TARGET = libg3dvl.a OBJECTS = vl_context.o vl_data.o vl_surface.o vl_shader_build.o vl_util.o GALLIUMDIR = ../.. CFLAGS += -g -Wall -fPIC -Werror -I${GALLIUMDIR}/include -I${GALLIUMDIR}/auxiliary ############################################# .PHONY = all clean all: ${TARGET} ${TARGET}: ${OBJECTS} ar rcs $@ $^ clean: rm -rf ${OBJECTS} ${TARGET}