, optional] UINT *c ); void HSGetSamplers( [in] UINT a, [in] UINT b, [out] ID3D11SamplerState **c ); void HSGetConstantBuffers( [in] UINT a, [in] UINT b, [out] ID3D11Buffer **c ); void DSGetShaderResources( [in] UINT a, [in] UINT b, [out] ID3D11ShaderResourceView **c ); void DSGetShader( [out] ID3D11DomainShader **a, [out] ID3D11ClassInstance **b, [in, out, optional] UINT *c ); void DSGetSamplers( [in] UINT a, [in] UINT b, [out] ID3D11SamplerState **c ); void DSGetConstantBuffers( [in] UINT a, [in] UINT b, [out] ID3D11Buffer **c ); void CSGetShaderResources( [in] UINT a, [in] UINT b, [out] ID3D11ShaderResourceView **c ); void CSGetUnorderedAccessViews( [in] UINT a, [in] UINT b, [out] ID3D11UnorderedAccessView **c ); void CSGetShader( [out] ID3D11ComputeShader **a, [out] ID3D11ClassInstance **b, [in, out, optional] UINT *c ); void CSGetSamplers( [in] UINT a, [in] UINT b, [out] ID3D11SamplerState **c ); void CSGetConstantBuffers( [in] UINT a, [in] UINT b, [out] ID3D11Buffer **c ); void ClearState(); void Flush(); D3D11_DEVICE_CONTEXT_TYPE GetType(); UINT GetContextFlags(); HRESULT FinishCommandList( [in] BOOL a, [out] ID3D11CommandList **b ); }; cpp_quote("#include \"d3d10_1.h\"") cpp_quote("#include \"d3d10shader.h\"") cpp_quote("#include \"d3d10effect.h\"") /*cpp_quote("#include \"d3d10_1shader.h\"") */ typedef enum D3D11_CREATE_DEVICE_FLAG { D3D11_CREATE_DEVICE_SINGLETHREADED = 1, D3D11_CREATE_DEVICE_DEBUG = 2, D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4, D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8, D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20 } D3D11_CREATE_DEVICE_FLAG; HRESULT D3D11CreateDevice( [in,optional] IDXGIAdapter* a, [in] D3D_DRIVER_TYPE b, [in] HMODULE c, [in] UINT d, [in,optional] const D3D_FEATURE_LEVEL* e, [in] UINT f, [in] UINT g, [out,optional] ID3D11Device** h, [out,optional] D3D_FEATURE_LEVEL* i, [out,optional] ID3D11DeviceContext** j ); typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( [in,optional] IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, [in,optional] const D3D_FEATURE_LEVEL*, UINT, UINT, [in, optional] const DXGI_SWAP_CHAIN_DESC*, [out,optional] IDXGISwapChain**, [out,optional] ID3D11Device**, [out,optional] D3D_FEATURE_LEVEL*, [out,optional] ID3D11DeviceContext** ); HRESULT D3D11CreateDeviceAndSwapChain( [in,optional] IDXGIAdapter* a, [in] D3D_DRIVER_TYPE b, [in] HMODULE c, [in] UINT d, [in,optional] const D3D_FEATURE_LEVEL* e, [in] UINT f, [in] UINT g, [in,optional] const DXGI_SWAP_CHAIN_DESC* h, [out,optional] IDXGISwapChain** i, [out,optional] ID3D11Device** j, [out,optional] D3D_FEATURE_LEVEL* k, [out,optional] ID3D11DeviceContext** l );