/************************************************************************** * * Copyright 2010 Luca Barbieri * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef D3D1X_PRIVATE_H_ #define D3D1X_PRIVATE_H_ #include #include #include #include #include "dxbc.h" #include "sm4.h" #include "sm4_to_tgsi.h" #include "d3d1xstutil.h" #include #include extern "C" { #include #include #include #include #include #include #include #include } #include "galliumdxgi.h" #include "galliumd3d10_1.h" #include "galliumd3d11.h" #ifdef CHECK #define invalid(x) unlikely(x) #else #define invalid(x) (0) #endif #define D3D10_STAGE_VS 0 #define D3D10_STAGE_PS 1 #define D3D10_STAGE_GS 2 #define D3D10_STAGES 3 #define D3D11_STAGE_VS 0 #define D3D11_STAGE_PS 1 #define D3D11_STAGE_GS 2 #define D3D11_STAGE_HS 3 #define D3D11_STAGE_DS 4 #define D3D11_STAGE_CS 5 #define D3D11_STAGES 6 #define D3D11_BLEND_COUNT 20 extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT]; #define D3D11_USAGE_COUNT 4 extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT]; #define D3D11_STENCIL_OP_COUNT 9 extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT]; #define D3D11_TEXTURE_ADDRESS_COUNT 6 extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT]; #define D3D11_QUERY_COUNT 16 extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT]; extern unsigned d3d11_query_size[D3D11_QUERY_COUNT]; #endif /* D3D1X_H_ */