/************************************************************************** * * Copyright 2010 Luca Barbieri * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "d3d1x_private.h" unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT] = { PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */ PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_SRC_COLOR, PIPE_BLENDFACTOR_INV_SRC_COLOR, PIPE_BLENDFACTOR_SRC_ALPHA, PIPE_BLENDFACTOR_INV_SRC_ALPHA, PIPE_BLENDFACTOR_DST_ALPHA, PIPE_BLENDFACTOR_INV_DST_ALPHA, PIPE_BLENDFACTOR_DST_COLOR, PIPE_BLENDFACTOR_INV_DST_COLOR, PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE, 0, /* absent in D3D11 */ 0, /* absent in D3D11 */ PIPE_BLENDFACTOR_CONST_COLOR, PIPE_BLENDFACTOR_INV_CONST_COLOR, PIPE_BLENDFACTOR_SRC1_COLOR, PIPE_BLENDFACTOR_INV_SRC1_COLOR, PIPE_BLENDFACTOR_SRC1_ALPHA, PIPE_BLENDFACTOR_INV_SRC1_ALPHA }; unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT] = { PIPE_USAGE_DEFAULT, PIPE_USAGE_IMMUTABLE, PIPE_USAGE_DYNAMIC, PIPE_USAGE_STAGING }; unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT] = { PIPE_STENCIL_OP_KEEP, PIPE_STENCIL_OP_KEEP, PIPE_STENCIL_OP_ZERO, PIPE_STENCIL_OP_REPLACE, PIPE_STENCIL_OP_INCR, PIPE_STENCIL_OP_DECR, PIPE_STENCIL_OP_INVERT, PIPE_STENCIL_OP_INCR_WRAP, PIPE_STENCIL_OP_DECR_WRAP, }; unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT] = { PIPE_TEX_WRAP_REPEAT, PIPE_TEX_WRAP_REPEAT, PIPE_TEX_WRAP_MIRROR_REPEAT, PIPE_TEX_WRAP_CLAMP_TO_EDGE, PIPE_TEX_WRAP_CLAMP_TO_BORDER, PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE, }; unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT] = { PIPE_QUERY_GPU_FINISHED, PIPE_QUERY_OCCLUSION_COUNTER, PIPE_QUERY_TIME_ELAPSED, PIPE_QUERY_TIMESTAMP_DISJOINT, 0, /* D3D11_QUERY_PIPELINE_STATISTICS */ PIPE_QUERY_OCCLUSION_COUNTER, PIPE_QUERY_SO_STATISTICS, 0, /* D3D11_QUERY_SO_OVERFLOW_PREDICATE */ /* per-stream SO queries */ 0, 0, 0, 0, 0, 0, 0, 0, }; unsigned d3d11_query_size[D3D11_QUERY_COUNT] = { sizeof(BOOL), sizeof(UINT64), sizeof(UINT64), sizeof(UINT64), 0, sizeof(BOOL), sizeof(D3D11_QUERY_DATA_SO_STATISTICS), 0, 0, 0, 0, 0, 0, 0, 0, 0 };