/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_util.h" #include "pipe/p_winsys.h" #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_inlines.h" #include "cso_cache/cso_context.h" #include "util/u_simple_shaders.h" #include "st_device.h" #include "st_winsys.h" static void st_device_really_destroy(struct st_device *st_dev) { if(st_dev->screen) st_dev->st_ws->screen_destroy(st_dev->screen); FREE(st_dev); } void st_device_destroy(struct st_device *st_dev) { if(!--st_dev->refcount) st_device_really_destroy(st_dev); } static struct st_device * st_device_create_from_st_winsys(const struct st_winsys *st_ws) { struct st_device *st_dev; if(!st_ws->screen_create || !st_ws->screen_destroy || !st_ws->context_create || !st_ws->context_destroy) return NULL; st_dev = CALLOC_STRUCT(st_device); if(!st_dev) return NULL; st_dev->st_ws = st_ws; st_dev->screen = st_ws->screen_create(); if(!st_dev->screen) st_device_destroy(st_dev); return st_dev; } struct st_device * st_device_create(boolean hardware) { #if 0 if(hardware) return st_device_create_from_st_winsys(&st_hardware_winsys); else #endif return st_device_create_from_st_winsys(&st_software_winsys); } void st_context_destroy(struct st_context *st_ctx) { unsigned i; if(st_ctx) { struct st_device *st_dev = st_ctx->st_dev; if(st_ctx->vs) { st_ctx->pipe->bind_vs_state(st_ctx->pipe, NULL); st_ctx->pipe->delete_vs_state(st_ctx->pipe, st_ctx->vs); } if(st_ctx->fs) { st_ctx->pipe->bind_fs_state(st_ctx->pipe, NULL); st_ctx->pipe->delete_fs_state(st_ctx->pipe, st_ctx->fs); } if(st_ctx->cso) cso_destroy_context(st_ctx->cso); if(st_ctx->pipe) st_ctx->st_dev->st_ws->context_destroy(st_ctx->pipe); for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) pipe_texture_reference(&st_ctx->sampler_textures[i], NULL); FREE(st_ctx); if(!--st_dev->refcount) st_device_really_destroy(st_dev); } } struct st_context * st_context_create(struct st_device *st_dev) { struct st_context *st_ctx; st_ctx = CALLOC_STRUCT(st_context); if(!st_ctx) return NULL; st_ctx->st_dev = st_dev; ++st_dev->refcount; st_ctx->pipe = st_dev->st_ws->context_create(st_dev->screen); if(!st_ctx->pipe) st_context_destroy(st_ctx); st_ctx->cso = cso_create_context(st_ctx->pipe); if(!st_ctx->cso) st_context_destroy(st_ctx); /* vertex shader */ { const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; const uint semantic_indexes[] = { 0, 0 }; st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe, 2, semantic_names, semantic_indexes, &st_ctx->vert_shader); } /* fragment shader */ st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe, &st_ctx->frag_shader); st_ctx->pipe->bind_fs_state(st_ctx->pipe, st_ctx->fs); st_ctx->pipe->bind_vs_state(st_ctx->pipe, st_ctx->vs); return st_ctx; }